Increasing the randomness and incoming damage is one of the way to make healing more engaged, but we all know the Sylphies job dev will never do that. They literally trap themselves with this rigid encounter design vs job 'design'.
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Bumping up incoming damage in dungeons? Oh yay. Then I'll get to cast Glare 280 times instead of 300, problem solved!
People don't like responsibility....where are you getting this stuff? You imply that this game has literally no meaning and we don't have to play it all because we don't like responsibility.....WHAT? The very reason WHY I que as a healer...is to heal...THAT'S MY RESPONSIBLITY! The tank dies...I'm responsible! Not the tank...not the DPS...ME the healer....
You must have played some pretty BAD MMO's if the healer hates healing or the tank hates tanking....sheesh
Your confusing my boredom with your definition of laziness... It's not my fault that I can heal/throw cards/and toss out some DPS exceptionally well to the point where I'm bored. Then turn around and tell me "just don't que as healer". That's just conflating the issue since every healer could do the same thing...because screw being helpful and responsible.
An important factor as to why people don't like to play healer and tank is because of the responsiblity. You play healer, so what I said doesn't apply to you. It's not that hard. You shouldn't use bold type to highlight sentences if you miss the point to begin with.
Unless you make 90% of the world population then it you would have been correct.
HOWEVER that is not the case and people dont play said roles is infact because they dont like the responsibility or more accurately the pressure and extra requirements healers and tanks have hence why in parties you will have overabundance dps to pick from(not just different jobs but many people as well) and barely find a random healer/tank.
and again we have the white knight player trying to twist words to fit his illusion that "everything is fine" meme, so shocking it repeats right?
nope that is not what was said.
people are not you and they find healing and tanking scary without playing said roles in ff14 or in any mmo in general and also that they prefer to focus on their own character then taking care of the party or scared to be blamed for a wipe and wasting people time as usually players do for healer and tank roles in any mmo game that existed so far.
so while you have said bias to healer roles, it doesn't help that ff14 healers are boring and leveling them is so numb minding boring it basically torture at this point cause u stuck at a dungeon/solo duty for 5+min pressing 1 button the entire time for a SUBSCRIBED MONTLY GAME but also you have the DPS jobs that have way more interesting rotations and also have some more responsibilities then healers have like buffing the allies and debuffing the enemies, hack you even have a dps caster with better raise then us cause he can do like 2-3 in less then 30 seconds and with instant cast without waiting 8s per cast
so again i will repeat a sentence from before: "you will have overabundance dps to pick from(not just different jobs but many people as well) and barely find a random healer/tank".
i hope this time you got the meaning of that said sentence.
To be truthful, I would do dailies as anything but a tank or healer most time due to me not wanting to do the extra work of making the tank stay alive and doing the dodge/tanking of monster spells, when i can just sit back and toss out dmg easily.
responsibility and difficulty are two completely different things. If any of those tanxiety or healer axious players tried tank or healer they'd see just how easy they are
and probably dip straight back to their dps jobs because healer "rotation" is unfit for anyone with half a brain to realise that all they will be doing for levels 4-80 is pressing their nuke key and occasionally a dot
The open developer attitude is that players should basically never fail due to healer failure. Once a healer has learned their baseline abilities, there's nothing left to do but optimize an absurdly boring DPS rotation. There is not, and never will be, deep healing mechanics in this game. A revolving door will just have to do.
Healing isn't exactly hard, the difficulty comes from having to juggle the responsibility of topping people off with also having to do damage and making sure you don't run out of MP.
Topping people off is arguably easier now with all the OGCD healing tools available, damage is pretty much a no-brainer, and MP management just comes down to making sure to hit Lucid Dreaming on cooldown
On Lich EU it's usually Tank still.
Altho for some reason queues takes ages on Tank for me and is faster on Healer.
I used to be a main healer, I stop when they removed cleric stance.
I used to be a main tank, I stop when they removed the stance.
Healer and tank are too easy, nothing more to say.
these patch notes are the reason people are dropping healers.
the changes are bad, no care to any issues healers put feedback too.
lastly in order to enjoy a healer, u need to find excuses into the clunkiness, single button spamming all play perfect (which most daily dungeons have after 2 weeks), poor management of resources ,lore deprived and bad design kits all the healers suffer from one way or another and call it "good playstyle" meaning you need say to yourself "they will surely fix it next patch" and have a ton of copium to hope stuff will get better but they wont and get worse for the healers.
I'd have to be on drugs to look forward to pressing one button over and over and over again for an entire expansion.
Which is why I swapped to a role that's actually thoughtfully designed.
No not really. Being a timid healer is a different issue to being militant about it. Sylphie or no doesn’t really come into it.
