And I thought I was the only one whith this mindset. :D
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if there is something worth playing pre 50 in 2.0 the vast majority of us will have the ability to create 7 alts (for free) to play it. We haven't missed out on anything by getting all 50s quickly. If anything, it's those that haven't done that that will miss out on content.
Nope, because it makes perfect sense since it happens in other MMOs. When new end-game content come out, they'll be all set and prepared for it and can blow through it then 'have nothing to do', but when they release a lot of low/mid level content they can't take part in or 'get no challenge out of it', it becomes a 'problem.'
People easily forgot while they're rebuilding XIV, 1.x is essentially just the building blocks for newer players or those who took their time to enjoy it at their own pace, rather than pling everything to 50 and complaining about trivial content clearly not designed for them o.O
I agree with several people here, i started this game with a friend who didnt stay because he felt that it was crappy, a few weeks ago he got back to check it out again before the welcome back campaign, he had troubles to log in with his former character so he made a new one, now he has only one class at 50 and the corresponding job still dealing with the af quest lines, he found the game harder and enjoyable than other MMO's he was playing, he hasnt even unlocked the Darkhold quest to be able to burn it, he cant do Aurum Vale yet of course, he doesnt have the main story quest all done, hes still dealing with the prequest to join a grand company, he doesnt have the ifrit r25 quest, of course he doesnt even got the Garuda one, etc...
So what im saying here is this, that guy is some kind of casual hardcore player he joined before this campaign and you know for sure that most of people that left didnt even wait for ifrit release or company release, some of them may have a 50 class, they still need to level up several classes to be able to solo stuff and do party stuff, they dont have gear, no companies, no af quest, no primal quest, they cant do several dungeons etc
At the moment, even if you play a lot theres a ton of stuff out there that you dont realize because you did it piece by piece like me when it was released, so now of course you feel that they dont have anything to do because you did all, but if you see all that stuff with a lvl 1 character is more stuff than what you think it is.
By the way i was never trolling in this thread, i was/am honestly pissed off about the lack of content in 1.22/1.22a and think they could have waited till maybe when the imperial stronghold comes to advertise how much "better" the game has become.
I think the OP is mad because he expected something specific, based on his bolded statement, to happen within the period of the welcome back campaign. I think SE just used that general statement, as they did when they started charging, to draw people in to experience the content that will be going away in 2.0. Some people actually care about the story, others just want the lootz, which is fine in either case. Everyone has their own reason for playing.
I think any kind of promotion SE does at this point to draw in old and new players alike is a winner. I've encouraged some people I know that either quit after the first month or have played off and on to give it another try, whether they want to resubscribe or not, just to see change to the fundamental systems of the game. One friend of mine detested the battle system, but I imagine with the changes to it, it's probably actually bearable to them now.
The point of this isn't to rush to 50 and try to experience all the content possible in 10 days. It's to show how the game has changed and hopefully draw in some more people to play this when 2.0 comes.
Only part I say they failed on this Welcome Back Campaign is they still had the servers all closed...
Some people wanted to start new characters on other servers to see how much the game changed and also be with other friends on other server and because the servers are locked due to the stupid Uldah Zone A issue they are playing solo on other servers. They like the new battle system but they aren't getting high enough level in 10 days time to even try to attempt Ifrit, Moogle, or easy raids like Totorak...
Yep. Considering if you rush to 50, you'll miss:
1. The low level dungeon added quite a bit of people quit, and yes it is an actual dungeon (open world too.)
2. The subtle changes, especially to the UI which has changed the most between 2010-now, even if there's still a latency problem.
3. The tons of sidequests to do. These didn't exist at all in 2010 and there's actually quite a lot of them throughout all 3 cities.
4. The new class/job layout and so on.
There will/might be blood (I dont know this exact translation) for example is a very good sidequest for its level, lot a bit of story, decent fight involve, it's trivial to do at level 50 much like doing Ifrit (easy) as 50. Since anyone who played in 2010 and quit will not come back to the same game, it's UNPOSSIBLE to say otherwise.
