Maybe not necessarily too late, we're still holding out for it to begin with.
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Well, that's right. These are answer categories, not answers. There are going to be a spectrum of answers within those categories that are not captured by the poll.
More importantly, game players have two types of desire when playing a game: there is (to borrow Jesper Juul's terms) immediate desire (desire to succeed and so on - the drive to win) and aesthetic desire (desire for a well-formed experience, which, among other things, makes that win meaningful). There's no telling which is at play in those answers. (Although saying it's too fast directly contradicts immediate desire, so the people who answered that were probably motivated by aesthetic desire.)
No point in "additional" or "alternative" progressions..when a new player joins an MMO they expect to do content and etc, however usually a good MMO will have low and mid level content, XIV will not have a reason for low and mid level content if the leveling will mean nothing other than just being there. This is why XI had the perfect setup in terms of content offered, it had numerous low and mid level content due to the moderate speed of leveling so it served a purpose as something to do to break up leveling.
A lot of that content died out when people only cared for...*drum roll* rushing to end-game so a lot of newer players post 2002-2004 never got to experience a lot of things like Eco-Warrior or Expendetions to try to claim lands/reclaim lands from beastmen or even Garrison. In XIV, all you have to do is make your character, find someone to pl you, sit on your ass and bam you can be end-game ready in no time in terms of progression. Hell, due to the fact you don't even have to "practice" or "train" your character in an area you can easily watch a tutorial video or tag along with some friends who will let you experience a battle win or lose to get your feet wet and you're good to do all end-game content.
Fast leveling is meaningless just like the ability to spam content is meaningless in the long run, look at Tera, a lot of people blew through all of that content within a week or two simply because you not only get skyrocketed to end-game levels, the content gets used up fairly quickly in that game since there's honestly no low or mid level content to speak of. A good MMO will have a moderate leveling (the only people fine with are those who already leveled everything or couldn't care less about the journey to end-game) sprinkled with low and mid level content to do while you progress. You can argue the open world low level dungeons and toto-rak serves that purpose..think about it, Shposhae is completely skippable and only doable (for it's purpose) if you don't get power leveled, and Toto-Rak is literally forced onto you otherwise that too is skippable.
That shouldn't be the case but that's how it is when leveling is pretty much an afterthought in the grand scheme of things, but we all know people won't complain about having nothing to do when they blow through everything the first week of 2.0 going live.
What made levelling in XI more tolerable is that you see different locations every 10 levels or so. There really wasn't a bunch of content for low-mid levels. Grinding was the content. There was story, but XIV has story as well. They also threw a bunch of tasks at you as well (You need your Khazam Airship Pass to progress levelling post-30, etc), and 2.0 is bringing that in as well, at least with teleports. To say that people didn't try to hit 75 asap to start doing endgame is a lie. And that grew to be far worse post-abyssea. Where people can literally go from 30-90 in a day. Only to do what we're doing in XIV. Low drop rates, and repeating the same content over and over.
Granted, levelling in XI was more rewarding, simply because you were waiting in Jueno for 8 hours for a party to fill up. XIV doesn't have that problem.
I don't think levelling should be an afterthought either, but this is being blown way out of proportion.
Less of a shallow argument and more of a horrible application of slippery slope. "People don't like spending half a year leveling, so we might as well remove leveling altogether!"
As I hated skill up parties and skill levels because of how tedious and time-sink it was designed to be, I'll vote against this. If I can spend a couple of hours skilling a weapon I didn't use as often from 0 to capped skill, it'd be another story, but FFXI was a FAR cry from that.
Seconded.
Funny, the only people who had this problem where those who burned a job to end-game and never engaged a mob post 30. Most people were caught up on their levels just fine. The only "additional" skill ups you had to do were certain weapons for situational purposes that not everyone even had to do...also only Warrior post Abyssea had it worse, because they could cover every single trigger and a lot of Warriors were lazy and only leveled Great Axe. Every level you only need to gain 2-4 skill points till 70+ so you didn't have much work to do.
The ironic thing is, people were in favor of bringing back the Physical/Class level system which was 100x worse than skilling up a weapon in XI.
