Originally Posted by
Marxam
Or, instead of trying to make all the 30% cds identical, introduce other things that make their cds unique. I'm honestly surprised shadow wall doesn't reflect magic or Sentinel increase oath gauge, though that would be redundant since they made PLD have 100 gauge at the start (which is proof of how useless PLD's gauge is that it requires it to be full at the start). The thorns is also such a minor issue having lost bloodbath and the ability to heal via NF that the devs removing it would only exacerbate the homogenization issue we have currently. WAR already lost overpower cone when they already have access to four other circle aoes via mythril tempest, orogeny, primal rend and decimate/CC. Lets not dilute the tanks more than they already are.
Also, ToB is still relatively unchanged since inception, with the only addition of convalescence as a trait instead of a cross class and it healed for that amount. Otherwise WAR has been the most consistent tank in design ever since release, albeit constantly getting nerfed with every expansion to lower the skill ceiling.
Regarding the procs of HW, the only issue is that it came out in a time when boss autos did not universally target the top two enmity like we have now, so being an OT literally disable some skills. Sure there were add phases but that was only at set intervals and most of time the boss was only hitting one tank. If the bosses in HW auto both tanks like we have now it might be a different scenario though personally I'm glad those procs are gone. Having dead buttons has always annoyed me to no end. It's one of the reasons why I both love and hate PR. It's a button that is only active once a minute but PR doesn't share the same button as IR so I have to macro them and don't tell me it they can't share a button because in PvP, WAR's BW literally does what I want IR to do in PvE. It's and ogcd that changes into a gcd action in a single button. It's literally be done and proven in-game so the fact that IR and PR isn't like that show how their ability to reduce button bloat falls short in the design phase.