its not for another 8 months, more than half the 14 population will be gone by then
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its not for another 8 months, more than half the 14 population will be gone by then
SE better release musketeer and arcanist with their corresponding jobs, before thinking of adding any other classes/jobs. when 2.0 finally comes around they can say that all orginal classes can be played. this will also prove SOMEWHAT the game is fixed, that the two classes that never made it out of the gate are playable now thus showing the class/job system is balanced. rather then releasing 2.0 without them and ppl saying "damn SE has been trying to fix the game and cant even manage to make the these classes work after all this time!"
My fear is that all of my hopes and dreams for 2.0, as well as the “wouldn’t it be cool if” forum chatter will all add up to something that 2.0 can never live up to.
Already there is a huge divide between the “2.0 is just server/ui changes” and the “2.0 is almost a whole new game” crowd and the former group will probably be happy with 2.0 and the latter will not.
Now that I think about it... that is pretty damn fearful right there...
By definition, will 2.0 just be fixing all the junky UI and fix the laggy servers? Or is it supposed to be our messiah in the desert, bring us gifts of water and shade.
Why be so nega-frits? Let's be posi-syphs!
Well you just get rejected on your first attempt at a date in 7 years. ; ;
But on related matter! The more sorrow we create, the better we can drown out the hype.
Like for instance, Redmage dreams, no one said a thing about redmage being added yet, but now, we got people dreaming and hoping. When we get announced what classes will be added in the near future, I can imagine a a wave of sorrow that would overpower any strong minded fanboy~
But of course, if it does get add on the list, happyness for all, except for those who were rooting for other classes. So its better to down play the hype, live with in sadness.
Come to the darkside~ We have sorrow.
Why would you tell random soulless forum "people" something like that...
I have high expectations for 2.0 including:
real alliance endgame content that has longevity and real progression (much better than the current offerings, where progression is measured by kills and not just date/time of day of kills like Garuda or speed runs)
new and impressive maps
better response times
I'll be disappointed if this stuff isn't here, but I'm going to continue to expect it because... well they promised to deliver it and I'm not in the habit of paying subscriptions to development companies I have no faith whatsoever in delivering on those promises. If I was I'd still be playing Vanguard.
What are you talking about? Just look at the link above which says 2.0 and check the concept art and roadmap. That's that. They are following exactly what is outlined and taking some ideas we post here. You shouldn't expect anything different from that. The only thing that worries me, sometimes os that they will lower the graphics with this new engine. I hope I'm wrong.
You see road map, I see ideas which are subject to drastic change.
Maybe everything we see on that list would be added in, maybe it won't. If it doesn't make it by 2.0, would you really be okay with "Okay guys, 2.1! Wait until then, and you'll have a MMO ready to be played and expanded upon."
I'm just setting myself up for disappointment. :3
But I see that little worry in your post, that is what this thread is about, a little worry. In a collected and haphazard format.
version 2.0 will still have robot crafting in town
So far, they patched it exactly how they outlined there. Check the Af gear there and in game now. Of course that all that is there won't be in game at 2.0 .some post they mentioned that all that's outlined will be ingame by the end of 2013 and not when 2.0 rolls out. Anyway, MMOS are always a work in progress. Delays are always certain.
I fear, that after 2.0 We'll still have a weak and confusing elemental wheel...
Lightning>Water>Earth>Lightning.
Wind>Fire>Ice>Wind
What is this... I don't even...
Oh I get it you're being positive by being negative so our expectations will be positive rather than disappointment! You're trying to help the entirety of the players and end game users rather than trying to make the game seem negative. Actually quite the opposite. Well people are entitled to what they want/expect buy I do agree I don't want people to rage for things that were hypothetical.
Glad you see my vision~
I hope that one day, I can be your Anti-pope.
Healing your wounds with sorrow and dismay.
I bet that kid felt real useful when almost halve the episodes had no animals involved.
I believe this good news recently is meant to downplay my brooding thread!
/broodsmore.
some of mine include, in no particular order:
- stats will still be implemented in large units that require heavy stacking mostly of one stat to get a noticeable difference
- the rate of progression remains the same
- PL still exists in its current form
- the game gets popular and they refuse to implement an AH, which although the current MW's work good enough(?) the way they are, would be a nightmare if the game had 10x as many players or more
- lower level content is still trivialized (quests, missions, leveling, equipment yada yada)
- zone redesigns are a lot less innovative than we imagine
- latency, UI, system
I guess I could go on but I felt I should stop there.
Its not as bad yet, but it sure gets closer to it every patch...
Already at least 10x faster than it was in 2010... but ppl still constantly cry about how game is grind and how they dont want to craft... So for those who dont like the game and have multiple fears just go play something you like and stop flooding the forums with useless threads. I dont understand how crying on forums and talking about things you might-not-like-if-they-would-be-implemented-someday is more fun than actualy closing internet explorer and enjoying other game instead, leaving forums clean and useful for those who actually love the game.
You mean you don't understand why SE would want to appeal to the mass market and try to make lots of money? It's either profitable FFXIV or goodbye FFXIV so take your pick. Oh and sorry to dispel some people illusions but a grindy FFXI experience is not going to make SE money, and its all about the money in reality.
Maybe you love grindy MMO's good for you, but you have to realise that you are in the minority and the minority doesn't get to dictate to the majority very often, especially when wallets are involved.
No one is asking for a "grindy game", we just want an even, fleshed out experience filled with tons of mid game content that requires effort and skill to traverse, instead of a game that's nothing more than a rush to endgame with tiered raids (Which is what the game currently is)
Well it sure looks like Im a minority, cause everyone else in this forum is crying about things that didnt even happen yet lols
Im just an old-school FF series fan that enjoys the sense of achievement no matter how "grindy" it is, as long as its FF and its challenging im happy. While the rest of the "majority" is lazy kids who like to cry a lot instead of playing. My point was "if you are bored enough to make up your own possible reasons that may or may not actually happen in the future to cry about in forum maybe you should go play something else?" :) just saying...
Are you sure those here who are okey with spending time levelling are in the minority? I'm not sure I saw any accurate poll done.
Also, is the rate of levelling now (which is, to be honest, very fast, especially for a FF game) really worth describing as a 'grind'? Couple with the fact, if embraced fully, is actually an opportunity to meet new people and interact with them and make future allies (again a theme in FF).
Anyways, I'm still sticking with my two fears:
-- People will still find something to endlessly complain about
-- The vocal few will insist that this world be put on permanent easy mode and made like other worlds out there.