This is false. Skill up rate started falling behind after the 30's. I levelled PLD well into the 50's and shield skill kept falling further and further behind. And this was in the idiotic IT++++ mindset era. DRK was pretty much stuck with underskilled weapons until I chose to stick to scythe, and even then I was still gaining levels faster than I could skill my weapon. And this was way before Abyssea was even a thought in the developers' minds.
It'd be another thing if it had been like WoW. I got the Master of Arms achievement on my warrior at my leisure, without needing a party. Before they removed skill levels, I had every weapon but crossbow leveled to cap. It wasn't a pain in the ass to do, did not have stupid rules that kept you from getting skill ups, required no people that would leave you because their LS called or they got bored or whatnot, and it didn't hold you back gameplay-wise (because you didn't have to set aside large periods of time to skill a weapon).
That made the difference between me dreading having to skill up a weapon (FFXI) and me skilling up every weapon I could use just for fun (WoW).
So many bad ideas in this thread. A lot of you are masochists, and not in a good way.
Eco-warrior/Garrison/etc. all the same content with a different coat of paint. The reason people rush to end-game is because that is where all the fun stuff is located, where players have all the skills available to them and thus more detailed encounters can be experienced. Honestly, no matter what, MMOs are always going to have the problem they have now with content being burned too quickly because the encounters, for the most part, always remain static. People know what to expect when they are going in there so the only main drive is either for the gear or push the envelope and do it faster/different setups to break up the monotony. Then it's just a long wait for new stuff cause no dev can keep up with the pace. MMOs honestly need some form of PvP, maybe not necessarily against each other directly, to add some spice to content. XI's Conquest had a good base but they never really did anything with it besides being able to attain Outposts.
I honestly don't think SE should spend a great deal of time on low-to-mid level content since it's all temporary and not where the majority of the playerbase will be in a couple of months. However, I don't think they should negate it entirely either. A problem that everyone complains about with fast leveling is that people end up at cap not knowing what the hell they are doing. This is where low-to-mid level content should concentrate on. Keep powerleveling but add in level limit quests/dungeons that people need to complete to be able to continue leveling up or to gain skills. Tune the encounters so it tests the class/job the player is on. Make some of the content solo so people can't get carried through it.
Leveling speed is fine, I don't need to spend 300hrs grinding to know how to combo properly but they definitely need to pace the game around the skills you get so you're forced to use it at some point. Give WAR a reason to use Rampage or Berserk. Give WHMs are reason to pop on cleric stance and nuke some shit. Metroid for example (different genre but bear with me) gives you abilities and then bases the area around you using the ability you just earned. Fast forward later, and you reach areas that force you to use another ability you just earned along with previous abilities. And along the way, they sprinkle some areas and items that are optional with the caveat being that you need to be on point with your abilities to even get to it. At the end of the game, you're already proficient with your arsenal.
Leveling is terrible as it is now. Getting from 1-25 is a gigantic pain in the arse that consists of literally nothing but grind. It's quite frankly ridiculous and the reason many of my friends have refused to get past level 10. I mean level 1 to 10 can be done in 3 hours solo; easy, no problem, without using any leves. But then you get to 10, 11, and 12 and suddenly progression hits a brick wall. You're SOL if you don't have 3+ people to be on to party grind with you or if you don't have hours to spend just grinding away with leves and ... literal grinding.
Good job sidestepping the question again. Are you afraid to answer or do you have no reasonable answer? Hint: my question has nothing to do with Tanaka or FFXI-2; why are people like myself masochistic for liking content that you don't like?
Besides, this game is changing come 2.0, and your little claim you just made that "we have to accept" something is false and makes the claim that only suggestions/threads you agree with should be discussed. This is a general discussion forum related to FFXIV, and if you think it's wrong for me to have made this thread then you do yourself a little favor by using the report button instead of continuing to respond.
Weapon skill points fell behind so easilly for some skills like evasion, parry, marksmanship (For thief)
Removing experience points isn't something an Eastern MMORPG has ever accomplished before, and quite frankly, they are afraid to do it. The majority of players who are complaining for features like weapon skill points are looking through incredibly foggy nostalgia goggles. I'm sure you agree with me that more grinding doesn't equate to fun. The current EXP system is a short, yet sweet experience if you played when EXP parties actually existed, and it wasn't boring Leve grinding.
