Originally Posted by
PriklyMena
These new AST changes are terrible, our healing kit with 3 Essential Dignities, 2 Celestial Intersections, Exaltation, and Synastry are MORE than enough for single target mitigation and heals. Together with massive tank buffs, there is very little use for any more healing up, 10% mit, and whatever else these cards are giving that are not DPS cards. Because dear god, as a AST I'm about to have 6 single target mit/heal/buffs now?
Also how did we walk a decade back in game design from dealing cards with 1 SINGLE BUTTON to 4 DIFFERENT PLAYS (Play 1,2,3, and Minor Arcana). What is going on, did we not agree we need LESS button bloat not more? And please don't compare the 4 Draws to Undraw, Redraw, Astrodyne, etc... Replacing 4 different skills with 4 skills that does the same thing is 10 steps back from where we were and is incredibly clunky on the hotbar and gameplay.
Similarly to what others have brought up, we were given mana changes to Astrodyne and Draw in order to FIX our mana issues. Now we only have Lucid Dreaming + Draw every 60 secs to regen mana? Do the AST devs not play the game or are they not learning from their past mistakes. (similarly to other classes, GNB having a 800/100/1200 potency burst and SMN having a 1600 potency skill without guaranteed crit or direct hit, did we not agree with the Samurai changes this is bad game design?)
It's so infuritating to see all these changes for AST. I honestly wouldn't care about the complexity of the class if any of these game design changes make sense, but none of it does. These changes on top of healer homogenization and boring gameplay is the real dealbreaker at this point.