That is what the campaign is for, not people who just quit when their free time ran out after they started charging.
Not everyone experienced any of the content you mentioned in your OP you know (including me). I just came back but not during the Welcome Back Campaign. I came back on April 25th I think it was.(Cause of the Legacy Campaign) The last time I played I never got a 50 back then since the game was pretty awful and I didn't look forward to playing it at all. Jobs were not around, Grand Companies were not around and I can keep naming a lot more things. But so far I am having a lot of fun now than I had a yr ago. A yr ago I had a 30GLAD but I made the decision of deleting my char this time around and started fresh to experience all the changes. And I don't regret doing that.
I now have my GLAD to 30 again, unlocked PLD, got my CNJ to 26 and MRD to 15 for their abilities. The game has changed A LOT! AND I AM LOOKING FORWARD TO THE COMING MONTHS AND 2.0!! And what is wrong with GLAD since you mentioned some people are "fail" because that's their main? People play the classes they WANT to play. Other people can't tell someone else what class to play or not to play you know?
Personally I think the welcome back campaign was a success. I see a lot of new/returning players running around etc, as well as new and returning players joining my current LS every day. So I think this thread should be renamed QQ fail :)
How do you miss any of those things by rushing to 50?
1. as soon as the low level dungeon came out i went in to kill all the NMs and figure out where each chest key came from (thinking the stuff inside might be worth getting)
2. how do u miss the UI? its in front of you the entire time. cant really be overlooked.
3 & 4. done every side quest in the game possible even at 50 u can take the exp on any job just make sure u change before you complete the quest.
You can be powerleveled right out the door. Even if you do leves till at least 10 (which is only 2-3 leves) you can miss quite a bit. You don't even have to go to SS if you're getting powerleveled so the only reason you'd ever touch there is for seals or gil farming. So you'll miss the immediate purpose of it versus going there for farming.
They have levels listed for a reason, as that was designed for that level range which is why none of them are immediately accessible till you hit said level and beyond, though doing it at 50 will trivialize it. Also, switching classes reduces the overall reward greatly the higher the reward is, so if you do the main storyline quest and gain 30k+ xp, that'll be chopped down to less than 10k depending on which class and level you switched to. That's not at all the purpose of it, so it's not that you'll 'miss it' altogether, you'll miss the point of it by doing it the second you hit 50, rather than as you go.Quote:
3 & 4. done every side quest in the game possible even at 50 u can take the exp on any job just make sure u change before you complete the quest.
I'd have more fun doing a level 35 quest (Recomended bring 3 members) than just walking to it at 50 and demolishing the monsters.
...people these days.
@OP
Welcome Back Campaign : From May 9 to May 20, former FINAL FANTASY XIV players are invited to experience the vast changes made to Eorzea for free!
During this ten-day period, we invite holders of inactive service accounts to experience the once-in-a-lifetime Seventh Umbral Era content and try out new additions like the job system and the inn rooms that were introduced in Patch 1.21.
-Quoted directly from the Lodestone page: http://lodestone.finalfantasyxiv.com.../campaign.html
SE did NOT promise any new content during this time/for this event. What SE was saying is that they were giving folks with inactive accounts a chance to come back and see the new in-game changes. The 'once in a lifetime' comment was referring to the 7th Umbral era stuff that is already in the game but that won't be in game any longer if they wait to re-sub until 2.0 lands. Never was 'new' content/events promised in their description. I'm sorry you mis-understood this and then created pages of rants...
I was 50 well before SS was even released and i still went there to check it out and see what was in there. its no different than caseopea hollow or mistbrard cove anyway so who cares if your in a western cave and eastern cave or a southern cave, theyre identical. and you still never mentioned how one misses the UI by Plvling????
Have you seen the quests? theyre all the same... kill 5 crabs, kill 8 flowers, kill 10 puks, its rinse and repeat. plus there are no gathering or synthing sidequests, and having all jobs at 50 kinda limits how easily i complete them, so change job to whatever is closest or above the recommended level for completion and take the free exp.
