http://dictionary.reference.com/browse/hardcore?s=t
Hardcore has nothing to do with difficulty. Such an easy to understand statement was made, yet you completely missed it.
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http://dictionary.reference.com/browse/hardcore?s=t
Hardcore has nothing to do with difficulty. Such an easy to understand statement was made, yet you completely missed it.
@ Ciodolfus and Xatsh:
I made a comment earlier that WoW may have found the grey area between casual and hardcore but that since it's so hotly debated and polarized it likely hasn't. This is a fact displayed in your debate.
@ just Ciodlfus:
You really need to look back and analyze things from an unbiased standpoint. When it comes to potentially revolutionary concepts XIV really did try to cut their teeth. Like I said, they whiffed bad. But the idea of the surplus system was to try and keep players advancing at a pace that didn't penalize more casual players. The problem is that it wasn't supposed to penalize hardcore players, either. But it did. And this is why it sucked. The concept itself is an attempt at finding the pulse of the gray area. Many developers are trying to do this and each in their own unique way. I would say that, in theory, if XIV could have balanced it more to where it wasn't penalizing players but wasn't giving away free EXP we would be looking at an evolution.
Aside from that they tried to create variety in new ways like context-sensitive damage for ranged attacks (you REALLY have to go back to find references to this.) This isn't particularly new - it's been done before - but not with the attempted depth that they (yet again) whiffed on. Again, not new but a different concept.
Don't get me wrong - I hated the way these things were done. But I could appreciate what they tried to do. Concepts go a long ways - even if they fail. Ever hear of anyone calling timing-based passing routes "Air Coryell" in modern American football? Nope. It's called a "Westcoast Offense" and was pioneered by Bill Walsh...who was an assistant to Coryell. He took a concept that ended up not working, reworked, revised, and created a new system. The same thing can be said of the Wing-T which evolved into the offset-I commonly used today. Or even the original 4-6 which evolved into the 5-technique 3-4 and 4-3 schemes today.
Take a step back and, if you have some foresight, will see that they tried radically new approaches. Many games do this - they just tend not to fail as badly.
Because i did not mention one activity that was hardcore in WoW... As in time consuming and requiring dedication to stay on top of it..... Nope did not do that at all.
Let's be honest, you just got all upset because i called Wow hardcore community more skillful than the XI one did you not ?
Let's be honest, arguing about "skill" or utility regarding videogames is pretty absurd. It's like the debate of whether or not golf is a sport. Who cares? If you like something, keep on doing it (so long as it doesn't infringe on others).
I like both peanut butter and nutella on my toast and don't give a damn if my friend says its gross. I'm not about to stop enjoying my Wednesday breakfast because of his opinion.
No crystal tower at launch. No problem.
No chocobo raising. Fair enough.
But no Free Companies at launch!? That's really disappointing. This should be prioritized way over PvP in my opinion considering that you really get very few features with linkshells.
Honestly, I feel the opposite: let the community build/rebuild before we start locking people into groups and competing against each other. I know it seems exciting but we have to let things gel before we can even start setting things in stone. It also poses the problem of locking out returning/new players, too.
Discretion may be the better part of valor here.
No..people left SWTOR because it was overhyped. That's all there is to it. Every mmo in existence (practically) has followed this formula. What killed SWTOR is that it did not meet the insane hype it was given, causing ppl to leave in disappointment. Everyone keeps claiming it was because of lack of endgame content, but honestly it just wasn't a good game. I've never heard of lack of endgame content killing a game upon release. Maybe after a year or so, but ppl dont abandon ship that fast on a game thats enjoyable. SWTOR just sucked compared to the hype, and the convenient excuse was "lack of endgame content". Hype killed SWTOR, and nothing else.
Customer volatility can be avoided if you keep expectations in line. SWTOR's marketing team was stupid and decided their brand name could carry any amount of hype they gave it. Clearly they were incorrect. Then again they've never really made a great MMO before so its an easy mistake to make. Lots of franchises come into the MMO biz thinking a brand name will do it. BUZZ! You actually have to make a good MMO. SWTOR was just a flat-out disappointment. And it wasn't because of endgame content. The game just didnt live up to anyone's expectations after the silly hype campaign.
