The servers are handling fine really, but the code isn't allowing the processes to work efficiently enough which is making them bog down and crash, yeah the servers are going down but its only because of the poor coding.
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The longer post seems to say I was correct in my interpretation. When i read "We already have high-spec servers prepared for version 2.0" That tells me that we are NOT currently on the 2.0 servers. I would think differently if they said something other than "prepared".
Selbina was not merged with another server, so splitting up our server will not alleviate the issue for us. Selbina, now Ridill, has always had this high population issue.
We are running on the 2.0 server hardware. That was the whole point of 2 worlds (in most cases) merging to a new server, instead of world 2 being merged directly into world 1's existing server.
2.0 server hardware is not the same as 2.0 client, so you can run FFXIV 1.xx game code on the 2.0 server hardware, however it's the 1.xx coding that is not properly utilizing the current 2.0 hardware.
On topic~ I've had some d/c issues since the patch, but only really when I'm in the Uldah region. It'll clear up, it always does, just avoid Uldah for a few days.
Indeed, what the problem is and why it's there isn't our job to fix nor diagnose, the point was the problem shouldn't exist at all, whatever it may be. I do understand where some people are coming from, mostly those from servers without the problems, saying that it shouldn't matter, and can be tolerated until v2.0 as that's the reason for it launching, ffxiv is broken. Has been since launch. All these patches prior to the release of v2.0 are just band aids, and extras to keep peoples interest. The actual fix is v2.0.
Just very frustrating, for anyone that is unlucky enough to experience these problems, to ever have to to begin with.
I also agree with this.
"Prepared" to me means ready to use. Not currently using. If they were using them now, it would be a much clearer statement.
I was also reading the official timeline / forecast / patch notes etc while the game was down yesterday and read in there somewhere along the lines of them "already using the new servers for development in SE" (don't quote me on that one) but the way I read it was they are using them for test purposes / development - not in the current live game.
For god sakes people, what the hell do you think Yoshi's post ment when he said "We are using the current 2.0 Hardware BUT ITS USING CURRENT 1.0 CODE"
That would be impossible to use both 1.xx and 2.xx code on the same server, WE are using the 2.0 servers right now but with 1.xx code and client, they did this to try and help the crashes since these servers are more powerful
Look again. Nowhere in this statement does it say the 2.0 servers are live.
From the dev post it is impossible to determine whether they mean they are live or in a test environment, but the word "prepared" gives us a clue that it's probably only in a test environment.Quote:
We already have high-spec servers prepared for version 2.0 and we are measuring the stability, but the current server process code is still the current FFXIV version, so it reaches the maximum quicker than the version 2.0 server code (more than the capability, the thread works much more efficiently).
...reading comprehension. The fact of the matter is, the statement is unclear. Until a dev says either "yes the 2.0 servers are live" or "no, the 2.0 servers are only in a dev environment" it could be interpreted either way.
Did not read through all pages, but to the OP:
Can't agree with you here. Yes sometimes overcrowding can be annoying, but I'd much rather have that problem than a severely underpopulated server.
Honestly, even after the merge our worlds don't get the traffic of even FFXI. As recently as ~ 2 months ago on Bahamut, I saw JP peak times with > 3k people online.
Instead of wanting less population, what we should be wanting is stable servers...
Keep quoting and trying to push it, i mean the devs are always 100% on their translations right, its not like they make mistakes like you think rein did.
Why would they be concerned about the stability of 1.0 code on new servers if the new servers are never going to run 1.0 code, its pointless.
I believe you're reading it wrong and trying to defend that because a few words are different. (I know im doing same thing in your eyes, thats just how it is XD)
Nope. The only reason ul'dah is crowded is because main story leads you to there. Finished the main story? GO TO THE OTHER TWO CITIES.
The merge is the BEST thing that happened to this game. Period.
Well yes game code is the grounds for this "lag" - which is in the "seemlessness" of the zones (from what I have read previously from some source that I don't have anymore). Walking out of Uldah into a vast open zone, and not coming to an actual loading screen is what I have read is causing the most server lag / performance issues. Which I know is unavoidable til 2.0 is released - however this congestion definitely does not help.
So comparing XI population and XIV (yes I still play XI also) isn't a very good comparison as the zones are much smaller and the strain on the servers I am sure is a lot less.