Rant rant rant.
Personally though, I've always felt that the game would've been better if we could create more unique characters; being able to customize them through abilities etc. And not everyone being every class on the same character. This bugs me more than all the content complaining that fills the forums.
Campaign got a friend of mine who said they would never pay for FFXIV to start paying for their legacy status.
Sure is failure amirite?
not sure didnt check the internet grammer text book lately. maybe i have the old edition.
So much hate, so much negative in this whole forum i happy to see people not falling to the negative here. I feel like this post needs to be cloesd and let to rest. so if any Mods around please close this negative post.
lol on masamune in uldah all ive seen are a few ppl back who only asked if there was a item search feature yet for the Wards. An a bitof people pissed that mages got changed around. other than that iv seen like no one new on masamune
this entire thread:
http://weknowmemes.com/wp-content/up...-here-meme.png
Most servers are full...returning players would probably get shoved to some out there server...so we'd not see them.
Sides really ... do most of you senior players even give an ear to returning newbs?
And um...then there's the question of gee return to a game that will change in 2.0 or go play Diablo III...just saying.
At the end of the day whether or not the legacy / welcome back are successful...these are just to retain the current player base.
The surge of players will come at CONSOLE RELEASE...Final Fantasy at the heart is a CONSOLE game and until it hits a CONSOLE it will never be given the chance to TRULY SHIINE.
Some people have other things to do too. I play less than 2 hours per day, usually none at all because I just don't have that amount of time in-game. Maybe once to twice a week I might get time to play for a couple of hours, other times I can go for weeks without logging in.
This sounds really depressing. I recommend finding something else to do in your life too or at least play some different games too.
The OP says he plays the game everyday like a fulltime job, and complains there's not enough content for him, then proceeds to speak for new players and people who havent played since launch.
lol
Those types of people complain about EVERY game. What MMO out there doesn't have someone on a forum saying they play the game like it's their whole life, yet saying it's the worst thing ever because no developer is capable of making content for someone who games that much. As for his trouble getting parties for things, maybe the problem is his horrible attitude and personality, as demonstrated here on the forums?
It's not like SE pays us to the play the game, or forces us in any way. I fail to see why, if a game makes someone SO upset, they don't just spend their dozen or so hours of free time a day doing something enjoyable that makes them happy, or maybe get a real job to "invest in" and feel "proud and accomplished" over.
I play several offline games and currently 2 mmorpgs (and recently addicted to tower defence XD), the offline games i am very happy with, the 2 mmos have some good things some bad. I have a full time job that i love and work on site that i love doing.
Does this disqualify me from being unhappy about what SE do?
The same people who are unhappy, also are happy with things, they are after all still playing!
First of all, and maybe someone already pointed this out, since i stopped at 2nd page, is you can't get 3000 per kill for long because rested bonus only lasts so long. If you weren't playing for 3 days you may get 2 levels worth of bonus but that is it.
Second of all, 6 hrs a day? Damn, no wonder you are bored and feel the need to bitch about everything.
To answer the original question though, the "once-in-a-lifetime" content is anything dealing explicitly with the 7th Umbral Era. This is mostly the Grand Company quest lines we have currently, a few side quests, that giant red thing in the sky and possibly some of the Primals. There is content that will no longer be available once 2.0 hits.
Hi All,
Seeing the positive and negative stories about people coming back during this "Welcome Back!" Campaign, I think that we can see that there *are* things for some players who left during the early Tanaka era (Month 1 - 3 (or even later)) to appreciate.
Certainly the Final Fantasy Job System; Class Revisions (dramatically changed); Self Combos for Combat; Better UI; Better Crafting System; More Side Quests, etc. :)
But viion, Reinheart and a few others do bring up some good points:
- Server Lockout: It would've been nice to relax the restrictions on Server Lockout *for Returning Players Only* (those turning on their inactive accounts, etc.) to join their Friends to experience the current FF XIV together. The fact that they come back (usually, at the behest of their friends who *are* playing the game), and they find themselves on separate Servers isn't really conducive to making them feel "Welcomed Back" during this time.
