Originally Posted by
Valence
Why don't you follow Yoshi's advice and go play ultimates if you're after difficulty and challenge? Like, this argument has been made fun of since forever because it was replied to somebody complaining about the gameplay of a role, but when it comes to challenge in the way you envision them, that's exactly what difficulty modes (ex, savage, ultimate, criterion, quantum, etc) are for?
And again, I'm saying this as someone that would greatly benefit from wall removal. I just don't believe it's the solution because i'm a radical.
To further on this I'm on the mind that SE completely broke down the fundamentals of the trinity when they decided in ShB to completely remove any kind of resource based gameplay, which was the true constraints that allowed for a functional trinity system in the first place. And people don't talk about about this if ever. Yes, they made tanks absolutely lopsided but even in ShB when it wasn't the case yet - except perhaps for WAR - the system was already collapsing under a lack of systems to make up for the loss. If there is no more resources to manage at the party level, if there is no sustain involved, if the party DPS to kill down a mob pack doesn't matter anymore, if defensive resources don't run out, if positioning doesn't drain resources anymore, then we're left with a system that's lost half its meaning already.