lol... no.
Those AFKers will get replaced with active players, increasing server stress!
People will always find something to complain about, even if there is nothing to complain about.
Should be 2 hours or so: Get rid of the sleepers / people at work etc, leave the rest of us to AFK during the DF wait. Also allows us to keep up on the chat that went on while we were AFK.
As is loads of us will simply use macros (external) and run against walls to stay logged in.
I log out when I go sleep, or when I got to work, I shouldn't get logged out whilst I watch something on the internet waiting for the damn DF to pop.
Personally I support it while we are having issues with the servers not being able to support the number of players, although it will do little to stop someone who wants to stay logged in, I have a g-15 and it can easily create a macro that will send a button press at a specified time interval thus rendering the AFK timer useless.
Except it has already been established that people are getting into the game easily without the afk timer so your point is nullified. Either people are getting in all the time with no problem and the server stress is reduced by kicking afkers OR afkers are getting kicked to allow people in. Either way, AFK timer is a relevant system.
people will just stay sticking toothpicks on their keys and spam direction keys or some buff every x minutes to prevent getting logged out anyway
And SE isn't even doing anything about the botters and gold spammers, they're everywhere and hogging up more spaces then the "AFK" players
While in DPS, I usually have to wait an hour to get inside a dungeon, and not all the time i would like to stare at it or do something in game until it is ready, why I am force to do some command to it every 30 minutes. Is it our fault playing DPS to have to wait so long for a dungeon since we like playing the class we want?
you're forcing us to log out ..that makes the whole experience unhappy. I'm not the type that hogs my character online 24/7. I do log out when I am sleeping, at school, at work or long duration away. But just a short break like an hour shouldn't be forced off.
Seriously this isn't the way to handle their server capacity issue by force kicking people off the server.
only thing rude is those who keep bring it up and stirring the pot, think its time the mods bring a time out timer to the forums for excessive complaining about a subject thats been beat to death.
Now if they could just do something about the gold sell spammers....
No one is upset. An inactivity timer is industry standard. Nothing new or controversial here.
Just a question here, if you're a DPS it takes about 45-60 minutes to get a que for the average dungeon. If you queue up for DF and then afk for 30 minutes, still at your computer but say.. watching a movie on another screen, will it auto-disconnect you?
I'm absolutely, 100% behind this 30-minute AFK timer. I don't understand why they didn't think to implement one from the very beginning. Every MMORPG should have one, especially early on when server stability/capacity are such major issues.
A half hour is plenty of time to take care of an emergency, or simply go to the bathroom, grab a snack, etc. Any more time than that, and -- hate to tell you, but you stopped playing the game a while ago. Therefore, out you go. When you come back, the game isn't going to stop you from logging back in, unless there is some kind of server crisis like we had at launch. And in that case, people staying logged in and AFK 24/7 were contributing to the problem. If you need more than 30 minutes to do something, and real life is keeping you from your game... blame life, don't blame the game.
If your other party members don't have a problem with waiting around, I'm not going to tell you it's not a "legit" excuse to be AFK. But, offering up a real-life reason for why you have to leave the game for an extended period is irrelevant. The fact is, AFK timers are not instituted as punishments for standing around -- they are there for practical reasons, in a system where server capacity is finite. The people who are actively playing need those spots, a lot more than someone who hasn't even touched their keyboard in over 30 minutes. Meanwhile, even if there isn't a queue to get in, you are putting undue strain on the servers just by being (not) there.
I mean, if you're driving on the highway, and your kid in the back seat throws up, do you stop the car in the middle of the lane and go "Away From Wheel" for 30+ minutes, holding up traffic while you tend to your totally legit real-life emergency? No, of course not. You find a place to pull over, because the roads are for driving and not for parking. The validity of your excuse just does not enter into the equation.
Don't get me wrong, your situation is understandable. People don't always have a choice about when they have to set the game aside, and can't be sure when they'll be back. It can be frustrating to lose out on in-game progress because of stuff like that. But, it's not Square Enix's job to design their online infrastructure to cater to AFK players who have left home to drive their kids to school, while there are people actively trying to enjoy the game right now. Just as you decided that real life was more of a priority than playing the game, Square Enix has to prioritize server integrity VS your real-life scenario. Honestly, I would rather play an MMO that values its own server integrity over some AFK guy who may or may not come back. And so would you, in the long run, even if it sucks at certain moments.
Fixed that for ya. And to those saying 1017 was fixed last week. Not in JP servers. I play on Tonberry and Durandal and both were challenging to get in to during peak hours and especially weekends, though admittedly not as bad as before the Sept 4 maintenance, but still far from fixed.
If I am set at making 99 bowls of soup will i be logged while my character is auto creating?
It is true that currently there are no log-in issues. Many people would think this means removing afk people is not necessary. However, remember, they increased the maximum allowed concurrent players on the servers. Currently there are more people logged in at once than the game was designed for. It is very likely that SE will want to lower the cap back down eventually to help with server performance. Removing afk players may be the only way to do this without having huge log-in queues.
Of course another reason for the afk logout could be due to opening up sales again, as well as character creations. They are letting more players into the servers. They have to off-set the influx somehow.
Maybe she doesn't want to give her kids the password. I can think of many reasons not to, not least of which is policing how much time they spend on the game. By taking away their ability to log in they can only play according to her specifications. Come on man, that didn't take that much brain power to figure out. I barely even broke a sweat.
To afk or not to afk, that is the question!
Doesn't make sense to me that people stand around doing nothing when waiting for DF i'm a DPS and I do stuff while waiting like other quests,crafting,exploring, and hunting log. If your just standing around doing nothing for 30+ minutes your wasting your time and others as well.