- Creating some Low-Level / Mid-Level 7th Umbral Era Content: While Yoshi P never promised anything "brand-new," I think there's something to be said about taking the time to create some Live Events (that are constantly running), or even Instanced, that Low-Level / Mid-Level Returning Players can experience for the limited 10 Day Free Period that this campaign is running under.
I know the Dev Team is slammed as is with 2.0 (most important) and the PS3 Launch; and they're still making stuff for us (the dedicated) for current "End Game" Content (for 1.23, etc.). But I think if they took the time to create some small "Event" (like one of the Seasonal / Holiday Events even) that introduced returning Players to the dangers incoming to Eorzea that they could participate in, it'd go a long way to getting them excited about the game and wanting to see 2.0. Here are some ideas they could've tried:Ultimately, I think there are many wonderful things that Yoshida-san and the current Team have done to change XIV for the better (from the early days) (like the Battle System, Class Revisions, Job System, etc.) and while Cutter's Cry / Aurum Vale and Garuda are fun fights (the Drop Rates are terrible though :p), I can see the issues that viion and others are bringing up: Those fights are for Level 50 only, so those returning players that aren't 50 can't appreciate that stuff.
- Re-Activate the Early, Low Level Garlean Empire Invasion Event (@ Camp Horizon): For those that remembered, Yoshi P had a cool Garlean Empire Invasion for *Low Level Parties* that happened at the Rank 20 Camps (like Horizon). The Garlean Soldiers that flooded the Western Thanalan Desert were ~Rank 25 or so IIRC, and it was an OPEN WORLD, "Live Event" (that anyone could participate in). I remember having a blast with it (and I was already Rank 50 at the time).
That work already *exists*. They could've turned it on and had it running Multiple Times Per Day during this 10 Day Welcome Back Campaign, and it would at least provide something fun / different / interesting for Returning Players and inform them of the impending Garlean Empire dangers / situation surrounding Eorzea and 2.0.
If you remember, they even had Legatus in his "Final Fantasy JUDGE Armor" Appear at the R20 Camps as well from time-to-time. A newbie player would've probably loved to have seen that! :)
- Create a New Low Level / Mid Level Garlean Event (or Instance / Quest) *Re-using* Existing Assets: For those that have seen it, how cool would it be to see the Garlean Imperial Magitek Weapons (those Mechs) storming across La Noscea, Thanalan and The Black Shroud? And Low-Level / Mid-Level Parties could participate in trying to beat one back?
Maybe even mixing in some Garlean Empire Squadrons in the encounters (already existing assets).
- And while all this is going on, have Alfgar (or some other NPC) shouting in all Towns, letting returning players know that *something* bad is going on, would also be nice.
- New Low-Level / Mid-Level Side Quests to Beastmen Encampments: While I think having some way to encourage Returning Players to see Zaharak, Natalan, etc. (the Beastmen Fortresses) would be really cool, I understand that it might be too messy (since they're all populated for Level 50 encounters), but perhaps they could make an "Instanced" version of these Beastmen Fortresses where Low-Level / Mid-Level could visit as part of a Side Quest (or for Repeated Encounters) during this Welcome Back Campaign.
Or at the very least, have Side Quests sending Low-Level / Mid-Level to the Beastmen Camps (smaller ones) around Eorzea.
It *would've* been nice if the Dev Team did something like the above Events, just to show the Returning Players some of the "impending doom" of Eorzea and what's leading up to 2.0.
Ultimately, I hope those that did return do find some things that have improved, and I hope they stay for 2.0, but I think Yoshi P and Team could've done a few more things to really make the 10-day Campaign feel more "lively" outside of the normal things going on day-to-day currently.
Thanks~
Dear Shosa,
Before you embarrass all of Durandal, can you please learn how to type in English? Your lack of punctuation, spelling and decent grammatical structure offends me.
Love,
Vinta Calvert
Durandal