I'm sorry, although SE is a company that is slowly moving towards listening to their customers, that doesn't mean everything you want will be included, or asking them to rework the entire class system - especially when their game is currently in a position where it could potentially flop again. No amount of deadpan arguing or trying to sound smart on a forum is going to change that.
You still refuse to answer why liking content that you don't makes us masochistic. ANSWER IT or apologize for the ad-hominem and shut up, it's that simple.
And again, there is no illegitimacy about what we've brought up any more than what anyone else has made a thread about that the devs have pulled suggestions from. People yelled about wanting jumping, and they got it, we have the same rights just as much to talk about the EXP curve. If you trust the devs so much, leave it up to them to decide what they want and leave the rest of us in peace. (That's the real problem with people like you - when you absolutely want something, you demand the devs implement it, and when yet you don't want something, you tell others to shut up about it because the devs aren't going to do anything about it.)
P.S. Enough with the "I'm sorry" crap since you don't even mean it to begin with.
No, it wouldn't. At least not with the perception it has had. I'm not here to ask for FFXI-2 even though I'd rather just play FFXI pre-Abyssea with some minor updated graphics and a few other small tweaks; I'm here to discuss FFXIV.
I did answer, but you're apparently so hell bent on getting what you want, you probably didn't even read what I said.
I'll make it easy for you; More grinding doesn't mean more fun. The current leveling experience is great. There is more content that is going to be added, and the level cap will raise.
No, you didn't. I'll explain again. You said we're masochists for liking something you don't, that is the leveling experience.
It is YOUR OPINION that more grinding isn't fun. That is NOT the opinion I and others like me share. My opinion is that grinding is fun, because it is fun to me. Notice that I am referring to the fact it is MY opinion, whereas you go all the way to say that those like myself must somehow be masochists for enjoying a longer grind, ergo it is your belief that you're trying to make into a fact that we're somehow wrong for liking content that you don't.Quote:
I'll make it easy for you: More grinding doesn't mean more fun.
Your tears of rage are delicious... please cry more for my entertainment. (It serves as extra salt for my popcorn as well)
It sounds as though you want to be level 50 and not do any work for it. You maybe 1 of those that just want everything handed to you well if thats the case you can always go and play an offline game. Sorry gaining levels is fine there is no need to change it at all except removing power leveling. I would like to see 2.0 with longer leveling than we have now.
This is less about the amount of time it takes to level and more about the lack of content to hide the grind. Many years ago players would just grit their teeth and grind away because that's all they knew. Then mission/quest-based leveling came in and suddenly the leveling experience did not have to be a grind; at least, not one that bored you to tears in repetitiveness.
You can shoot down quests as being fetch errands or kill X amount of mobs, but when you have to choose between sitting in one camp killing mobs in one mob at a time, running around one camp spamming the same four levels over and over, and helping the Knights of the Ebon Blade take over the Shadow Vault and partake in sabotage operations against the undead scourge...
Yeah, you never said why we're masochists for liking content that you don't. To me, and those like me, view grinding as fun. We don't view it as painful. You claim we're masochists, but don't even explain why we're masochists for liking content that you don't.
It'd be like is calling you a masochist because we don't like whatever content you like.
The fact is, I can like grinding. I can view it as fun. Just like you can just not like it and view it as terrible, but that doesn't mean you're right in calling me a masochist for me liking WHAT I FIND TO BE FUN when you don't like it.
So she can't call you a masochist for not liking what you like, but when other people call the leveling in this game fine, you flip your shit and make a thread whining about things being a little "Too easy" just because the director wants other players to actually join those who are already 50+
hypocrisy at it's finest people.
Quests in this game give you the same amount of EXP as 2-3 monsters for a lot more time spent. It's sad.
I like progression to be via quests so you feel visceral progression as you advance the story, rather than what we have now (which is grind your heart out for a glimpse of a story that never gets fully revealed).
EDIT: And yes it is a bit more about disguising the grinding than the actual grinding, but not much. Quests in this game seem to be more of a way to obtain money than progress your character. I'd prefer no levels and unlock content/skills via advancing the story. That way you get character progression along with story progression.
At this point I'd rather see the progress in leveling stay at this rate then to see it sped up.
新生でも短期間で50になれる
In 2.0 you can reach level 50 in short period of time.
Maybe some people saw this and took it as leveling speed will increase in 2.0