Originally Posted by
Raven2014
- At the peak of the console popularity (PS2/Xbox 1 and early 360 era + Wii) people claimed PC gaming was numbered. Remember those day when you go to gamestop and 90% of the estate are console game with some deformed PC box share a lonely sad corner? Then Steam happened.
- In the hayday of WoW, everyone wanted their own slice. Many SP developers jumped ship including some of the most famous one like Bioware, Bethesa and even Square. Again, people were herald the day of single player was limited because everything is MP driven. And really, after the majority of those projects fail, these days single player option are still as strong as it ever was, if not even stronger.
The point here is you're literally contradicting yourself in your 2nd paragraph. It's because the market is so vast right now that many company won't live or die with after one failure. And any attempt to create a hole that can destabilize the market will eventually be plugged by competitors and there is nothing you can do about it, regardless of how big you are. Competition and diversity is not an "industrial-destroyer", it's what make the market healthy. And competition means company will try to one up each others, time exclusive is just one of way to do that.
And it's exactly because the market is so strong today that you know most time exclusive is just that, time exclusive. In the end, good thing comes to those who wait, better thing even.