Originally Posted by
Darsien
The crux of the arguement has been that Coincounter one-shots players. I decided to test this by finding the absolute maximum values its attacks can do by removing all armor, making the normal resistances 0.
10-tonze Swipe: 1.2k damage.
100-tonze Swipe: 2.1k damage
Glower: 1.4k damage
100-Tonze Swing: 5k
Eye of the beholder: 1.2k + 174 tick dot
I then found out the armor levels and mitigation granted by them at level 47, the minimum level to queue. For a caster, the worst case since the dangerous things are physical, this is 247 Phisical defense. This offers roughly 10% mitigation. This is enough to allow casters to survive everything except 100-Tonze Swing.
I also checked tank stats. Along with their natural 20% mitigation, they get 622 defense, which is roughly 27% mitigation. This is easily enough to survive a 100-Tonze Swing.
Finally, I checked Melee DPS. They get 342 Defense. This is 15% mitigation, which, like casters, means they only die to 100-Tonze Swing.
So let me get this straight. A boss that can only 1 shot with a clearly named attack, with a very clear tell and a long cast bar, is causing all this "debate" and grandstanding? How silly.
It's ok to die in this game. That's where the learning happens. There was nothing innately unfair about Coincounter's previous design.