Usually when I tank and see a no DPS healer, I tend to be nice about it. "Don't be afraid to throw out your DoT when you're comfortable healer". Most of the time, they won't say anything but will start to throw out some DPS spells. Occasionally you get the Sylphie that becomes combative in which case I proceed to just not pop mitigation. If they want to spend their time doing nothing but healing, I'll give them something to heal.
I am probably the minority but if a person wants to be a healer and not a DPS it is not a big deal imo. All dungeons in this game are stomped out in 15 minutes....
I enjoy healing (as a White Mage). I got roped into playing the trial back in September by friends and, after 4-5 days of playing I bought all the content that'd keep me interested through the Winter. To be fair, I started off as a Lancer but was kinda bored with the stab-stab at level 17 and went into Conjurer, which lead me here. I can't say that it's been boring as a healer. Between my Mesh flip flopping connectivity at random times and power pulling tanks, I am not at a loss for excitement and entertainment; though I still haven't pulled anyone into a random hole in the middle of the floor with Rescue; I look forward to the day when I can; rest assured I will be using Rescue more for those tanks that like to run too far ahead, out of range of my Heals and Love, while Swiftcast is on CD. Love-Heals, yes! Do not run from my Love!!! It's the only thing keeping us alive when you Line of Sight me on corners...
Prior to the recent expac release, I really did not have issues finding groups, really it was very rare to not find a group almost instantly; except for times between 0200 and 0500 with respect to my timezone. There have only been a few times in November when I sat in a queue with the dps, waiting on a Tank to pop but generally, if 2 of us queue as Tank & Healer, we could pick up a pug in a snap. It's a great combo. I wonder how it works for Tanks though, how often does a Tank sit in a queue with DPS waiting for Healers?
I'm still playing catchup to the rest of the FC though; currently playing through the "Post Dragonsong MSQ" (which I didn't know was a thing!) so, sorry if you don't have any healers, there are quite a few players on Jenova that are playing healing classes or leveling healers; I'm seeing more AST and SCH than WHT; I've not grouped with many other WHT players during raids/alliances etc, with everything being a toss of a coin etc.
I'm enjoying actual gameplay on a DPS class instead of spending 90% of my time casting Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare
Being a "sylphie" isn't a bad thing until you start getting into high-end content. Healer damage is necessary when there are things in play expecting *everyone* to do damage. With that being said, when you get to the highest level of content (Ultimates), healing is a lot more important because the fights are structured to make it harder to do the necessary healing, mostly by restricting the amount of available healing time before guaranteed damage.
I do agree that there could be more done to make the damage portions of the role more interesting though. It doesn't even really need to be damage either, as StB AST has shown.
The thing is, once you feel comfortable with your kit, unless (and even then) you have a _really_ bad team you'll have plenty of downtime. At one point, it doesn't really matter if you want to heal because there'll be no need for that. And this starts to be a big deal when you're doing content that everyone wants to clear (extreme trials, savages and I would say that even roulettes) and you would be sitting there doing nothing by choice.
My most healing intensive experience on this game after getting the hang of the healers was right before endwalker dropped, when my boyfriend accidentally sold all his gunbreaker gear and we got into the first dungeon of shadowbringers on a leveling roulette with his horrible lvl 60 set. He couldn't pick more than three mobs otherwise he would die, and the last time I casted this amount of cure I and II was when these were my only skills available tbh... and even then I still had time to DPS here and there. Thankfully, the roulette was with friends, and we all found it all a very funny experience, but just to illustrate how barebones are most of the healing requirements of this game in average content.
As an avid tank and healer player I would completely disagree with this. Tanking is, by far, the easiest role to do in FFXIV. I wish it wasn't so easy as it becomes incredibly boring very quickly for me. Healing, however, I feel is the hardest role by far and is what I most often play.
Why is tanking easy? If it's an AOE pack of enemies, spam your aoes and hit a CD or two. If you are fighting a boss, you mostly just stand there. Hell, most bosses don't even have mechanics the tank has to dodge at all, or if they do it is nowhere near to the extent that everyone else has to.
Why is healing so hard? Because you are the sole person responsible for keeping everyone alive. Not only do you have to keep the tank up, you have to patch up the DPS that get hit with either things they failed to dodge or non-dodgeable damage. You also have to dodge all the same stuff that the DPS does while trying to keep up with all that. On top of that you have to manage your mana and cooldowns so you don't go dry during the fight, you have to be ready to quickly ressurect and pick up the fallen, and on top of everything else you are expected to DPS whenever you aren't doing all of those above things.
Nobody has more work to do in a fight than a healer does. Period. And a lot of people either really don't like having to work so hard, don't like getting yelled at for failing to keep someone alive, or just don't like staring at health bars while they run around like chickens with their heads cut off to stay alive.
I did the last fight and after being forced to go to PF since the queue was so long, it was kinda funny to see of the 4 PFs I saw, every slot but the healers were filled (only saw 1 healer slot filled at all). And then it took another 15 minutes for the queue to pop when we only needed 2 healers