If everyone pass, no one wanted it.
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slightly off topic, i hope they implement a inventory sort soon, so you will be able to manage it easily.
No. Just no.*
Excess should pool into a temporary bag, or auto into a retainer or something.*
Your "You get a warning" is no excuse when the current bag system is so horrible. There is no way you can sort, I cannot even manually sort my bags without going to a retainer and deposit/withdraw.
The fact that there is a +1 of every craft material means that space can very quickly and easily fill up without you realising until it is actually too late.
One way or another, you have to fix the inventories because the 1.0 inventory system was better, and that is not saying much at all.
Item management in this game is just terrible, no auto-sort is one thing, what's even more painful is the fact that players can only use their warehouse in the 3 main cities, along with market boards, and cannot craft while having materials left in the warehouse but have to be in their inventory, even Japanese MMOs like MHF & PSO2 can do something like that...
Also take a look at GW2, at first they didn't allow crafting while leaving materials in warehouse either, but after being asked by the players, they implemented it like in a week, not to mention their warehouse also sorts materials into presetup slots, making management extremely easy for everyone...
I know these things aren't directly related to loot abandoned, but they're part of the reason why players' inventory is always in nearly full condition. Furthermore, you can't expect ppl to always notice the warnings no matter how obvious they're, it is called temporary blindness, when ppl focus on fighting mobs, it's really easy to miss those things. I did miss them several times too...
This is 2013 ppl, even Chinese MMOs can do this, and these features aren't new either, they have been there for ages & have become common sense for MMOs, not something unique or advance in any ways. I can understand it if the dev say they gonna implement it later since they're too busy right now, but to completely ignore this is a bit too lazy for me :\Loading...
Agreed. Totally.
Please prepare for some negativity.
Item management is worse that awful, it's obnoxious and it almost seems like it was designed to be a time sink —was it?… If the development teams think this is funny, or interesting, or even remotely challenging in an amusing way to click hundreds of times for hours on tiny tabs and confirmation prompts to deal with retainers, FC bank and tabbed inventory... well they should really think again.
Take the FC bank, observe how it works. You can't switch an item from a tab to another, you need to pass through your inventory, prompting i-don't-know-how-many confirmations. You can't auto-sort, thus you spend countless hours every week either looking for things or sorting them.
Your personal inventory is tabbed, but you can't display all tabs at once! -_- meaning you spend more time going back and forth, back and forth, and again, and again, from a tab to another... you must memorize what's in tab X to sort tab Y...
And the response time... oh gosh, the response time... it shows so crudely when managing items... considering how game-breaking that response time is in other domains of the game (combat AE and such), I don't really think it's a good idea to make players go through such an exaggeratedly complicated process to deal with various sources of item storage (retainers, FC bank, tabbed inventory...)
We literally lose hours every week just trying to deal with this sub-par system, an insult at ergonomics, and yet the devs seem to think it's ok... I wonder if they have that much time to play beyond their work hours.
And now you're telling us we're getting penalised if we don't do it properly? No extra-item feature to avoid actually losing stuff? Since when can't I empty a bag to fit in something else, should it be full? How is that realistic or even justifiable? Especially when pretty much any game on the market, from FPS to MMO passing by RPG and whatnot, is actually doing it better for the player? Is there fun or challenge in that? Is that what gaming should be, according to you? Does that make FF XIV a better game, considering the many shortcomings and obnoxiously unnecessary steps of the interface? (group commands... right-click feature...)
It's mind-numbling that the feature isn't here when it used to be in FF XI and FF XIV 1.0; it's actually very disappointing and disheartening to know that you're not even trying anymore. It's all these little things, quality of life features, missing from a game, that make it tedious, irritating, and downright frustrating in the end when they all add up. And there are already a lot in FF XIV's user interface. Too many for the game's sake.
Seriously, Square's interfaces have always been among the worst in AAA titles in terms of usability, ergonomics and intuitiveness. Pretty, but painfully slow to use (FF XIII crafting was a good example of that). Meanwhile, computer interfaces get better, standards emerge, and of course in video games as well. I know some gamers who didn't get into Square titles only because they couldn't make heads and tails of the interface. It's time for a wake up call, Squeenix, because at this point it's almost game breaking for crafters and active players in general who don't want to spend hours just sorting a bunch of items.
If you can't do it properly, then just give us addons so we can do the job correctly in terms of functionality and efficiency.
Really wish i could thumbs down this. This sounds like lazyness to me. I know SE has made an announcement about getting some kinda sorting system into the game but this is something i dont expect a pay to play game to have issues with. We need to have a way to open all 4 of the bag windows and drag and drop from each one of them. Currently when i want to move a item to a different bag we have to click the item, then click the number bag at the top, which us pc's players have to guess where it is kinda because the icon of the item covers up the numbers we need to click to switch bags. Poor poor system in my opinion.
...anyone remember the days of old mmorpg's where when you died you lost all of your equipment?
so rare to find game's like that nowadays.
and even though it was a mechanic built into the game people still complained.
you know what we told them to do?
play something else.
QQQQQQQQQILOSTANITEMQQQQQQQQQQIDON'THAVEENOUGHROOMINMYINVENTORYWITHALLOFTHEMATSIKEEPBECAUSEIMAYORMAYNOTUSETHEMQQQQQQQQQQQCRYCRYMOANMOANQQQQQ
QQQQQQQQQQQQQQQQQQQQQ
waaaaah holy crap
no matter what it seems people always find something to complain about
and the answer is "well it just seems stupid not to have it this way"
When you find the perfect game where the developers have infinite time and money to implement every single player's ideas
and still keep the game from being filled with bugs and turning to crap you let me know.
white knight?
nah just tired of people who complain about a game and yet continue to play it.
