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  1. #71
    Player
    GinTama's Avatar
    Join Date
    Mar 2011
    Posts
    722
    Character
    Strawberry Dragon
    World
    Phoenix
    Main Class
    Arcanist Lv 61
    Quote Originally Posted by Camate View Post
    The achievement is over 9,000??? (Sorry, I had to…)

    Completing 10,000 Guildhests for an achievement is definitely a bit much, and we will be reducing this number in patch 2.1. Once details are available we will be sure to let you know!
    I dont care for achievments like at all but yeah 10000 guildhests are too much and no one even does them more than that one time.
    (1)

  2. #72
    Player
    Magical's Avatar
    Join Date
    Aug 2013
    Posts
    27
    Character
    Magical Galaxy
    World
    Odin
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Camate View Post
    The achievement is over 9,000??? (Sorry, I had to…)

    Completing 10,000 Guildhests for an achievement is definitely a bit much, and we will be reducing this number in patch 2.1. Once details are available we will be sure to let you know!
    Achievemnts such as Field of dreams, region d'etre and lost of localization also need to be rework as doing 1, 5 and 10k battlecraft, tradecraft, fieldcraft levequests would take something stupid like 15 years, that just not realistic need to be reworked, I suggest just keep the 100 and unique levequests achievements. This also applys to the grand company supply missions, provisioning missions and levequests which would also take a unrealistic amount of time like 10 - 15 years.
    (3)

  3. #73
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Neasa View Post
    Unrealistic? Pfft...



    (Yes, it was technically a 1.0 achievement, but it was impossible then, too.)
    Lol yea this one is definitely not happening. SE doesn't want people gil-farming enemies so you get practically no gil from the ones that actually do drop gil every now and then. Especially the whole 1 gil you get from humanoids in AK...
    (3)

  4. #74
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Shadowedge View Post
    However, if it's meant to be a lifetime achievement, the reward should reflect that as well. The rings we receive from those are no better than what can be crafted very easily.
    At that point it becomes more of a status symbol.
    Then again, what status it symbolizes might not be one you want to show off.
    (3)

  5. #75
    Player
    Nyantos's Avatar
    Join Date
    Aug 2013
    Posts
    16
    Character
    Patricia N'yantos
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Camate View Post
    The achievement is over 9,000??? (Sorry, I had to…)

    Completing 10,000 Guildhests for an achievement is definitely a bit much, and we will be reducing this number in patch 2.1. Once details are available we will be sure to let you know!
    This is WAY TO LATE to realise!

    This number was for Behest in 1.x and never got changed there and you could only do 1 every 30 Minutes.
    Sorry, but lowering it now just show me whoever does take care of Achievement System for FF XIV 1.x and/or ARR need to learn more about how long it takes.

    There is absolutely no need to fix the 10,000 Guildhest wins - just do the lower lv ones which take like 5 min. max and you done one day - i did a total of 3500+ in 1.x which is ~300h which i used for nothing now?


    Better fix the real long taking ones like from Grandcompany.
    Or the 10,000 Local, Gathering and Batlle Leve.
    Or the 10,000 HQ Mats gathered as Botanist and Miner where Fisher only need 3000?!

    But it clearly show here you simply took them over from 1.x without looking what you changed in your own game!

    Not to mention some 1.x Achievements (now Legacy) where we not got told they get removed!
    (2)
    Last edited by Nyantos; 09-28-2013 at 12:41 PM.

  6. #76
    Player
    Wobble's Avatar
    Join Date
    Mar 2011
    Location
    GRIDANIA
    Posts
    1,343
    Character
    Wobble Wibblewobb
    World
    Balmung
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Camate View Post
    The achievement is over 9,000??? (Sorry, I had to…)

    Completing 10,000 Guildhests for an achievement is definitely a bit much, and we will be reducing this number in patch 2.1. Once details are available we will be sure to let you know!
    That's nice but will what we've done be applied toward this?
    (0)

  7. #77
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Menubrea View Post
    I fail to see what category do this task over and over a thousand times fall into. Not the completionist, not a sane one anyway.
    Unfortunately, "do this task over and over" pretty much describes nearly every single achievement in XIV. Disappointing.
    (4)

  8. #78
    Player
    WHS's Avatar
    Join Date
    Dec 2011
    Posts
    610
    Character
    Lord Rulkar
    World
    Hyperion
    Main Class
    Thaumaturge Lv 60
    I think they did a copy paste from 1.0 to 2.0 for achievements. If not pretty close to it. Most of those were in place during 1.0 as a time sink to fill empty content and nothing more. I managed to get the supply and provisioning ones done in 1.0 and have the earring and ring. Nice items cause they allow spiritbond +1. But better things like meteor ring +3 came out and the aetheryte ring for +1. Anyways they for sure need a reworking.
    (0)

  9. #79
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    993
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    These achievements are a direct copy from 1.0. The leve allowance-based ones need some attention in particular because the leve regeneration rate has actually been LOWERED compared to 1.0 so it'll take even longer to complete them. Also, in 1.0, you could do GC supply+provisioning much faster compared to ARR. Now it's rate limited to 8 supply and 3 provisioning per day, whereas before, you could do multiple hand-ins up until a server-wide cap.
    (2)

  10. #80
    Player
    Kuroi_Tsuki's Avatar
    Join Date
    Aug 2013
    Posts
    192
    Character
    Kuroi Tsuki
    World
    Omega
    Main Class
    Thaumaturge Lv 70
    Same goes for levequests. Region d'Etre (10000 battlecraft leves), Lost in localization (10k tradecraft leves) and Field of dreams (10k field crafts leves). Count how much it's going to take with leve allowance.
    (0)

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