It's a shame that they didn't just add a story mode version of SCoB, rather than alter the normal version of the raid. With SCoB's current implementation future players cannot use SCoB as practise grounds anymore for FCoB.
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It's a shame that they didn't just add a story mode version of SCoB, rather than alter the normal version of the raid. With SCoB's current implementation future players cannot use SCoB as practise grounds anymore for FCoB.
What did they say again in the Vegas Live Letter about these nerfs "not making it too easy"? :P I joked back then that every time Yoshi starts a phrase with "Don't worry", you really should worry.
Slowly recovering posts :p
Accuracy is the main reason why SCoB gear is relevant for T9 and the first couple turns of FCoB, getting SCoB gear along with soldiery gear is what helps people to pass the new roadblock (T9) which btw now has a ilvl requirement of 105, at least for a few months until people can get more i120 pieces.
So I see it as now it's easier to gear up to meet the requirements for FCoB, specially for those who joined the game recently and aren't fully decked out in soldiery gear, and easier to go through the T9 roadblock.
No, Ellatrix has no problems with "casuals" being in SCoB, he was a SCoB run seller and now this is hurting his profits, that's why he's so salty about it, nothing to do with the nerf.
Came on the forums expecting QQ over nerfs, was not disappointed, seriously the only ones complaining about it have ALREADY beaten 2nd Coil into the damn ground so why does it matter to you... oh wait, don't want them filthy scrub casuals getting nice loot too huh?
If what I'm hearing is true, I think I'll be a little disappointed just due to the severity of the nerfs. Won't be home for another ~4 hours though to find out myself.
At the same time I'll be glad to have another option for gearing up that isn't The Hunts Nobody Does or My 1001th Syrcus Tower Run
I havent tried T5 yet but when I decide I wanna beat it and start next set of coil Id rather wipe at the original fights and not a nerfed version of them tbh.
I feel like if you cant beat something you should learn the fight better, or get higher ilvl (and echo at 10% is fine imo)
I dont like how previous content is getting nerfed. Why do ppl need to be at the latest raids the day the patch is released? Coil 1&2 is still new to new people so no need to nerf it yet imo. Nerf them when the expansion is released instead.
You're not suppose to call out people on these forums, but some of the most vocal early posters against this nerf do in fact, sell runs, and did insult others ITT calling them names, labeling them, and making jokes of them.
You don't have to look hard to see why they are so defensive and mad. I'm telling you why. It's that big of a problem, and I think SE just fixed some of it.
It's really important to note, unlike the First Coil of Bahamut, a lot of Turn 6-9's difficulty came from mechanics that straight up instant killed you. Meeting the actual HP/healing/damage checks wasn't necessarily easy, but those weren't the main threats - the main threats were things like having your entire party petrified because someone couldn't LoS properly, and then watching your team get one-shot one by one.
A few iLvl and a 5/10% echo would not fix that, it'd just make certain alternate strats to get things done quicker (eg burn strat Turn 6, single tanking Turn 8) more commonplace. For echo to actually make a difference, the power of the mechanics themselves had to change.