Liked this. Or at least show a warning message.
Printable View
Back in 1.0, gear near the breaking point, as well as broken gear both had a debuff associated with it.
Let party members remind you if you overlooked it.
How about party members can just repair each other's things?
( For a FAIR price of course! )
Edit: For a fair price I mean repair the gear to 100% for the price that a mender NPC would.
You do get a warning message when gear hits 10%. I've only just recently learned this, as I had never let it get down that low before.
Personally, my request would be to up that threshold, or add multiple warnings, or both.
Even better, why not maybe make it a player setting, and let us decide if/when we want a durability warning. 10% really is too low, seems like most dungeons will burn through more than that on any given run.
As for NPCs, I really don't like the idea of finally accessing this restricted, highly guarded location that no trifling group of soldiers could clear out, only to find a repair shop waiting for us.
Why should I have to pay the NPC to get my gear repaired? Not everyone has time to go out and earn gil, you know!
That's not a fair price. Someone with all crafts at (LvCap -10) spent a lot of time/gil getting all his crafts to (LvCap -10) so that he won't drag down parties because his gear broke at an inconvenient time. People who want to take advantage of that to enable their own irresponsibility should pay much more than a repair NPC charges.
Before entering the instance a window should pop up listening the durability of the gears with a "are you sure?" check
We don't need NPC or allow a crafter to repair other player gear directly, what we need is:
- Out of combat repair tools.
- In combat repair tools.
- A summoneable Mammet mender.
All those three things crafted by DoH.