Originally Posted by
Nyastra
What I’m pushing back on is the idea that instancing automatically removes all conflict or fairness concerns. History shows it doesn’t.
Saying “this is a game, so there don’t need to be trade-offs” ignores the reality of persistent, shared online systems. Housing in FFXIV isn’t a single-player feature, it’s visible, social, finite by design, and for many players, a primary space of escape, creativity, or community. Those qualities inherently introduce constraints and responsibilities, regardless of intent.
I agree that both ward and instanced housing could coexist. Where we differ is that I don’t think this happens without new friction points: size choice, pricing parity, demo rules, social visibility, and perceived value between systems. Those aren’t moral objections, they’re implementation questions that must be answered.
A complete overhaul may be one option, but it’s not the only one, nor is it a guaranteed fix. Square Enix has consistently chosen incremental changes precisely because drastic resets would invalidate years of player investment and community structures, especially on RP-heavy worlds.
So no, I don’t think this “fixes itself” cleanly through drastic change alone. I think it requires acknowledging that any solution will help some players and frustrate others. That doesn’t mean change shouldn’t happen. It means pretending there’s a zero-cost, zero-conflict solution isn’t realistic.