That might be a side effect, but their real intention is to keep players subscribed as long as possible. We aren't at WoW levels of time gating, but that's exactly what it is. Time gating.
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Did I say that? How wow is even relevant? Do things that last longer and fun. New pvp is this, but we need to see how fast they will upgrade the loot you can get. They can make something like a boss rush mode that is random. The longer you go the more you get. Lots of things they can but do not.hell they can add a good minion game or card game.
SourceQuote:
Yoshida "It's alright not to play it everyday. Since it's just a game, you can stop forcing yourself if it's hard on you to keep that up. Rather, it'll just pile up unnecessary stress if you limit yourself into playing just that one game since there are so many other games out there. So, do come back and play it to your heart's content when the major patch kicks in, then stop it to play other games before you got burnt out, and then come back for another major patch. This will actually make me happier, and in the end, I think this is the best solution I can answer for keeping your motivation up for the game."
FF14 is an MMO. One time quests or content is fine but it just adds nothing to the mid/long term experience most MMO players are looking for. I wouldn't mind if the game was F2P, really. But with this horrible housing system, that forces you to keep paying, it'd be nice to have something to do on top of it, not just afk for 3.5 months waiting for the next content ( which will be really cool, I can't wait for 6.2 with new raid, relic weapon, criterion and new trial serie).
I don't understand, for example, why we can't start working on relic weapon in x.1 patches. Or you know, allow us to farm the new alliance raid to gear our other jobs. The 590 gear lock is just absurd when we're all aiming for ilvl 600.
It would, for sure, keep many of us busy while waiting.
*own a virtual house*Quote:
Yoshida "It's alright not to play it everyday. Since it's just a game, you can stop forcing yourself if it's hard on you to keep that up. Rather, it'll just pile up unnecessary stress if you limit yourself into playing just that one game since there are so many other games out there. So, do come back and play it to your heart's content when the major patch kicks in, then stop it to play other games before you got burnt out, and then come back for another major patch. This will actually make me happier, and in the end, I think this is the best solution I can answer for keeping your motivation up for the game."
It sure feels nice to not have to play everyday but pay for my subscription so I don't lose said house. T-Thanks SE.
Yeah I hate that, and they said they would not implement a system to demolish houses for unsubbing. But then they allowing single player housing and demand went up and as usual the casual RP NA players ruin it for every one.
Anyway I am fine the patch cycle just not with the content, it has no longevity and can be typically done with in a day or two, even the savage patches if you have a static and put in the time you can clear it in a day or two. I gets old every expansion to play like a month into the expansion launch, and quit until a month before the new expansion. A LARGE portion of the player base does this.
Honestly people throw this quote around so much. It is a game directors response to there is not enough content in your game to make me want to play it. And they say it's fine stop playing. They don't ask for feed back for better content, what the player may feel is missing, they say go head quit we don't care you will come back at another patch. People praise this, and although I can agree, if you aren't enjoying a game take a break, but a game director saying this IMO comes off as lazy. Then again when you tell people to take a break but force them into subbing to keep a house it doesn't matter to you if they are playing you are still collecting money.
erm, am i the only one who remembers that Yoshi-P explicitly told the community to take breaks from the game to avoid burnout? They have never built the game around the idea of *always* having something to do. they actively encourage players to play other games between patches