Trust me. If a game is well-made and is legitimately fun, people will wait as long as they have to for new content. They'll want to be in the game JUST to be in the game. Endgame content spam is what crappy F2P MMO's do to keep ppl addicted to their cash shops. A well-made game does not have to do that. There's hardly any endgame in FFXIV but I love playing it just because. I need no reason. It's fun. And im guessing Yoshi gave us insanely long Relic Quests for a reason. That should keep most of us occupied for quite some time. There are some hardcore ppl with relics completed already, but the rest of us will still be working on them, playing with SMN, and getting our gear ready for the next big content release.
People do jump ship if there is no content to do in a game, for example FFXIV Bombed hard because it was a bad game, but they still had around 50K users after the first month, then that number started going down, because there was really nothing to do in the game, there was no purpose to overcoming the grind..... People that where able to put up with the horrible U.I and lag left because there was absolutely nothing to do at end game, that is not to say that people also left because of game mechanics and lack of auction house etc etc. But to say that lack of content is not a major reason, is pretty idiotic, swotors problem was that as you played your own arc of the story, and every single class had it's own distinct storyline and quest related content, by the time you got to cap, they all converged in to literally one, and the content available at cap was very lackluster by numbers and quality, also PVP play's a major role in the dip that swotor has seen in it's subscription, the huge unbalanced across classes was very detramental to the game, and PVP brings a lot of players but it also brings huge balancing problems.
Was swotor overhype ? Dunno, i got about what i expected from the game, a Kotor feel in a MMO setting, really great voice acting, and a quest based leveling up experience, could it have been developed better ? Sure, was it a success on release ? Yes, is it a success now ? Yes, will it be a success in the future ? Who knows.
This is only an issue with bad games. That is really all there is to it. A good game never has that issue, because ppl enjoy playing it. A bad game has to give reasons for ppl to play (like new content), otherwise ppl wont put up with it. Both SWTOR and FFXIV were bad games, which is why their lack of endgame content continued to hurt them. Lack of endgame content is NORMAL for new releases, and everyone mmorpg player who would bother putting in serious time knows this already. The casual crowd doesn't matter because most of them wont even get to enjoy endgame content anyways, or take so long to get through it new content will be forthcoming immediately (as in my case). Like I said, the endgame content (or lack thereof) never ever ever kills a game. Ever. The avg human with avg brain capacity understands an MMO is not an infinite world. Content will run dry, you will have to wait for new stuff to be made, etc etc. Thats the very nature of MMO's. There's no such thing on this planet as an endless stream of new endgame content. That being the case, if we KNOW this, then it is impossible to claim a lack of endgame content is ever the problem with new releases. It can't be.
The only problem EVER is that the game sucks. And when the game sucks, you need another ostensible reason for playing, which more often than not, comes in the form of available endgame content. As we can see, the root of the problem is always fun. If it is a good game (ie fun), lack of endgame content will never matter. Its a part of the MMORPG genre. If the game sucks (SWTOR and FFXIV say hi), then endgame content is the only thing that can salvage it. A lack of which will have more ppl leaving than staying.
For a top heavy MMO, not having anything to do at launch may be a very big problem.
We'll have to see if any other tidbits are announced, but as it stands (and none of this information about crystal tower/ companies being new) if AV/CC and potentially primals and relics are all there is to do come 2.0 launch, we've essentially been doing the same content for a year at that point with nothing new. Not to mention, 2 dungeons, a poorly designed quest (via hamlet) and 1 primal are not really enough to sustain end game activity for 6 months, let alone a year.
Not if you are a new player.Quote:
We'll have to see if any other tidbits are announced, but as it stands (and none of this information about crystal tower/ companies being new) if AV/CC and potentially primals and relics are all there is to do come 2.0 launch, we've essentially been doing the same content for a year at that point with nothing new.
There is new content coming at start, but most stuff would be for new players. Because the game need at first low level and mid level content that bind the new players. If they don't have something to do except to level they leave the game again before they reach the end level.
What will really be important to know is whether or not by launch he means when existing players get their hands on 2.0 live or when the new box ships for PS3 and PC.
If it's the former, that's not a big deal, it actually is more concerning if it's when the box ships, but most of the new players would not be investing in content like the Crystal Tower right away anyway. How long it takes them is the real question.
