Originally Posted by
Rithy255
Maybe I want to play the holy knight class who uses white magic who has some healing utility? I really don't wanna play some robe "classic" healer, I'd like to play a tank with some healing support options which has been done in games before.
This argument that ANY healing whatsoever encroaches on healers makes zero sense, Abilities such as Holy sheltron's regen is fine, it's a single target regen gunbreaker's had aurora from the start no one's complained about that warrior had Equilibrium, which i think hasn't been a issue.
The Actual issue is the Combined Mitigation and sustain is too high, not that a Job like paladin can give out a regen tied to their mitigation cooldown, or even one single aoe heal. If tanks were taking more damage in the first place and had half as much sustain healers would certainly need to heal but you could also keep some level of sustain & healing on tanks.
But it does seem you're very committed to taking away healing from tanks for the because of trying to appeal to a very base line version of the trinity system.