You were fully aware of what you were doing, it's not SE's responsibility to justify what you spent your time doing.
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I love how the people who 'achieved' stuff in 1.0 all apparently want the 'new' player (or the player who thought 'hell no' in 1.0, like myself) to do something 'difficult' just like them.
I'm sorry, but if you think you achieved something because you did something super boring for hours, weeks, months, just to get it 'done' (then what? wow. you did it. /slowclap) you really need to either get a super exciting real life - or tone your real life down a bit (my guess is that people who find these kind of 'achievements' good are the people who either have .nothing. to do in their every day life or they are so stressed in their day job that they need mindless stuff to 'cool off')
Without things like this, what are you going to do in 2 years when you're still playing, complain that there are no more achievements to work towards?
And if you don't like doing things like this, then why are you mad about not getting the achievement? Achievements mean absolutely NOTHING people, it's just a little pat on the back for doing something, if there is an achievement for something you don't wanna do, guess what, don't do it. It's not like achievements have any real purpose.
I made a thread about this myself when I saw it. Jonth is correct, for the provisioning (gathering) quests at least. Handing it the requested item every day for all three gathering classes would take about 4.5 years to complete for only one of the Grand Companies. The supply (crafting) quests would take almost 2 years to finish because there are 7 quests to complete daily instead of 3. I'm hoping these were just carried over from v1.0 and will be adjusted; I like having achievements to work for and I'm all for long term goals but these are so devoid of inspiration.
Since when did achievements really mean anything? Who cares if you get all the achievements, most people in MMO's don't reach 100% completion. But for those that do it's something to set their sights on. I have no problem with the achievements as they stand. Who knows what mechanics will change in the future that might increase the speed of it.
What's worse is having a game in which you hit 100% completion within the first year. That would be even worse. This whole self gratification via achievements is a pointless discussion. I feel a sense of accomplishment the moment I get gear that I've worked towards or finished content, not through some arbitrary points that I get for completing X number of things.
The Achievement system is pointless for the most part. This one and the one of most PSN, Xbox live or PC/Steam games. If you want achievements, then get them by the feeling of having done something challenging in the game, rather than completing an incredibly easy and dull task that just takes a long to complete in place of actually being challenging. I never got why any game designer would set up this assembly line work crap as worthwhile activity by rewarding you with something for completing it, because quite obviously they're not.
I'd also really wish the minions you get from the boss fates weren't tradeable, because as it is now you can just buy them for 10 gil on the marketplace, so it doesn't prove at all that you've actually been there and beaten the fate with a gold badge.