Why? There is no benefit to removing it and every benefit to keep it.
I love how all the unwanted players come crying out of the woodwork when they are forced to stop their misbehavior. ^_^
Printable View
30 Minutes is hardly short, your essentially saying, the AFK Kicker is too good at identifying I am AFK fix it so I can remain AFK.
The AFK Timer functions for a lot of reasons. 1 to keep the population of the server on controllable levels. 2 to handle any type of state n the future where servers may fill, Expansion, Update, Etc. and Lastly it helps the servers only apply resources where they are needed, 100 people AFK in a city stealing resources from a zone that has a huge FATE, or a large population clearing is poor resource utilization.
They have incorporated a feature to improve the general wellness of the player base and the reliability of the servers. and your raging because you cant watch a show while Q'd for a dungeon. if you dont want to have to worry about the AFK timer, check in, people miss the accept button all the time for Q's and its due to AFKers. this will just improve the dungeon finder reliability too.
Very simply. There are some mobs now - on rather long timers, FC's could use a single mule in each relevant area, so they'd be able to know if the boss spawned in the FC's downtime. Which would mean - that knowing if the spawn was down, the mob could be ignored for a period of time.
Given there's only a few (zones - two bosses currently) that are important at the moment, this usage is somewhat limited at the moment, but given SE's propensity for bosses of this modus operandi, I expect to see more and more important ones in the forseeable future.
Plz remove it. The issue of the server being full has been fixed, so I don't understand why they implemented this auto-timeout feature at all.
So please explain what difference the 5 extra seconds to log in and see if the mob is up would make? Does that 5 extra seconds really mean killing or not killing said world mob?
Even in this situation I see no point in adding the extra server stress and load that afkers add, just to save someone the effort of pushing 0 two times and waiting 5-10 seconds to load.
Yeah people complained so it got implemented, SE gets to have bad servers and everyone "wins". Same reason why they changed the AK speed runs, everyone complained as if you couldn't kill the mobs in the zone if you wanted to. They didn't even bother to fix the many bugs in AK that exist, but they just managed to nerf the speed run.
i cant help but wonder if its the gil sellers who are angry about this
Okay - scenario: FC as a whole goes to bed. Be that at 11pm, 1am 3am. Whatever. People with mule would leave mule in area, and filter chats so that they'd see if certain spawns happened or not. Game starts up when people start waking up/logging in - mule owner would be able to say: "Aye - this spawned last night or nay - no spawn, expect a pop today".
Fairly common practice when dealing with stuff that has a very extended repop - you can't just zone in for certain FATES to see if they are up when they're on a 2 day cycle. Was done fairly heavily in XI too.
To be honest, the whole deal with afk'ers was a problem when the server capacity issue was a major problem (when logging out meant you were almost guaranteed to be unable to get back in). Now that it's being dealt with - and will become less of an issue when subscriptions hit - the "need" for this feature is a bit late, and now is a punishment to organised FC's.
Edit: All that will happen now is that people will leave macro's running on a keyboard every 20 minutes or so, or leave themselves running against a wall for their mules.
So OP is saying he liked everyone standing around for days inside a city, dropping everyones frames? AM I BEING TROLLED!?
This isn't XI....another problem with the player base is just that. "XI did this, why can't this game?"
No.
Again, another example, WoW, has an auto-logout....rare mobs spawn that drop super rare mounts....they have a cooldown of pretty damn long....I've AFK timed out and come back to see the monsters corpse. Is that Blizzard punishing me? No, it's not, it's there for the rest of the community so they can play too.
Is it that hard to not be selfish anymore in this world?
Remove it why?
Is it interfering with your botting?
They need to ramp up the anti-cheese, not do anything more to assist losers.
I'm starting to be convinced that tons of players are botting in this game. I'm finding it hard to believe that the 300 crafters littering every market area are actually playing 24 hours a day
OP trollololololol
If you're someone who still intends to afk, here's a tip: Use a AHK script. Problem solved, go jump in place like a lunatic for however you want! Will it do much of anything? Probably not.
I'm sorry - I was under the impression that having the whole FC log out, and leaving a couple of mules up instead of lots of players idling overnight was in fact fairly considerate.
And I too played WoW. There were ways to disable the auto-afk. Not that there were any mobs in late game WoW that were world spawns that would require a concerted effort from a Guild to down. Nice, but sadly flawed analogy.
Secondly - when there are events similar to the HNM's in XI, with similar mechanics for spawning, is it any wonder that people will at least try and maintain a watch on them?
Or were you just being rude for the sake of it now? Different game perhaps, but given that the similarities in some cases are more than passing, you might learn a little graciousness when people handle things as they did previously.
I'm not being rude at all, I'm tired of people acting like SE is beating them to death for playing. Apparently you didn't play 1.0, that game, was like being beaten with a stick for playing, all the time. The fact that there's an AFK timer, is not even remotely as big of an issue as people here are complaining and making it out to be. Not even close.
If you want something bad enough, you'll get it, you invest the time to get it, etc. Which is precisely why I never got any of the rare mounts in WoW, and only fought a few NM's in XI....because I didn't want to invest the time in waiting....my point is that it's not like there's not ways to kill Odin and Behemoth with an AFK timer....because there is, it's simply sounding like laziness at this point.
I'm not saying that mobs required a Guild to down in WoW, but they gave a bit cooler rewards, and they were pretty damn hard to find some of them. So I actually think it's more than a good enough analogy. Do Odin or Behemoth drop anything that an AFK timer is going to hamper anyone from getting that will make or break their character late game? Nope. So what's the problem then? If you guys want him, or them, you'll get em, but now it requires a bit more effort. AFK'ing your game and going to bed, killing your electric bill, all for one monster that gives little reward, is just silly to begin with.
