Square should make this a disclaimer each time someone picks a roulette.
No, they're right. If it bothers you that much, go do another roulette. Need tomes? Do the Ivalice raids or spam AV. Need XP? Deep Dungeons, beast tribes, any other roulette will get you a lot of XP. The whole reason those dungeons have such a large XP and irregular tomestone reward is because they have take longer than other dungeons due to unskippable cutscenes.
Yeah, you don't need to be in the same room... but you do need to let the whole thing play. You don't tell the kids "you can watch it but I'm fast-forwarding over all the action scenes and some of the talking so the running time is shorter for all of us". That's what you're doing from the newbie's perspective if you want to leave them watching the cutscenes while you press on with the dungeon.
Praetorium is the dungeon where you leave the cutscenes running while you walk away and do other stuff, and only come back every so often for the gameplay segments. It's not ideal, but we're stuck with it because people couldn't self-regulate and wait on the occasions where someone was actually new and watching the cutscenes. Now we have to wait every time.
It sounds like your friend already wasn't enjoying the game even before she reached Castrum and Praetorium if you were having to listen to her complaints all the way from level 1 to level 50. Being unable to skip the cutscenes merely became the excuse to quit.
This is a heavily story focused game. If someone doesn't care about the story, it's not the game for them. There are plenty of other games out there without a story focus, or with a story that they may enjoy more.
And it's not sad that it has to be a roulette. It's a good thing that it's a roulette. Roulettes are totally optional and don't offer unique bonus rewards for participating. If you don't like the roulette, you have other ways of getting those same rewards.
While its not perfect, its stil the best solution they wanted to do (as they wont make it a solo/4-man duty any time soon...)
Yes not everyone cares for the story and my persolan though about that is, sry but its the wrong game then. But even if i take a more neutral stance - you can ignore he story and fight afterwards - ppl who do care about it will miss both as they try to watch it and miss all fights, get lost, etc...
Imo they should have locked all doors in there so we have to kill all mobs but welp >_>
And you dont need to do THIS roulett ever again, especially a new player gets such absurd exp that he'll outlevel the curret story by at least some levels.
(which imo is a huge mistake as it leads ppl way too fast towards engame...)
Now, if they'd just make it so you didn't have to suffer through the cutscenes if you've seen them already. In this mode you get grouped only with players who won't see them either.
To reduce Q times for new players, offer an increased reward for experienced players if they choose to run it with new players and see the cutscenes again. Perhaps one extra tomestone if you do it the long way.
Just do 2 normal dungeons then. If you skip the scenes the reward will be halved or even 1/3 of what its now...
because impatient people were kicking new people for watching the cutscenes, so now we all get to suffer through it or don't do it all.
It's basically free experience and tomes for minimal effort. There's a whole bunch of different things that people can be doing during the cutscenes. Cleaning their room, making a cup of tea, chatting with a friend on Discord, posting on this very forum or playing with their pets. You don't have to watch the cutscenes. You don't have to sit still. You just need to be able to multi-task and ensure that you're back in time to take part in the fights.
It's also entirely optional after the first clear of both of the dungeons that show up in the MSQ roulette. If it's something you can't stomach, then earn the experience and tomes through some other method. It might take longer, but ultimately the cutscenes are enabled to ensure that players who care about the story do not miss out on important lore.
Logic seems to be lost on a few people... so here we go.
The only reason these two dungeons reward as much as they do is because they realize people have to invest a lot of time to do them. AND they wanted people to do them to assist new players. Thus, big rewards.
The MOMENT they allow anyone to skip the cut scenes again, there is no longer a need for the bigger rewards, because you are no longer investing the time that warranted them. There is literally NO POINT in asking for a different queuing group/different group dynamic/etc to let some skip and some not, because those that have the ability to skip SHOULD NOT get the rewards as if they were. Thus, there would be NO REASON for anyone to run it without the cut scenes. Cause... Effect. The moment they remove the lock, and thus the big rewards, is the moment doing them at all will be pointless.
"suffer"
Quit being so melodramatic. You aren't suffering through a cutscene. Hell, they're the only reason why you're getting the increased reward in the first place. Back before the cutscenes were unskippable, the reward for doing them was negligible at best, with no reason to do them because it offered barely any XP, gold, or tomestones. Now that they made it so you do have to sit through them, they adjusted the rewards to make them worth doing; you can easily get half a level when you post-70 content, and you get SO many poetics now that you'd be stupid not to do them. You aren't suffering, you aren't being tortured.
People also seem to have short memory
A - We already had a roulette for it, which is gone now.
B - PF already existed back then and could be used for people to run the dungeons taking their time and watching cutscenes.
It was pretty reasonable actually, and everyone I knew did it alongside all the other roulettes. Now it's relegated to "only good if you're levelling anything", untouched otherwise.
Most newbies generally aren't aware of Party Finder till end game however, or until someone they know mentions it. Nor would they know of the arbitrary community policy to use it to watch cutscenes without being told. I certainly didn't and I got screamed at for it by the two randos who got into the roulette with me. Lemme tell you that was quite a fun experience and exposure to the wider community. Not only was I expected to somehow know of some community policy to use a feature I didn't even realize was there because I was focused on leveling, but even back then after that whole screaming match went down where I was called every name in the book for daring to make Castrum take longer than 10 minutes I was informed about it. Most people didn't use it for that either. Up until the change was implemented I saw maybe one PF a week for those dungeons that were advertised as cutscene runs. They generally took forever to fill as well, unless it was the weekend where more people were online and had time to kill. So I don't know if it's different on the EU servers but back on what was then the original Aether the wider community usually neither made it a point to inform newbies to use PF nor particularly went out of their way to help them when they did use it.
