Originally Posted by
Saefinn
This is why I don't like some of the kinds of complaints people make, people who don't play certain jobs disliking how at its core plays complaining about it so that SE addresses it. I feel like the advantage of multiple jobs was to suit multiple playstyles and preferences. Like with DRK, I loved DRK when it was technical and had MP management, it was a part of the appeal, before HW I used to tank with WAR, if I wanted to stay with WAR, I'd have stayed playing WAR but I didn't because I liked the technical aspect of DRK and that interested me more. If people didn't like DRK from conception, then you had WAR instead.
If you didn't like SCH's DPS management or its shield focus, you had WHM instead. And I'm seeing another thread with a non-MNK player complaining that MNK has too many positionals, when it's one of the things that's appealing about MNK, when you have SAM, NIN or DRG who have fewer of them, it's better to play those. Why appeal to people who don't like the job from conception at the cost of those who love it at conception? If people are finding no job meets their needs and are complaining, then try to make something that appeals to them or to accommodate it in an existing design if it fits.