ARR! Ye want all de booty on dah first lot, eh?!
Ye jus' gonna hafta wait matey!
Free companies is actually a very big deal, even for newer players. I hope they put a lot of resources into getting that out ASAP, the other stuff can wait a few months.
Agreed. If the game is released without free companies and PvP and housing to be honest, not because new players will be doing it from day one but just seeing that it is not there might drive a lot of people away atfer just concluding the game is nowhere near ready...and they'd be right about that even though I personally loathe PvP
Seeing as the beta is supposed to start this year, it just doesn't seem feasible that all of the content promised could be finished in time for release.
As long as the game is good, I would be prepared to wait because this content is exciting. My only concern is the players new to FF. They may not be prepared to wait as long.
Where was all this new stuff promised at release?
All I could find from the outline was this (emphasis mine):
Quote:
Below are the main content additions planned for after version 2.0. New content announcements will be made via patch notes.
New primal battles.
Summoning system that awards the ability to summon primals to Free Companies that defeat them.
Campaign of battles against the dragon horde in the defense of Ishgard, with participation possible as any of the four Disciplines.
Two forms of PvP, the Coliseum and the Frontlines, to be released sequentially.
Large-scale instanced raids of the Crystal Tower and a vast labyrinth. Further expansions planned for future patches.
Wandering Odin primal, who grows in strength and drops greater treasures with each defeat.
Further details on all of the above to be released in the days leading up to version 2.0 release.
Quote:
Two new dungeons to be added in patch 1.21. More dungeons to follow after version 2.0.
Release of treasure maps to be discoverable by Disciples of the Land. Planned for after version 2.0.
Maps to reveal location of chests and dungeons. Dungeons to be new content designed for a combination of classes from all Disciplines. Planned for after version 2.0.
Quote:
Two PvP venues, Coliseum and Frontlines, to be released after version 2.0.
Unique zones to be created so as not to affect non-participating players. Release of PvP-specific abilities, gear, and ranking.
Support for multi-party alliances for large-scale content to be released together with the above.
Quote:
Future plans include chocobo gear, rearing, battle, mounted content, and shared chocobos, to be released sequentially after version 2.0.
What was planned for 2.0 release is this:Quote:
Release of a content finder system after version 2.0.
Quote:
Complete redesign of character creation screens and process.
Addition of Miqo'te males, Highland Hyur and Roegadyn females for version 2.0.
Quote:
Complete redesign of user interface for version 2.0 currently underway
Quote:
Complete redesign of markets into a system incorporating retainers and auction house elements. Planned for version 2.0.
Quote:
Release of a delivery system and mail system for version 2.0.
The only controversial things I could find from the outline given and the newest information received were two things:Quote:
Redesign of all non-instanced areas for version 2.0.
1. Free companies were in fact planned for launch:
2. Arcanist / Summoner wasn't:Quote:
Release of in-game player communities known as Free Companies. Planned for version 2.0.
Quote:
New summoning ability available to certain jobs and classes after version 2.0.
New taming ability available to certain jobs and classes after version 2.0.
Well, we still don't know if summoner will be there for release.
At OP: What did you really expect? "Roaming primals" are also instanced lol.
SE generally disappoint on their promises
First off if your game is focused on PVE, and you dont have a good amount of end game content, then you are doing it wrong, also long gone are the times of just killing random monsters over and over and over because it was 1998 and the gap between the content that you had and the content that was comming was huge as far as time and quality....
Content is KING in MMO'S!! You can have the most amazing battle system, and after a while it will be repetitive, look at Terra, awesome battle system(With short comings ofcourse) but way more involved that your regular MMO battle system, and what killed them ? Lack of endgame content. It's like everything else, after a while, the repetition kills the fun factor, you can only have so much fun, doing the same content over and over again until you turn blue.
^ This. However, we need to see how the re-purposed dungeons/primals/hamlet in 2.0 function and if they are indeed, same old crap, different paint or different enough to feel fresh despite sharing similar names to 1.0 content. If it's the latter, it might hold the current endgamers over until we get the rest of planned content.
It would be a mistake for SE to not provide enough to do for the current players sitting with Paragon's Crowns. Exploring the new maps isn't going to take us a month to do.