Pretty much every game on the market allows players to deal with a full inventory (either with a temporary extra slots system, or by leaving the item lootable until you free up some space in your inventory). Saying that it didn't exist in 1999 doesn't justify not implementing a basic, common, standard feature that everyone's come to expect in a 2013's game. And it was implemented in FF XI and FF XIV 1.0 in case you're wondering.
Do I need to remind you again that this is 2013? The world has changed, dude... take a look outside the window, tell me which modern MMO on the market has a worse item management than ARR?
We're not complaining to satisfy ourselves, nor bashing SE, we're complaining to make the game better for everyone else. You're the one who's just QQing here.
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I can only agree when it comes to inventory management and space. Even old games like EQ2 had item overflow.
Sure, I could accept this back in the days of Everquest and Dark age of Camelot. However, times have changed, and mostly for the better.
Pretty much every other mmo out there today has improved the way inventory and UI works. Many of these are F2P. Why shouldn't I expect a premium game like FFXIV to be at least as good as the free competitors?
Limitations are fine if they are explicitly designed for a specific purpose. Statements akin to "We don't think it's needed" don't cut it.
Really guys? Storage space is not a problem in this game -- just pay attention!
It's not about storage space but about item management which is tedious, clunky and a real time sink; there are god knows how many unnecessary steps and confirmation prompts, and it's impossible to display all tabs simultaneously. General response time between all these steps is just painful. Just to name a few limitations unworthy of a 2010's RPG. Storage space is very good indeed, but how you deal with it makes it so much more complicated than any other MMORPG I've played in a decade.
So what? This is not other games...this is a game that allows you to have every proff/class on 1 character. I have 9 tools/offhands for crafting and then my weapons...then the lower level ones for my alts who are lower level...etc etc etc....This game has far more things to save than any other game.
Also, there is no where that I have seen that tells you that your item will be destroyed if your inventory is full...Is that good interface NO. So what if it tells me my inv has x spaces left... so what...How about a message saying "your inventory is full what would you like to throw away."
Inventory is fine for me. Apparently some people have an issue with this but I think that some people just look at items wrong.. Here, let me give out how I see things:
We are fortunate enough that Eorzea will NEVER run out of items and has an unlimited surplus of goodies waiting to be obtained. Sure, some may be hard to get at times but the game never ever runs out. It is like the greatest storage space ever created..
So, try to think of Eorzea as your infinite storage bag, when you need something then go out and get it. When you have used up what you got then go get some more. The world really isn't going to run out of items anytime soon.
.. and as a person with a 45whm/all other classes 15+.. and has all doh/dol 25-30.. I have zero items stored in my retainers and only using up 40ish slots in my inventory. But I have millions of items stored out in the world..
You don't seem to understand what "QQ" means, although far be it from me to try and educate you on internet lingo seeing as the most reliable source of definitions we have is urban dictionary.
I just find it hilarious that you say "this is 2013" like that's supposed to mean something, what are we, in some magical future land where all of you petty desires are solved by advanced technology?
Grow up kid
There's a time and a place to demand better of someone or something, but the fact that an item you wanted disappeared because you forgot to clear out your inventory, isn't one of them.
and if you want more proof just look at this thread, the majority of responses are people who don't have a problem with it.
and I'm sorry but "They're just being white knights" isn't a viable response.
Yes the majority may not always be right, but that doesn't mean they are always wrong either.
Ofcourse what do I know? probably not much more than you. But hey at least I'm enjoying the game.
The market is my infinite retainer. All the cheap stuff I sell them, and then buy them back when I need them for crafting.
The only things that seem to go in is job af gear. Is there no way of implementing darklight gear, myth gear, primal weapons etc to also be placed into this big chest since they are alot harder to achieve and too delicate to throw due to space. Also i have noticed when the special events came, not all the stuff fitted into the armoire, only some. Is this a mistake?
Ashurii.
This is nuts. We're talking about an easily implemented feature which could save a lot of trouble for a ton of people.
I'm crafting with a bunch of materials while waiting for a dungeon pop, my inventory is nearly full. I get the pop, switch and do my dungeon. Oh no I get punished for trying to spend my time wisely?
If you people weren't so busy trying to appear so high and mighty and above everyone because you can keep your eye on your inventory count you'd see how basic a feature this is. Nobody cares that you can count inventory boxes, think of the convenience. I'm pretty sure society is heading towards that conclusion in general and you're all insisting that we stay stuck in progress.
Take WoW or Tera or even PoE -- All games which either mail it to you or let it sit on the ground til you pick it up.
Silly to argue about space like this. While I agree that you should have a warning before an item is destroyed that allows you to throw away something. Everyone plays different. I am a multi tasker. I mean running around harvesting for something I need to craft and then I see a bunch of diremites someone is not killing (which is rare) and I need to jump over to adventuring and get the much needed hard to get dire stuff. I have a job and my play time is limited and travel is very expensive in this game. We should not be penalized for how we play. Some may be all logical and practical and plan to the max while others are just cramming in as much as they can at the moments they can. Vanguard had great amounts of space and it was so wonderful for crafting, I am not comparing the over all game of Vanguard of course. This game allows you to be very craft oriented if you choose.
If I need to pick something up IRL but I'm already carrying something, I just stomp it into oblivion so I can never have it.
Sometimes people pass on gear because they can't use it yet (yes, there is always greed), or they assume that someone else in the group wants it and will need it. Sometimes it ends up being that everyone passes for w/e reason, and the item is lost. But if it wasn't destroyed then somebody could always have a second chance to at least take it for later.
The way it should be done:
-Select Need/Greed
--Inventory Full?
---If Yes, a message will display "Your inventory is full, cannot cast lots", and your need/greed is cancelled.
---If No, work as normal.
This'll give people enough time drop something so they can lot what they want.