exactly. People are either just too ignorant or too stubborn to learn.
Oh and @ those who think BR is bad, Great Buffalo downed in 9 mins with efficient BRs, 7 people and an unoptimized party setup.
First I want to say I really love the game. I played 11 for many years also. It's hard to adjust to the game if you are a 11 fan looking for ffxi (2). I have really embraced the game and appreciate that it is different than 11. On this point I can say that I really do miss magic bursts and skillchains like in 11. I don't care for the Battle Regimen methodl. So my vote would have to be to bring back 11 style weaponskills and magic bursts.
Opinions are how you feel about something, not what something is or not. How YOU feel about something cannot be wrong or right. Though, someone can disagree with that opinion. So many things in this world are subjective and only we give meaning to anything. Do not tell people their opinions are wrong, because they are not. You just do not agree with them.
I take it that you have never studied any type of social or neurology science before. Yes, opinions can be wrong. You may feel that something is true, when it is actually false. This, again, is an incorrect opinion. Let's say..."In my opinion, salads are more unhealthy than any other food because of pesticides." Am I wrong? Yes.
Awwww.... As this thread is a direct reply to my "Battle Regimen LOVE Thread," I feel obliged to respond
I obviously wholeheartedly disagree with you (as does the community, it seems) but discussing it here seems futile, as 7 pages of this 9 page thread are full of derailment regarding the nature of opinions and DPS
I'm quite tired of your incessant need to seem intellectual while putting others down. You're not. What you are trying to argue with these people is a different point than what they are making and you simply look like an ass because of it. Your sense of self-entitlement of "being right" on an internet forum over something so asinine is pompous and ridiculous. You're an idiot. Shut up.
What would your post be doing, exactly?
See, I'm an (ex) XI player as well, been playing on and off since NA launch. At first I was in the same mindset of "Oh, awesome! A shiny FFXI!" when I heard about XIV. After reading up on it post-announcement and finally getting into CB1, I realized even more that this wasn't the case; it was an entirely new game with entirely new rules. Regardless, I adapted and caught on pretty quickly.
As much as I loved skillchains, I'm glad they chose an alternative system in XIV. Why, you ask? This is XIV, not XI-2.
Skillchains in XI's fashion don't work in this game for the very fact that TP is generated within a matter of hits on any class, and weaponskills are part of the primary attack rotation rather than being something you can only use after you make a sandwich while leaving your character in auto attack mode.
Sure, some things from XI would be a welcome addition (i.e.: party seek flag/search), but Skillchains and auto attack are highly unnecessary.
This anti-BR rebellion is the reason why some people cant kill buffalo with 8 people prior-patch >.<
zero cooperation.
I'm thinking SE only decided to implement AA because they realized 90% of the players lacked the intelligence to actually press any other key than 1, the remaining 10% are poorer now because of it. I have been using BRs on NM hunts, and they do stack up in terms of damage. Then of course there are the debuffs that certain regimens can inflict. If I'm in a party that is willing to take 6 seconds to set up a BR that does over 2k dmg AND inflicts an attack down or defense down debuff, then it makes more sense to use them over not using them.
This is the only person in the entire thread who seems to have read my full post.
Everyone is pretty much arguing "DUDE, DOING A BR MEANS MORE DAMAGE THAN NOT DOING IT, SO THE DPS DOESN'T GET LOWERED!". When in fact I was arguing that being frozen does lower the DPS for no reason. If you weren't frozen you'd be attacking, and then it'd be more overall damage if the BR didn't kill the mob, aye?
So if BRs worked the same way skill chains did (that is, not through an automatic queue, but through eye and timing), you wouldn't be wasting time in the limbo, and you'd be able to do other things too WHILE STILL PULLING OFF THE BR DAMAGE!
Plus someone who had say 2k TP for maim, could potentially be able to get 1k more TP while waiting on his turn and pull off a 3k TP maim.
You obviously know nothing about the BR system. If your party knows what they are doing, you are maybe using 3-5 seconds to execute a proper BR with the end result being a 3k maim. No DD will do 3k dmg in 3-5 seconds. Actions do take time, but if they are qued correctly, they will execute in a timely manner with more damage than any attack that is outside of the BR. If you disagree, you need to practice more. I'm sorry, but lrn2play.
The point is, why do you need more damage, dealt by an auto-attack wich is basically a DoT?
If you want to do other skills (like job abilities and buffs) while queing BR i explained in my previous post why it's wrong and how it woud take away most of the tactics from the BR.
And for the TP it is a common habit to use Invigorate right before joining the BR, it's a must have skill for every DD; the fact that you have a "limbo" is pushing you to build more strategies, otherwise it would just be a spam fest.
I have to say, the current battle system is more tactical than most of the people think, you just have to learn wich skill is usefull and how to use them properly.
Despite how usefull Battle Regimes are, it's a rather tedious process to do something so simple. Hell Skillchains were dirt simple compared to this confusion the BR's are.