Well personally im going to level my lalafell summoner at first from lv 0 on :D :D
oh well there are going to be hundreds of summoners ;XD
hopefully there will be an other melee class also like thief, musketeer or whatever, i dont want to see starter areas only crowded with arcanists/summoners^^
Relearning to play a class isn't going to take long either. It didn't take months for people to relearn the new combat system in 1.19. Updating gear is worthless to me if the content is boring as well. All we know is a couple things that we won't have at launch but without knowing what we'll get on relaunch, kinda pointless to get too upset over it. I'm sure our valiant producer knows that a lack of content will kill 2.0, just as it did 1.0 (among other reasons).
I'd rather see this stuff done right, than put in the game broken. If they say it needs time for balancing, we wouldn't like it before they are done anyway.
Not seeing what the fuss is about. a few -New- things might not make it into to 2.0 launch. No big deal to me.
I thnk I remember him saying that chocobo racing and housing would be added some time after launch. I was kind of already expecting that. I think most people will just be happy to have a lag-free UI and a more optimized engine. Not to mention, we'll finally have real quests and whatnot.
the forums remind me of beta and original release.
alpha: this is bad and needs to be fixed "wait for beta"
beta: this is bad and needs to be fixed "wait for release"
release: this is bad and needs to be fixed "wait for next golden patch"
golden patch fail: this is bad and needs to be fixed "wait for 2.0"
we are on track for
2.0 release: this is broke and needs to be fixed "wait for next patch"
What's broken though?
In this topic people are complaining that the content that wasn't planned for release (important part here) won't be there for release, therefore the game will have basically no end game content. I think that's a twisted way of thinking, and it's a little too early to judge such stuff. In reality, we still don't know how much will be there.
Gokulo has a point -- The only issue present here are people complaining about the Lack of PvP and Crystal Tower at launch means limited to no content at launch. That logic doesn't work when the people they're trying to get to play the game won't have completed said content prior to ARR, they would be doing everything the first time and given the amount of quests required to make chain quest progression viable, ontop of the content from 1.0 being remade for ARR -- There's plenty of content at launch for people to do.
A lot of stuff promised for 2.0 were always promised for after launch, the only thing we were truly promised with at launch was a redesigned world, new client, new game engine, new interface and new server systems.
i'm not saying that there won't be any content. what i am saying is that the people saying there will be and telling the people asking about it to stop worrying sounds just like release. the people defending se on release thought se had enough of a clue to know what needed to be fixed and that they would do it. they wound up being wrong time after time.
what i am saying is you have no idea if there will be a bunch of content anymore than the people talking about they are afraid there won't be. we also have to remember in the first players poll the number 1 answer of what people wanted was content and that was well over a year ago(closer to 2). i can't blame them for being worried that this will just be nothing more than a big patch with little content being released with it because se has been so cryptic so far and closed lip about what is actually planned.
i'm not saying they are right about that and there won't be any content, but people telling them they are wrong without knowing anything either is very close to what we had on original release.
Meh, I'm patient. I waited this long, I can wait longer. The pretty new world and battle system, crafting, gathering etc will keep me occupied until then.
I think the thing to realize is that this isn't a new game being released. A lot of people will be starting 2.0 with several 50's. It's not like a conventional launch where everyone has to level to 50 before experiencing endgame content. Most people will be able to jump right into it. Thus, if there isn't a lot of challenging content people will grow bored rather quickly. I agree with the SWTOR statement. I think they should have a plethora of content to explore at launch and then drizzle in new content as they go to keep the game exciting.
What anoys me is the complete lack of clarity from SE with regards to the roadmap for 2.0 and subsequent patches. Surely such a roadmap exists but instead every statement is just as vague as the previous one. I am not even talking about dates, just what features will be in 2.0 and what are the priorities after that. So based on this quote, it sounds to me like:
First patch after 2.0: PvP, player housing. Both of these are talked about as soon after launch.
Second patch: ???. Surely this would have to be free companies as this would probably be about 4 months after release and not having a guild-like system for even that long is pretty damn poor. I would have though free companies was a very high priority for 2.0.
My point is, just release this roadmap and stop the speculation and deliberate vagueness because right now in every interview it actually sounds like you don't have a plan and that has to be disconcerting to anyone who contemplates coming back for 2.0.