One of the Famitsu screenshots have a bar at 100/100... Can't make out what it's supposed to be...
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One of the Famitsu screenshots have a bar at 100/100... Can't make out what it's supposed to be...
Don't know if this ever changed between 2.1 and 2.2, but those Goats always seemed to have a metric f-ton of health. I was doing FATEs in Eastern Thanalan the other night and it took forever to clear it, just like it did before 2.1. I don't mind NM having more health, but the Nannygoats definitely need to be tuned down.
Yep, they need to lower the HP on the adds, same with the slug NM, the 2nd adds have higher HP or almost same HP as boss and it's more to kill so it takes forever.
Was kiting Eldermoss and it's adds with Overpower on my war and running in circles while people try and kill it but was getting tired of running small circles to dodge all the aoe lol.
Just wanted to say thank you very much for the translations, as always. I've been appreciating your work since the 1.xx days.
http://forum.square-enix.com/ffxiv/t...=1#post2022905
That's kinda what I wanted to know, whether he was talking about Earth time or Eorzea time. That seems like a very short window of opportunity. It's essentially 5 minutes per area per real life hour.
I dunno, I guess I'm a sucker and I'll give it a try, but you'd need a large sample size of people to know that even if you do get the atma drops within that time that there might actually be something to it.
I sat in Eastern Thanalan most of last Saturday just doing FATEs and never saw a drop, and I doubt there was never a FATE up during any of the supposed pop times. Just seems a bit fishy that this guy recorded all his Atmas dropping in a set pattern like that. If he could repeat it 2 or 3 times at the exact same times then maybe it'd hold some weight.
All the random theories floating around regarding atma drops are complete BS.
It's pure RNG. People have widely differing experiences getting their drops.