If 4.1 doesn't give DRK a 3rd combo finisher and more raid utility I'm just going to let my game time run out... simple as that... I suggest all DRK mains do the same...
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If 4.1 doesn't give DRK a 3rd combo finisher and more raid utility I'm just going to let my game time run out... simple as that... I suggest all DRK mains do the same...
I don't think making BP usable outside of Grit would make it more useful, when outside Grit we have access to Blood Weapon, which is way more reliable for MP recovery AND it also boosts damage. Whereas BP gives us MP when hit, and it's also not very much. And in an OT situation where there's no adds, I.E. we arent getting hit, it'd be useless. One way to make it useful is to increase the amount of MP we get per hit and possibly add a little bit of damage reduction for the duration of the skill(5-10% maybe), would make using Delirium on it worth it.
errr no... not really. it costs you a load of MP and so its not really "on demand" as something like rampart is. you could be taking loads of damage from a boss and be like "damn time to pop a cooldown" only to see you've run out of them and you dont have enough MP for TBN. meanwhile a WAR can just switch to Defiance and use IB, and a PLD can use Sheltron, Clemency or any of its other plethra of cooldowns. DRK litterally only has 2 "main" cooldowns where as both WAR and PLD have atleast 3 (including Rampart here... without Rampart DRK litterally only has Shadow wall that is an "on demand" defensive cooldown for all damage types), not to mention that Shadow wall is just a dumbed down Sentinel with a higher recast cooldown.
What are the chances of them giving DRK back old skills like they did with SCH?