Originally Posted by
PyurBlue
This is the wrong way to look at it. What actually happened was that many were happy, but others were not. Those who weren't were vocal, perhaps because they were the majority. The fix is simple, let them avoid the duty. This is why Savage works. It doesn't exist in roulettes, it's up to the player to take part.
Constant threads like this show the opposite. There is a clear demand for harder content. It just needs to be added in a way that doesn't interfere with players who are looking for a more casual experience.
The trial also received praise for those very same things.
This does help with the challenge aspect, although your ability to solo will vary drastically based on what class you play (or can play). It also means you're not playing in a group setting, which is one of the appeals of a MMO.
Or that there are issues with it, like excluding cooperative play and limiting class viability.
If deep dungeons were the answer, this thread wouldn't exist. You're oversimplifying things way too much, maybe because the type of content being asked for doesn't interest you. That's completely fine, but if you think one piece of difficulty content is equivalent to any other and the details don't matter, you can't really tell me that what I want is already in the game. It's not.