I've fought Behemoth already (and spammed my screenshot button...lol), and I was randomly teleporting to Coerthas to log for the night after running a few things....did both quests, killed him, had a good time, and I didn't AFK or sit around and go to bed trying to find him, it's not impossible, in the slightest.
I fail to see how I should be "gracious" for people assuming and acting like this is XI-2....it's not, it was never slated to be, in fact, it's been said many times that it was quite the opposite at least when it comes to mechanics and the handling of the game....from the devs.
I'm not acting like SE's beating me to death. As it stands, those with mules are looking into ways to keep them from being logged out.
In terms of electricity? You have no clue what my electric bill is, but I can assure you - it's a lot less than my subscription to this. I like my house - it's a bit special - leaving a PC logged on overnight doesn't break the bank. The central heating to run costs less than using a kettle. :P
I also played 1.0, quite enjoyed it for the most part - was different and refreshing. Still have my Onion Helm too.
And I can't think of anything that compared to spawns in WoW to XI or this. And actually - considering that *my* FC alliances itself with other FC's through LS's to maintain a watch on these NM's seems a really smart way of keeping track of spawns with very good consideration for people logging out. So, I'm glad you chose not to invest the time in trying to camp NM's. For those of us who enjoy it, you don't have to punish us for trying to maintain information around them.
Clearly though, leaving four on for an FC of fourty plus and an alliance of over 200 was the height of inconsiderate rudeness for not playing the way you play.
So wait, let me get this straight. The guy that disagrees with you is rude, but you're a sweetheart handing out hugs here? Ok bud.
We will just have to agree to disagree, like it or not, there's an AFK timer, and I doubt it's going to disappear. That's really all there is to it.
PS: They aren't NM's. That's part of your problem right there. It's not XI, they aren't NM's. Stop acting like they are.
The term NM - Notorious Monster, is fairly synonymous with a boss. Fates, have farm and boss - or as a lot of us old timers, who weren't lazy - still call them NM's. In fact, if you'd been playing, many of them are even the same name as their FFXI counterparts, with the same skins as well!
So, take your semantics, and politely - stick it where the sun doesn't shine.
And therein lies the rub, I have a low tolerance for idiocy. Saying something's great when there's no need for it anymore at implementation just shows how short sighted you are.
Why should he? When none of you really go into detail. I asked which MMOs do not have afk kickers, no one answered. Know why? Because the amount that have them are so few it's embarrassing to your argument. The best reason you guys have for not liking it is because you're selfish and want the ability to walk away from the game for however long you wish. The afk kicker should have been implemented at the relaunch. I'm glad it's in now. The rest of you spoiled children can cry as long as you like, but this is a smart decision from SE.
This just shows the thought process of people who think they are entitled to have someones spot. You must be a sad sad person in real life
I'm not sure if you are less then a stellar person or just horribly uneducated when it comes to social ideologies, But "self Entitled" would be you thinking you deserve someones spot because you disagree with how they play their game. Also, no where in the Tos does it stat i have to be moving to be online. Yes, i choose to play this game as i wish, and may mean watching out over the water for an extended period of time not moving.
Entitled to have someone's spot? LMFAO. Do you think before posting?
They bought the game, just like you did, it's not like buying a seat at a concert....if you're going to go to work for 8 hours, then yes, someone else is entitled to be able to play the game they paid for when you aren't. It's not like SE is booting you after an hour of actually playing.
Goddamn this community never ceases to amaze and totally embarrass me at the same time. Brilliant.
I'd love to see the auto-logout feature removed or at least made optional as it was in XI. I'll miss seeing people camped out in creative places. Saw someone sitting in one of the hanging flower baskets last night and had a good laugh at that. Seen a lot of people camping out at high points, on rooftops, sitting with NPCs, etc. Won't have nearly as much of that now, and it's a shame.
I think it should remain, to allow others who sit in que to actually play.
Subsequently I think 30 minutes is to long, should be shortened to 15min.
That gives more than enough time to grab a snack, or hit the bathroom.
Aside from that they should also allow a 5 min window to relog without que.
Running a dungeon as a healer, and you get some freak error an have to come back to a que of 5-10 min is stupid!
kudos to the OP....troll success.
Maybe this afk-timer means they are re opening digital sales soon and expect lots of new players on the current worlds???...hell I alone have several friends & co-workers who want to buy the game as soon as digital sales are back up.
The auto log out is ok but 30 mins is too short imo. The point is to kick those afk while asleep or at work. Either it should be removed in a month or two when things settle down, or the idle time changed to 60-120 minutes, preferably the latter (2 hours). This would certainly accomplish whatis needed.
If your idle for 30 minutes it sounds like you have other things to do. If you afk out you simply log back in after your done doing whatever it was your were doing. Not really sure what the problem is here. I mean you do have half an hour to tap a key if afking out really ruins your day.
First people begged for the AFK kick. Now they're begging that it be removed. Wow.
I'm just not sure why in the world a 30 min afk logout timer would bother people. Like seriously what could u possibly be doing that requires u to be afk for 30+ minutes. If your afk for 30 minutes of more your not playing the game and therefore don't need to be logged in.
People think the afk timer solves login and rmt problems (it won't). But it will make the lives of some dd's queuing for dungeons more difficult. Average wait time greater than 30 min? Oops.
Pretty sure "the community" will be derpy derp derp derp derp derpy asking for the removal of the afk timer in 2-3 months when populations stabilize/decline. Nothing ever gets solved with emotional reactions, which is what this is: an emotion-based solution because you could not log in immediately (now nao na0!!!!!)
Honestly it's 30 minutes. If you can't make the effort to push a key once every 30 minutes you probably should be logged out.