Yes you don't even need to bother even paying attention anymore if a tank uses its invul because they can self heal to full in 2 seconds anyway. And yeah godkefka was a pretty fun fight to heal, Heartless Archangel and Forsaken was a fun mechanic.
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I also love healing in this game. And I think the key word there is game. If you want an e-sport, go play WoW. FFXIV is a game. It's meant to be played for fun. I've never quite understood the "I'm going to ignore everything the game stands for and then throw a fit that they don't change their entire design philosophy to suit me." I love FFXIV because it's an easy place to relax after a long day, have some fun, and accomplish something.
every healer pressing 1 button for an overwhelming majority of their casts is not fun, actually
and wanting to go back to how these jobs used to be or wanting more to do than mash Glare/Broil/Malefic/Dosis is not "wanting an e-sport" nor does "go play WoW" have anything to do with anything
build a better strawman please
you really don't wanna pull the game card here bud. you try to skimp by without putting in any effort in any game not purposefully made to be relaxing like the sims, or rollercoaster tycoon, cookie clicker, etc... and you'll learn real quick where that'll get you. games are made to be played for fun but also not be a cakewalk even games on the more relaxing side will still normally throw obstacles or surprises your way that you have to deal with (even cookie clicker has teh cult of grandmas once you get far enough). if you want to do nothing and get a serotonin hit idle games exist. also it's not a SINGLE player game as much as SE is trying to turn it into one. if you wanna waste the 3-7 other players time sure go ahead. but don't be surprised when you get kicked or shunned for doing nothing cause sandbagging a team is fun for no one not even the sandbagger unless they're doing it on purpose. why play a game if you want a walking simulator especially a RPG?
also gotta love double standards as usual. "we already got stupidly low skill floors and can clear all dungeons with 4 of any roles but no we can't raise the skill ceiling. stop trying to push the way you play onto us omg!!!!" you already have what you want, you can face roll dungeons and normal raids/trials if you want to. so stop trying to deny us a chance to get back a little bit of complexity and harder jobs again that won't affect your precious cure 1 only WHM playing
The most simple argument here, a healer is supposed to heal. Instead in this game they are busy with dps for most of the time.
That on its own already tells a flaw exists. And this flaw is caused by 2 diffirent thigns:
- Too easy content, most content doesnt realy require a lot of healing, and self healing by that has enough sustain. It takes a significant boost in damage to make a healer forced to heal. The higher the risk of death, the less a healer has to pay attention to dps. Spending your gcd for dps would in that case very likely cause a lack of healing, and as a result death. But as the content is too easy, dps becomes the task while being idle. And you are idle 80% of the time.
- People dont want to die. Especialy as healer. To negate this, they made most classes self sustainable to a decent amount, so you can counter a bad healer. But the problem reamains, if this sustain doesnt manage, and the healer dies, its generaly a wipe. There is no mechanic to recover a healer except for a few jobs. Because of that, they have to ensure that a healer can survive well enough. Being relatively low on health, this means all mechanics are weakened to ensure safety.
These 2 things conflict. And as a result they took the safe approach of just accepting that a healer can dps. That is bad design sadly.
Personaly i think it would be good if all jobs can rez players, but instead of a ranged ability, it becomes a close range interact cast (position can still provide a problem, but at least this gives more safeguards to restore the healer in the team).
As a last thing, the MP after a rez needs a slight buff to give the healer a better chance to ensure self sustain for a moment and avoid an instant death again.
White Mage is that job where most people only care about because its the iconic mage job in the FF series,
it really has nothing going for it otherwise.
The last part is interesting, because I feel Sylphies genuinely believe they're accomplishing something and that's why it's "fun" to them. Something that requires minimum effort, but gives you a pat on the back and Duty Complete for it. In reality, pressing 1 over and over and throwing in random Medica II's and being carried through endgame content isn't an accomplishment whatsoever, but the game makes you feel like you did something special.
For the rest of us, we have fun from real accomplishments. Not try-hard no life esport accomplishments, just a simple satisfaction at mastering a challenge and feeling a reward is well earned. That's fun. That high after beating a hard raid is an amazing feeling. It's fun.
Relaxing activities are fun too and have a definite place in any game, but they shouldn't be forced into the endgame instances and skill ceiling of jobs. Because then the small amount of content that's designed for people who find challenge fun is ruined and they have almost nothing.
"Easy to pick up, hard to master" is the ideal for jobs in most games, because it keeps both types of player happy. FF14 is one of the few games that simply deletes the second half on the healer role.
Thre is actually a perfectly designed healer in this game with interesting dmg rotations and options and its name is Blue Mage when played as one.
Imagine equating having to hit more than 1 button 90% of the time to e-sports and WoW. Imagine thinking that any game that requires more than one button doesn't count as a "game". E-sports apparently aren't games now. If that's what you find fun, go for it, play your baby-mode job, but can you at least concede that not EVERY healer job needs to play same way? Sounds like you're just being selfish. Some of us don't get any sense of accomplishment just for proving we have the 2 working braincells to hit the AoE heal button every time the screen flashes colors then go back to spamming our one DPS button. We like to challenge ourselves, as is the point of the majority of "games".
I have a buddy who got all the way through the end of Shadowbringers as a White Mage doing nothing but spamming Cure I on the tank before I watched him and told him what his other buttons did. Trust me, adding a damage rotation isn't suddenly going to suddenly make the game take a PhD to play.
As someone who prefers pure healing I'm bored. I did Aglaia after a break and on a job I'm not familiar with (SCH; thx, SMN) and I had nothing to do. Since SE is dead-set on "no child left behind" i think i want at least DPS combos now. Healing is
boring.
Right there with you. This game is so infantile and anemic when it comes to challenge and fight design. Moves are so telegraphed and slow, and by the time the boss is done with its tutorial on what it's going to do, it's already almost dead. You get a new piece of content and within a week everyone knows the little dance they need to do so healers just sit around spamming one button waiting for the next raid-wide. I can't tell you how excited I was doing the first boss in Endwalker and thinking "Wow, they actually made this expansion slightly challenging!" only to later be met with Lyssa in Ktsisis where you can literally RP-walk out of the AoE before it goes off. I pray these new "savage" dungeons actually offer something of substances for those of us who don't enjoy being able to play the game with one finger.
Can you please quote me correctly?
Perhaps there are other things besides those two faults I enjoy? And frankly I'm with Katoar. If the upcoming challenge dungeons and expansion leave the game's healers (and to a lesser degree, tanks) in their current braindead state, I'll probably quit. I love this game, but it is an absolute waste of potential for folks like me who enjoy challenging content and healers that don't play like auto-clickers. Besides, I already quit this game for 6 years for similar issues.
I enjoy healing...when challenged. Was solo healing Zodiark EX yesterday, which is a normally easy job as a WHM. Multiple runs, no mishaps, people on point, us all joking and burning him down. Suddenly this one run, everything went wrong. People dying to mechanics left and right, and I'm throwing out enough raises to bring an alliance and a half back, while keeping everybody from dying to actual damage. We manage to pull back and win, and it was the most fun I've had on a healer in a while.
Healing is fun when it's challenging, but most of the time it isn't, due to encounter design. Which reminds me that Heavensward was the last expansion I consistently had fun healing in on a daily basis, when mobs hit like a truck, tanks had to constantly keep CDs up, and DPS needed to know how to burn things down if you wanted to heavy pull. I miss those days...