Battle Regimes were obviously designed for the much slower paced combat back in the beta where spending 5-10 seconds setting up a regime was inconsequential. Give me back my skillchain calls T-T
how is the BR system confusing at all?! Shift + #. It's not that hard...I honestly don't see how this is confusing. If you think it is, this isn't the game for you. BRs go by fast if you use them correctly. If your party is taking more than 5 seconds to execute one, you all need to learn how to play better.
I dsagree, I find SC much harder to perform then BR, the only problem with them is that SE gave really a few hints about how they work.
Just take a look at the forum, months ago everyone was complaining about BR, now there are only a few people that prefere SC system and everyone I know in game think that they're the best thing of the current battle system, both for the damage and for the fun in doing them. Once you come to fully understand them you'll love them.
Also, one thing I didn't like about SC/MB system is that it was involving a few people, while the whole party can join the BR and that's awesome.
About the pace... well like everyone said, a good BR has to be quick, that's the challenge, if it's slow you have to practice more, the fact that it can take 10 seconds doesn't mean that's the correct way to do it.
The gauge wont reach 100% if the BR is executed in a timely manner
And the actions never take as long as it takes to recover the stamina used... so for all intents and purposes, they ARE instant
No, the only real problem is that we as players were never shown how to do them through a tutorial quest or something like it
To each there own I guess, but 2-4 buttons to pull off a skillchain in XI was much easier than.
Que up action
Wait for other to que actions
Execute regime
Hell I've had instances where me and my BR partner get stuck in some sort of Limbo and have to cancle the whole regime because it wont fire off for either of us.
Hell on my end it was 1 button, 2 if I decided to have a /sh "STARTING SKILLCHAIN GAIS!" but hell maybe thats just me. It was the simplicity of pulling it off once you mastered it that was so smooth and satisfying to know you did well.
This...like many things in XIV has far too many actions between start to finish. Thats just my opinion though.
See, I addressed that in my initial post and my subsequent ones aimed at you. Queue only takes "too long" if your group is slow. If the mob doesn't die it's still a hell of a larger chunk of HP taken as opposed to whacking it normally; therefore, the "lost" DPS matters not. What you're saying is contradicting itself.
With skills set up as they are, with weapon skills being akin to normal attacks, a skillchain system a la XI would not work; hence the BR system. You need to time it so the queue limbo is as minimal as possible. The way you want it, there would be constant reactions from people spamming Light and Heavy attacks as those are used within regimes.
TP gain in this game is not the same as it was in XI: you can get to 1000 in a matter of seconds and pop a weaponskill right there. Unless you were a 70+ SAM, DRG/SAM or had a full store TP set you wouldn't be popping out WSes every few hits.
So, there needs to be a medium to decide which attacks, weapon skills and spells are to react to each other; the battle regimes. If you sit in queue you have nobody to blame but yourself and/or your group.
Also, unless your Stamina bar is sitting at full for more than a second, there is no "lost" DPS. Spamming attacks and depleting your bar, then eating it up immediately after having enough attack again is the same as letting it fill a bit more then attacking until it is empty yet again. Letting it sit at full is losing DPS, and if it sits at full during BR queue you have nobody to blame but yourself and your group for being unable to efficiently pull a BR.
On the other hand, if they decide to change how skills work in lieu with the imminent combat changes, then yes; a XI derived WS system may be viable (key words being may and be). However as it is now, battle regimes fit perfectly into the mold of the game.
Honestly, it's 1 button for me on a controller. Emote button puts your currently selected action into queue for BR. If I have to initiate it, I have to hit G. Anyone can initiate it though, as long as they're participating.
Well here is my 2 cents on BR's. I was playing earlier today killing the dodo nm for a shield for a friend the whole fight just included: Step 1 everyone stack normal attack. step 2 : everyone stack buff's and a ws before ruin goes away. It got pretty boring after while just spamming everything in br mode tbh i hope they come up with something better to make chars link attacks together it was rather boring after a while.
I think you just have your own opinion on what the definition of opinion is.
1. A view or judgment formed about something, not necessarily based on fact or knowledge.
2. The beliefs or views of a large number or majority of people about a particular thing.
It doesn't matter if it's based on fact or not, it's still how they feel and so it can't be wrong. People in general have the wonderful gift of giving meaning to whatever they decide to give meaning to. All i can say in your defense is you find the definition of opinion to be in the opinion of many and in being so, not necessarily fact. And thus, you can believe that opinions can be wrong because it is IN your opinion, that they can.
Which leads one to question, what is fact? Fact is just what several people believe to be true. Which...wouldn't that mean it's just that they think/feel/believe it to be so? Does that mean that all fact is just opinions generally accepted just because so many people agree? Well then, how could anyone ever be wrong? Or better, how could anyone ever be right?
You can't have it both ways. It can't be a black and white world, and a gray world too. It's all gray and just varying shades of it. If you want to be, in my opinion, a lowly person to say anyone's way of feeling or thinking is just plain wrong, then so be it. I hope you enjoy it.
Good story. =)
(Before you even get on my case about what fact is, all that anyone truly knows is we live and we die. Everything else in between is a man-made invention. It is only truth to those who believe it so.)