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Funny how many are complaining about DC travel and ignoring the fact that the servers were getting hit with 15,000 requests per MINUTE.
SE knows EXACTLY how many players are on at certain periods, it's reasonable to assume that a certain percentage of them will try a new feature, therefore the feature should be designed to support that many players. It seems like they didn't even try to ascertain that number, otherwise they would of built something in to prevent and report an appropriate error. It really seems they haven't learned any lessons from EW launch about capacity planning, only this time they can't blame hardware shortages.
And maybe, just maybe, they had all sorts of information about World Visits from 6.0 through today and planned the feature for the maximum from that particular data, rather than "guess". Short of putting you into a 'holding cell' until your turn to move data centers comes up, what specific ideas do you have in mind.
Personally, I like the 'holding cell' concept. A screen that says "Hello there. Due to an increase in expected traffic, you are temporarily in limbo. We'll get back to you once things calm down" accompanied by that pleasant elevator music everyone so likes.
Sounds like to me the team is broken. Seems like there is major bugs this expansion on anything they add or change. Yoshi should have tested it first and been one to get stuck and can't login again. Then create a new character thats a healer main.
Not in the least. Sounds to me like what happens with literally every MMO in existence with almost literally every patch that has been released in the past 20 years. There's a reason you can play any MMO you want and still hear the same advice of "don't log in on patch day." The transfer service itself seems to be working fine; it's the overload of requests that will naturally drop in a short period of time.
Tried it yesterday, went shopping on chaos, moved back to light.
Great system, work's 9/10.
Just had to rearrange my cwls.
Will use it the next day's to visit some old friend's and will invite people from chaos to light next week for a event.
Still stuck on primal hours later because apparently Mateus is still too congested? Anyway, at least I can login and play though so it's all good! RIP to the people who's WoL's are lost in the lifestream.
It never took Blizzard this long to figure out a queueing system and dynamic scaling when they introduced features. They nailed it back in vanilla WoW when they first came up with the queue system for the login server, and finally refined it by legion so everything worked flawlessly for every major patch afterwards. FF14 devs seem to keep underestimating the sheer number of NA players that will hammer on the buttons to join things, that little error message saying not to do that, be damned. Also trying to reinvent the wheel when they could look at other projects to see how it should be done. It kind of sucks to watch the devs of a different mmo experience the same learning curves all over again.
Nahh, it is not a bug. The new feature works without problems if it is enabled. :) I guess, they did not think, that so many players would try it. Or they speculate, that in two weeks, almost nobody will use it anymore and they planned their capacities for it.
Cheers
Dynamic scaling..like the world scaling in Legion that turned into a major debacle??Quote:
It never took Blizzard this long to figure out a queueing system and dynamic scaling when they introduced features
Please, lets not use a company that is infamous for a massive list of absolute failures as ANY kind of standard....:rolleyes::rolleyes:
You mean like back when WoW classic launched and Blizzard severely underestimated interested to the point that even with new servers added right before the start players waited in 8 hours queues at the launch? What was their response back then? Oh right the interest will wane and queues will normalize with time. It was pretty hot topic during Classic launch you know.
I'm curious to know what the transfer and log in times look like on square's side without restrictions.
They've obviously implemented some sort of buffer.
It's annoying to have a 30m transfer and log in time. That's just ridiculous.
Think of it as a deterrent to random data center jumping. The primary purpose is for friends to be able to play with friends on other data centers, not to go to Balmung to see if it's anything like the rumors.
It's also unlikely for transfer times to exceed a couple of minutes. The only time it should would be if large numbers of players are trying to get to the same data center for a community organized and promoted event. SE has already said they'll disable transfers to individual worlds if needed.