Hell, even if this is the issue - would it be an easy thing to implement actual "zoning" (example - running outside of Uldah into Thanalan) coming to a black loading screen ? If so, could that be some focus for the next patch? I would rather see a dramatic decrease in ping/latency rather then random end-game content.
Well I am done with this thread - too many stubborn, ignorant people in here that fail to see the side of the fence of the people that are experiencing these issues - and yes it is on an "account to account" basis. Half of the Ridill server were still happily playing during the recent crash. It is a minority by any means but without this "minority" you wouldn't have the "population" you all seem to lord over.
On a final / positive note, I am a returning player after the release fiasco. (on and off at least) and have to say that I consider the game reasonably fixed in regards to gameplay, fun, and things to do - it's just this latency / lag / crashes that is killing it for me.
The game is headed in the right direction - if only it could be there nowww.
Massive R0 happened at the entrance of primal Garuda fight in Masamune. -10:27pm, GMT+8
http://i1134.photobucket.com/albums/...rn/FFXIVDC.jpg
If ppl do not understand the meaning of what i *bold* then you need to take your time to understand the meaning of it.Quote:
We already have high-spec servers prepared for version 2.0 and we are measuring the stability, but the current server process code is still the current FFXIV version, so it reaches the maximum quicker than the version 2.0 server codeWe already have high-spec servers prepared for version 2.0 and we are measuring the stability, but the current server process code is still the current FFXIV version, so it reaches the maximum quicker than the version 2.0 server code
Is real simple. just that this translator use bigger words <_<.
So in the end, what the dev trying to says is that we are on the servers that the 2.0 will be using. Just that currently they are stress testing the servers with the 1.0 Server Codes.
Dealwithit.gif
Pretty sure Final Fantasy XI has plenty of room for you... You might feel at home being lonely and all.
Even if you take this, lets look at it, how can they test stability? Do you know what "Open Beta" is? Do you know what "Stress Test" is? Do you know why we have them? Because companies cannot stress test themselves, they need us, and in this case, we are kind of doing that now.Quote:
We already have high-spec servers prepared for version 2.0 and we are measuring the stability, but the current server process code is still the current FFXIV version, so it reaches the maximum quicker than the version 2.0 server code
They have prepared them yes, and now they are measuring stability, we're the conditions for that measurement.
We are running on the 2.0 servers, with 1.0 Code, that is why he immediately after states "but the current server process code is still the current ffxiv version", the response is also about the current issue of restrictions for character creation world selection.
That may explain it better using this quote that is still vague.
Yes they can. Ever heard of Load Runner? It's an industry standard stress testing platform.
if they went and unmerged i'd quit while the servers were down.
the merge isn't the issue. it's all the lies about all the work they have been doing to improve the stability of the servers hasn't been happening. want proof? on release the game had 500k people on 18 servers and the servers worked fine. the game did crash alot with the cannot find direct x error, but that is not server related. the game now has 20-30k people and it's on 9 servers. the numbers don't add up and you only need basics in math to realize that.
either ridill is totally full or its full of QQers.
yes, my point was it was laggy as hell which i will agree with is the servers and the coding with them, but they did not crash. if you lose the vast majority of your population and then cut the servers in half(which is still way below what we had originally per server) and the servers are now crashing it wasn't the original coding and servers it is whatever has been done since then.
18 servers handle 500k people and we had 4000+ on at a time when you could see how many people were on originally and it didn't crash on the old servers with the old coding.
9 servers can't handle 30k people with only 1000 or so on at a time with the player search feature in game now with the "updated servers and server work they have done".
something doesn't add up. if it could have supported 4000 people originally and cannot support 1000 people now then that adds up to the "work" they did to improve things made it worse and not better.
the vast majority of the crashes i seen on a daily basis was the "cannot find direct x device" error because se did not originally have the game optimized to run nvidia cards. nvidia actually had an update so their cards would work properly with the game.
very rarely did i ever see a login que with 4000 on and playing at a time, but with 1000 now we do have them. does that not seem a little odd to you?
This thread made me lol. 10/10
A couple of weeks after 1.22b, some ppl might stop playing until 1.23. The problem will fix itself :D
I remember the issues at launch because I experienced them personally. Though I don't claim to know what was causing them because I don't. :P They just cleared up one day. *poof*
Oddly enough, I'm not experiencing any issues this go around other than having to log out when they bring down the servers.