Originally Posted by
Ankhira
I get what you’re saying but there’s a contradiction about this design though. People complain when sprouts don’t know what to do, but also complain when the game tries to teach them. How exactly are the developers supposed to win? If teaching sprouts through standardized mechanics is bad, and having unique mechanics sprouts don’t understand is also bad, then what’s the alternative? Should the game just stop accepting new players so only long‑time veterans remain?
And honestly, I don’t understand the obsession with making leveling dungeons extremely hard or unique. You run them once a day, if even that. The game already has high‑end content designed for challenge and creativity. Let sprouts and returners have easier dungeons? It genuinely doesn’t affect the people who want difficult content, and it doesn’t diminish the harder modes that already exist. On top of that, whenever a dungeon is slightly harder than usual people complain left and right when they get a person who isn't as good at the game because the run will take slightly longer. So again, there is no winning here.