It's funny though, the AFKers aren't thinking about the future of the game. For one, if they didn't put the timer in place, the servers would always be full, and the people who could buy the game can't play and want a refund. So I guess these AFKers wants FF14 2.0 to be a failure.
It's a quality of life thing, nothing major. It's a minor inconvenience to log back in when you've only been gone 30 minutes (maybe to take a shower?). 30 minutes is not a lot of time. Is it a huge deal? No, but for many people, upping the time to an hour or two would be nice.
When things get more stable, I hope it's something they can discard altogether. If someone gets stuck away from the computer for a few hours, maybe they can come back and not have to go through the log-in process. If SE doesn't want people afk on their servers in the long run, they have every right to keep the restriction in place. Customers should be able to voice their petitions for changes in the game nonetheless. SE is likely happy to have thoughtful constructive criticism from consumers so that they understand how to better please customers.
tl;dr: if the AFK system is not vital, there's nothing wrong with asking to have it removed, even though it's not a huge deal. Just remember to say please :D
I wouldn't call it "being punished" but yes, you absolutely should be logged out if you can't be bothered to make a half second input in a MMO once every 30 minutes.
I don't know if you are being dense or are trolling(based on your recent posting history, I can guess), but auto logout isn't a feature for people in the game to "enjoy". Making it optional makes no sense. No one is going into their options going, "Oh how great would it be if the game could just log me off automatically huh?". The timer isn't for the benefit of people in the game, its for people who can't login to the game.
99 Quick Synthesis takes significantly less than 30 minutes.
I am not AFK, I am still here at my computer waiting for a dungeon party. So, no. Of course, because troll= someone who has a different opinion than you? lol. The issue of the "world being full" error has been corrected. You can even create a character on once populated servers! So therefor there is no reason for the logout timer. No reason at all. AFK people don't lag others, FATEs do. The only time it should be implemented is during dungeons to stop lechers.
Bcz ppl can no long afk with their relics out.
Just because the spectre of 1017 is all but gone doesn't mean there aren't queues. Since the recent maintenance I've been placed in a queue on log in the majority of times I tried logging in. I dare not imagine how things are in other countries. Having the nouveau idle get kicked for being idle does wonders to keep these queues from hitting the triple digits (so far the longest queue I've seen was 32). I don't see the problem with it and I hope it stays.
As for my friends and I we are college students and it was nice to go into que and work on school work until the que popped. Now we can longer do this so my play time has been cut down. As far as saying that if I am in game and not doing anything and taking up server space. How is this an issue? Am I not paying for this space? Not everyone can log in and be at the computer the whole time. I often AFK to attend to other things while in que from school work or kids. The logging back in is not the issue its the not longer in dungeon que that is.
So even if the AFKers weren't the reason for the issues... what is so bad about the logout timer? Even if there were no server issues... (I ask again) whats the big deal about a logout timer? It isn't enough to even be considered an inconvenience
The problem with the 'I'm paying too' argument is 'so's everyone else'. You're no more nor less entitled to play time as the other thousands of players who are sitting in a queue waiting for a spot to open so they too can play. Learn to share. Or don't, Square already made the decision for you, you were too busy being AFK to reply.
You are paying to play the game. Once you are done playing, and your character is just sitting there, you're not playing.
You do not enter a restaurant, eat your food, pay your bill, and continue to just sit there for hours. Especially if there is a line of people waiting to get in.
If you do, I have truly lost any hope that humanity will survive as a species ><
Oh, and the rest of us really don't want to stare at your character, bouncing around in active mode, in the middle of a main thoroughfare, wearing gear that everyone is able to get. Ugh, really people?
You're not the only one. Agreed. I often web browse while I watch my duty finder in the background. I prefer to do other stuff while waiting but I've been caught so many time in the middle of some crafting session or fate and I can't end what I'm doing and switch fast enough to join. 30-40 seconds they give you is not enough. so I just let it sit and watch stuff or browse in the foreground. Only now I get logged out since freaking duty finder takes so long.
Furthermore, if I pay for season tickets for some sports game and I don't go to a game, they don't sell my seat to someone else! I've paid for it! I feel like SE is kicking me out of my paid slot so they can sell more slots to other people. Its a smart business decision because the more actives they can fit on a server the less worlds they have to run - lower costs for them. But not fair to those that are paying! If AFKs are taking up space, then they should build more servers! Don't kick people just because you overloaded the servers to begin with - that's not my fault! SE probably wanted to do auto-logout to begin with but thought there would be a ton of backlash. Then the playerbase begged for it and now they are rubbing their hands together with glee XD
Nope, you are wrong.
If I go to a nice restaurant I don't get to do whatever I want because I paid for a service. If I become a nuisance to the other paying customers they would surely throw me out.
If you are afking in SE's "restaurant", you are being a nuisance to their other paying customers that would like to come in. So they will surely throw you out. (afk timer)
Luckily, unlike the restaurant, SE will gladly let you come right back in when you're ready to play.
Ew that's unacceptable you want to socialize in an MMO? What's wrong with you? Go back to FFXI pls the new generation of MMOs must kick you out after 30 minutes. Who cares about reading your LS/FC chat that's for nerds. Requesting a materia meld? That's dumb too. Stop socializing. You think you're entitled to stay online with your account just because of a monthly fee? Disgusting.
This community sucks.
So, to be clear, both you and your friends would log in, join the Duty Finder, and then go AFK? None of you found it inconsiderate to force other players- in fact all other players in your entire Duty group- to wait when the dungeon queue pops while you're engaging in your non-game activities for you to time out?