Oh my dear, the endless horde of "LFG" yellers does not a meaningful conversation make. ^^'
-.-
Yes, I understand just how well it facilitated conversations. Many a productive conversation was held amongst us fellows, many a moan was had about the spawn times.. Many an LFG, and Many a rez requests were made.
But it's ok, I wouldn't expect an instigator to understand the subtle science that is a productive use of time, or the intricacies of maintaining social dialogue with fellow brethren.
Spare me the trite of "you people wouldn't understand".
I agree. Bozja relic grind has been by far the easiest and at the same time most unrewarding.
Eureka felt like a exploratory zone with danger and excitement. Bozja felt like you were a god on the battlefield and nothing was particularly dangerous outside of you running into the mobs that drop the good action items.
Bozja learned alot from Eureka and we can all tell with the lost actions. However thats not to say Bozja was not flawed. They learned alot from Bozja.
The real question will be are they going to continue to do instanced zone content for the relic going forward?
completely agree, eureka made the game feel like an actual MMO again, not an instance simulator
I have more fond memories of Eureka because I feel like it facilitated more of a community, especially on launch. There was a lot more working together to figure out what spawned what, organizing groups to tackle different areas to spawn different NMs, holding for people to arrive, etc.
Traversing the maps was a group effort, getting logos was a group effort, and there was more to do than simply grind out fates/NMs, if you wanted.
I also felt I got to know the community a lot better. Not really on a super personal level, but I started recognizing people a lot more, and still recognize and chit chat with some from time to time. I don’t get that with Bozja- it’s basically just blitz the skirmishes/CEs and then do the raid when it pops.
Bozja is definitely more time friendly and efficient, but it’s also kind of devoid of the life that Eureka had, imo. I still do the content and I don’t hate it- the raids are pretty decent. However, between the two Eureka had a lot more to offer in rewards, variety, and community.
Removing old content takes time and thus reduces new content available.
Old content has, for better or worse, no effort put into maintaining it, and thus no continuous, periodic, or otherwise lasting costs.
Leaving old content as is, therefore, does not take time and thus does not reduce new content available.
Eureka is the single worst piece of content I have ever seen be put into an MMO or even a video game in general so no, not at all. Never in a million years. Oh you were serious? Let me laugh even harder.gif.
Bozja's horrible but nothing can compare to how terrible eureka is.
One more strike against Bozja: the DF delubrum runs are steadily getting longer and longer as essence hoarders start to become the norm as the people who actually tried in the content gradually finish their relics. Who knows how long a Delubrum run will take in 2022.
the only good thing Eureka has going for it is the tv show , cheap and whatnot but fun :P
AFAIK, no one likes Eureka. IMO: I dislike the gear ilvl cap and yet they sells higher ilvl gear. doesn't make sense to me.
Eureka had larger more fleshed out maps. More variety to monsters, and a real leveling system. IMO bozja was a step down.
@OP: i wouldnt know, i'm still trying to deal with the unholy slog that is getting through the ice zone to reach eureka regions that are supposedly populated by other human beings.
on bozja, i cant really comment fairly since i have a VERY big bias for ivalice and it's associated content due to my love of the various games set there.
Well, you're right, FATE trains, 90% of which are AFK and go out and hit the NM boss at least once, are "better".
Ps: I was being ironic, just in case.
And the Eureka Relics was suck too, as since Eureka the last stage is not worth the penultimate stage, for many jobs.
Bozja is 10x better than Eureka because Pagos doesn't exist here. It has two pretty good raid dungeons, mounts, CEs, and duels. Oh and no elemental wheel.
I sure hope the 6.x relic zone is going to encourage community cooperation again.
Honestly, I have to revisit my opinion and it's that both Eureka and Bozja were trash.
i dont remember eureka as much as bozja, which just seemed to be more user friendly, casual friendly? outside of the relic weapons most stuff in bozja was easily accessible, the new mechanics easy to understand and utilize,
At least both zones made you feel like youre playing an actual MMO
Ppl going bozja looks ugly...ok fam....u guys are either stupid or never looked at war documentary....when has war ever looked bueatiful or gorgeous....and if you think was suppose to be amazing there is something mentally wrong with you. Bozja is a war torn field of combat its not suppose to look pretty you tards XD
Eureka was better because it had much more to offer. Bozia was rushed and then cut off too early.
I honestly hated both of them, but Eureka had better ideas. I was hoping with this newest one we'd move past the arbitrary level up to x level or rank system and change it to a phantom job level which would've been 100 times more fun, but when it got translated we found out there was knowledge level which is the same old same old. Maybe it will be how I would want it, but we don't 100% know for sure yet.
I still think it's going to be more of the same.
I dont like both! And will not like the new one, too!
Bozja I can excuse on account of the context and the fact that I liked that content in other regards.
Zadnor on the other hand... is just a bunch of mostly empty bluffs.
Visually, Eureka was better. But, hot take from me is Bozja had several QoL that made the zone much more enjoyable than Eureka.
Having to wait on the NM I help spawn so that people pinged on the Discord servers get time to hop in from any place except the one they had to be to help spawn it? No, thank you!
Contrived method of accessing the raid that isn't feasible without organizing the raid before hand? Please...
The Magia board? You don't really feel the benefits from it but you sure do feel the punishment when it's not set right.
Logos actions? Lost actions worded and improved a lot on it.
And it's not that I hated Eureka or I don't think there are stuff they did better than Bozja, but there are some things that feel just like animation locks from oGCD abilities, flaws that people worked around and deluded themselves into believing they were features and not nuisances.
I have so many fond memories of Eureka. It was my favorite content.
Bozja was ugly brown and puke yellow, wasn't as exciting as Eureka, and Zadnor was probably the only good thing to come out of it.
If they're taking all the feedback, we'll see Eureka 2.0
Worst part about Bozja was just how bad the story was. I still can't actually believe it actually ends off screen in Destiny 2 style lore entries.
So. . .
I have probably contradicted this at some point but. . .
I do think Eureka is superior to Bozja in many ways... There is a sense of danger with traversing it. . . Like, in Pagos you can easily get caught off guard, and then with Pyros and Hydatos they really amped up the monster density in key places you needed to traverse. . . Given that it encouraged multiple different ways to play, this meant that people were actually exploring. Bunny FATEs aided with this, as did Mutation and Adaptation farming. Eureka in many instances when it was relevant did actually test your ability to navigate the zone, especially in Pagos since it wasn't all just basically flatland.
Bozja on the other hand just had everything so streamlined that the community just naturally ended up turning it into a FATE farm, with some CEs. . . The FATEs never had any grit to them, so it was just a simple 30 second job then moving around. . . You spent longer moving around between the FATEs than what you did actually engaging in the combat element of it, because everything just died so fast. Eureka made you work for it, and really. . . Bozja just didn't have this feel, it felt very instant.
Granted, there is merit to how Bozja was designed, but I think Eureka was better overall, and I think the merits with the Eureka experience far outweighed it. . . I have gone into both of them recently, and I can say I found myself enjoying Eureka far more. . . There's only a small handful of CEs in Bozja which are actually fun.
I was aware of that. I was just hoping for a change in how the leveling worked. Losing xp on death sucked so that removed losing levels. So dying in Bozja past rank 25 was meaningless. I just don't like the leveling. It sucked in Islands it will suck here. I thought maybe for once, they'd adapt and change it.
Imagine a world where you enter the new one and pick a job. That job is level 1. It has a skill layout like a normal job does. The level cap is low per zone. So maybe level 20. Something anything. Duel classing would be a dream. But no, just knowledge levels. Boring predictable crap again.