We can argue all day about whether carrying a few bad players (regardless of role) in normal mode is acceptable or not, but currently it's possible and I don't think it'll change anytime soon, considering the gap between the good players and the average people you find in DF, which leads to what this thread is (supposedly) discussing about: trimming the skill set of jobs and making their rotations simpler.
I believe no one likes having to take on the burden of carrying underperforming players, especially those who refuse to listen to advices to get better, but as of now I think it'd be bad if you tune normal mode raids to something that would be impossible to clear with 1-2 bad players since the success rate of DFing those would plummet significantly. Fyi even in a9s and a10s you can clear while carrying a dead dps as long as the other 7 people are competent, meanwhile my friends who RF these fights every week still see wipes due to enrage or failing dps checks (adds). I don't think tuning a9n-a12n to something of that level would be something SE would do. Personally I have accepted that normal mode raids are places where you can carry a few bad players.