Nor, frankly, was it acceptable for a roulette focused on helping newbies be forcibly cut away from them simply because veterans want their quick experience. "They could use PF" missed the entire point of why that roulette was created, and then why the cutscenes were forcibly made unskippable later down the line. That roulette isn't for us veterans. That we get rewards at all is merely to get our butts in the queue to begin with due to shoddy encounter design by the dev team at the time. Design they clearly regret and do not wish to return to given the changes they've made to how the story was delivered in almost all subsequent dungeons and content. Honestly had the trust system been as robust then as it was now there's no doubt in my mind that they likely would have considered turning them into single player instances to save on this never ending headache.
Back then when i reached it i waited legit 2 weeks to get a PF filled for it, even then 1-2 ppls tried to rush >_>
First, I'm pretty certain the OP is a troll.
To Alaina, they were doing that since a few days after 2.0 and the majority of players had cleared it. They did it because of increasing feedback that the cutscenes would just roll on longer then the actual dungeons so people wouldn't get to experience both and that is easier then fixing the dungeons.
"Good majority", I'd like to see data on that personally. We don't have hard and fast data for it either way but there was a significant enough backlash to get the change made in the first place.
Also might want to tone down your rhetoric. The mods don't take kindly to that kind of vitriol.
Cursing and insulting everybody will sure give you a lot of credibility as not a troll...
Oooo, OP is that special flavor of bitter, the kind that throws it back in your face when you prove them a fool. Mm, perfect, let me stick this in my coffee maker, this will make the perfect bitter brew.
Last one *ahem*.
Let me tell you a story of my first time in Castrum Meridianum.
The dungeon starts and i watch the cutscene, when it ends another instantly starts. Then when it ends i see that everyone is gone and as soon as i take 2 steps forward another cutscene starts and i think to my self "Huh". then when it ends i get about half way towards where the boss is and ANOTHER cutscene starts and i think to my self "Sheesh...". and that is how the entire run keeps going on and after its over i think to my self "this sucks". I wasn't kicked or anything but still...
then comes the Praetorium and yes you guessed it, it was exactly the same, only worse.
So why the story? because when people can choose, they always prove that they are a bunch of pricks. That is why they removed the choice, because the only way to not have to deal with other peoples BS is that the game developers don't let them do it.
If they ever expand the trust system to all dungeons or turn them into solo instances, that will be the best idea they ever had (i mean it's obvious but, Eh...).
Of course it isn't any better today as at least half the people in the dungeon are watching netflix or something. It would be fine if they watched it during cutscenes but they never stop when they end. Yes i do hope they remove any need to deal with other peoples BS.
Here is hoping all this goes away forever.
Castrum Meridianum and The Praetorium are old content. Most people don't care about doing them at all.
I hope in the redoing of ARR content.
They leave Castrum Meridianum and The Praetorium in but make them solo content with NPCs VS real players. This would put them to bed.
I always thought it would kind of be cool for a new player roulette of some sort; where new player team up with new players. Get that fresh experience. A complete pipe-dream I know, just fun to think about.
Not to roll up with us old, grumpy, veteran players; "get off my dang lawn, ya new kids!"
The only problem with this is that the system must find another 7 people who haven't done the same Duty and are queueing for it; And to that, those other 7 people must also queue in the required roles. Honestly, the only thing SE needs to do is ilvl sync us to 70 ( or hell, 50, why not), like they do with all other final x.0 MSQ dungeons. That will actually make both Praetorum and Castrum Meridianum feel like actual final fights against the bad guys who want to conquer our beloved Eorzea (even if we've just arrived a few days ago XD).
I think the way the fights are complete facerolls is kind of a compromise everyone silently agreed on tbh. I mean people are already annoyed enough by the cutscenes, imagine if they actually had to *shudder* putt effort in the fights!
(Like, for real, as a healer, I'm the actual tank more often than not - nobody ever bothers picking up the bazillion adds in CM)
Oh yeah, I know. Would be difficult to implement I can only imagine.
I still like the idea of NPC's helping the player through these types of dungeons though. I do enjoy that you can actually team-up with the Scions finally in SB.
You know the Scions: your friends, allies, partner-in-crimes, the people who highly respect you....
Scion: "We have your back always, WoL."
WoL: "Alright, awesome! If you wouldn't mind helping me with this dungeon I got to do..."
Scion: "Oh would you look at the time? I got a... plot device to do over there ...."
WoL: "..."
Scion: "..."
It's pretty dumb to do it and it doesn't really save a lot of time. Risking an account over saving a few minutes in a run is simply very foolish.
Especially when the cutscenes aren't that big of a deal. Really, you're not required to sit through them, you can get up, stretch a bit, go get some water, etc. If you have a second monitor, pull up something short on Netflix that you can watch. This bending-over-backwards people are doing to try and avoid the cutscenes is absurd.
I might be wrong but I think someone once here said their friend got suspended for skipping cutscenes
At that point in time, Y'shtola is a conjurer. But the main Scions didn't have a tank yet, and they're all off doing other duties with the Grand Companies as part of Operation: Archon.
Among the minor Scions, Arenvald is around for a tank. I don't think Hoary Boulder shows up until the move to the Rising Stones, though.
We used to be able to skip the cutscenes in the 8 man story duties but people who chose to sit there and watch them all started crying because the people not watching them would clear the duty in the time it took to watch all the cutscenes.
So SE chose to appease the noisy minority and force everyone to watch them regardless and the amount of people actually queuing for them dropped considerably. The queue time for it was quite bad the last time I recall queuing for it. However that was a number of months ago.