Originally Posted by
Aidorouge
I mean, I'm struggling here to think of any game with PVP that punishes players for losing, because that's exactly what people here are advocating for, giving anyone who came in 2nd and 3rd place a 12+ minute lashing for the crime of not being 1st. With that degree of hostility, and the very real waste of time it objectively creates for 48 people, yeah... Frontline queues would likely slow down pretty hard as the lowest rung stops bothering to show up because there's literally no incentive to do so, and where a lot of people in the highest rung, ironically, would also stop queuing because they can't do their own brand of blood-sucking anymore.
...Or maybe the premades *do* stay, but then that raises a very concerning question; Who are they staying to feed on now? Oh but I'm sure the ones wanting zero rewards being implemented have a peerless 90%+ winrate and that's why they're confident that they'll rarely, if ever, be subjected to any sort of loser penalty and absolutely would not be the new littlest fish in the pond. Nah, we got complete badasses over here.
Sarcasm aside, shaking up the current Frontline "eco-system" in this particular way *will* have consequences, and not necessarily positive ones for those who stuck around as a new pecking order gets quickly established, but now the ones at the bottom don't even get the courtesy of a consolation prize while they get bodied for hours on end.
There should be more incentive to make people stay and do better, not leave and never come back, but even dynamic rewards based on performance has issues, especially when we have premades forcing matches to end early before most people have a chance to contribute in any meaningful way.
Ugh, I hate not having a solution to poormade and premade antics, as it seems like you can't fix either without causing new problems.