? I'm not disagreeing with you on the "theme park" MMO because it is, but there's plenty of grinds and long term goals in this game. It's just a matter of what you want to do.
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Just let tomestone gear to be sold at MB. Or make some NPC sell Poetics for Gil.
I'm horrible at this game. I've been playing since 1.x beta and I don't even have a fraction of that. How are people making gil these days? Is it still that vague airship / submarine method? Are people still making endgame armor and selling it? What am I doing wrong??? Tell me!!!
We're not really on the same page here i think.
Other MMO's have an economy because the items matter and make a difference.
In osrs, weapons will cost millions because they fill a niche in high end, or midcore content.
In WoW, consumables are harder to come by and equipment pieces can make a big difference.
In 14, the best sort of upgrade you can buy is a crafted weapon at the start of a tier. And the performance upgrade you actually get from it is marginal, even when optimised.
There's hundreds of max stack consumables on the market board for a low price. The game is meant to be a quick in and out compared to other MMO's.
The build up and commitment required to get into, and complete content is near zero.
You actively have to go out of your way to not do braindead content. And the rewards you get from it are nearly entirely worthless.
Because the drops only matter in the content you get it from. And unlike other MMO's, you also don't really have a whole lot of reasons to go back to the content anyways.
Getting omni-crafter to max level is trivial so everybody can be self-sufficient and then the only daily expenses are teleport costs but since you need tome mats/tomes themselves you get enough gil to stay positive just by doing roulettes.
Realistically there are only two things gil is needed for in this case which are completely optional - treasure map crafts, extreme weapon mats and tradeable stuff from some content such as emotes from Eureka.
All of it is just glamour/vanity, so if you have already all you need you don't need to spend gil on anything at all for just playing.
Kinda ontopic, kinda offtopic.
But New World had an aggressive monetary policy in it. In fact it was so bad, that the game got locked into a deflationary spiral where players eventually were driven to the point of desperation and had to regress back to bartering commodities with other commodities to survive. Like how hunters of past traded with squirrel skins. The economy of the game straight up died.
I mean to say, it could be worse!
Crafting:
- Be in the game on Hour 1, Day 1 of new patches/expansions that have new gear/furniture and sell them at overcharged prices. Don't expect to do much content that day. A friend of a friend makes her money through furniture and pulled in close to 1B when Empyreum opened. She was selling on multiple servers though so keep that in mind.
- Before specific patches related to gear for savage, try to advertise on the PF that you're taking bulk pre-orders or join up with someone else doing it. Just expect to also not do much content until all orders are completed.
Roleplay:
- Sell yourself at a brothel
- Gamble for it
(Please keep in mind you'll be making pennies compared to other methods by relying just on RP but it is the most "fun" way of making money.)
Battle:
- Hard to get items that require heavy grinds tend to sell well, such as the Fallen Angel's Wings that require gemstone vouchers and sells for 50m+.
Otherwise:
- Market flip, YouTube how to do it properly but you'll ultimately still need to follow trends on your own server. This is my preferred method and I've pulled in tens of millions in a week or so just by taking an hour a day to set up retainers.
Gather up a map every day and sell it on the MB. Gazelleskin will always sell for decent gil, currently Boarskin are a decent seller due to the moogle event
About a week into the expansion, the new 8-person maps will be selling for under 10k gil each, because wonderous tails will give them as rewards and there's no portals for them yet. Two weeks into the expansion they'll add portals to them, and the price will shoot up to 100k+ gil each, easy chance to flip for gil
if gil is so worthless why do people run gil extortion venues and rmt and have entire wards owned with shell fcs owned by one person to hoard all the gil?
lol 300mil gil ? thats like a few mounts and pets on the Market Board.
Seriously OP it has no value FOR YOU meanwhile im here constantly broke because im trying to collect all the pets and Mounts and im buying some of the rarer more RNG or grindy ones from the marketboard.
Or im constantly buying Cosmetics on the Marketboard.
Just because OP does not want to spend it on for stuff that are meant to be spent it on does not mean its worthles.
You know how much your 300mil gil worth on the market board ? almost nothing some pets and Mounts START at like 40 Mil and it just goes up from there.
"Gil is useless" till dawntrail is out and the Gil becomes useful again
Also this.
New expansions means
New craftable and Sellable gear
New sellable Pets and Mounts
New sellable cosmetics
The real Gil Drain is mostly in the Market Board.
And i like it that way Because GIL is NOT a Necesety for anykind of progression its more an optional side thing to worry about.
Compared to many other MMOs wher if you don't have Hundreds of thousands or millions of gold you are locked out of META Best in Slot gear for months til either you craft it or RNG is in your favor in the raid run.
Yeah F that.
To anyone that says Gil is worthless, feel free to meet up with me and donate all this "worthless" currency so I can put it to better use.
Tbh, 300 mil isn't even that much.
Why does the OP sound like the kind of person that would get up in arms to defend scalpers and trust funds while bragging about their degree in Economics? So far, everything they've proposed only benefits a very minor part of the population and in a very abstract way while hindering the rest with no visible payoff.
Not to mention most earnings nowadays are passive, coming from subaquatic voyages. If SE wanted gil to have more impact, they would be shifting the bulk of the gil earning back to gatherers and crafters.
The low value of gil would only be a trouble if it actually caused a meaningful inflation in the MB, which it really doesn't since, like gil, most products are virtually unlimited too.