This is the most genius response ever. And it goes to show the OP that he's an idiot without saying it directly.
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My my, such venom and spite...clearly you and I have two widely varied opinions of the same game. Not quoting all of that, too long. But I'll start at the top and work my way down.
I refused to synch for a while, aside from a few rare occasions with shellmates. I'd say WotG is when things got extreme. Note that I specified Ronfuare synch parties, as in Ronfuare (S). I spent the majority of my FFXI playtime on Remora, among the first to migrate over when the server was put up actually, until it was recently merged with Leviathan. If you spent any time there about halfway through WotG you know as well as I do this next paragraph is spot on...
The occasional level range? This is a lovely trip down memory lane actually, the last time I played was Bard. We did worms in Qufim from 20-36, with some mandragoras in Yuhtunga Jungle intermittantly from 27-36 though I promise you that was 2 groups at best. Then it was off to Ronfuare (S) for those darling pink birdies, until 55 when you went to toau for more pink birdies until you hit 75 and merit off of yes, more pink birdies. That was IT. No Garliage citadel, Crawler's Nest, Yhoater jungle, East/West Altepa. You get the picture.
The third section you quoted there was actually intended to pin the blame for said issues on ToAU. Perhaps I should've been a little more clear, but that IS where things began to slide down that slippery slope of catering to the more casual crowd. As far as precisely when it was gutted clearly we have differing views. For me it started with ToAU and ended with Abbyssea.
I ask you this, if ToAU saved FFXI, why then did it's population spike at the release, then quickly drop back down below where it had settled prior to it's release? The same can be said for WotG. Granted they were updates and population spikes are expected. But the game continued to decline after the spikes petered out, and fell to levels below where it was before BOTH of those releases. Can you say with a straight face that you know for SURE had ToAU and WotG not come out, that the game would be dead by now?
For every player you can personally name that was brought in by one of those updates, I can name one that left. I'm not saying that the game would still be alive had nothing been done, but I'm not going to laud the updates as saviors of a dying game either. I can probably still dig up the MMO population graphs for comparison if you need me to backup this statement, but they hardly saved anything and were more like putting a comatose patient on life support.
And your last statement? I could have sworn I made it clear that SOME of us liked the old SC/MB playstyle. I liked my BLMs, and didn't find it fair that they were sitting on the sidelines, busting their @$$ to solo XP while the rest of us left them in the dust until we needed them again @ 75. Was the old way perfect? No, clearly melee DD needed some tweaking, and perhaps we needed some more options for closing Skillchains so womething other than BLM got that first seat in the party. Was the answer to obliterate the art of Skillchains in the process? I didn't, and still don't think so.
Edit: Perhaps it is unfair to say level synch destroyed the game as there were a myriad of factors involved, but it did add yet another thing that could be, and certainly was, exploited to death.
To everyone who wants to flame/bash/beat upon the very thought of level sync i have just one thing to say? Are you effin serious? If you want to blame something for your personal bad experiences with level sync, blame the player base and more specifically the people you played with. Blame people for being stupid, the system itself works fine. That is all, ty for readin.
Well no wonder why Remora was a complete backwards server.
ToAU didn't cater to the casuals or it wouldn't have had a Leveling requirement of +55, it wasn't something you could just enjoy right as you got into the game. It was about giving options to do different things.Quote:
The third section you quoted there was actually intended to pin the blame for said issues on ToAU. Perhaps I should've been a little more clear, but that IS where things began to slide down that slippery slope of catering to the more casual crowd. As far as precisely when it was gutted clearly we have differing views. For me it started with ToAU and ended with Abbyssea.
The game was already experiencing population decline long before ToAU.Quote:
I ask you this, if ToAU saved FFXI, why then did it's population spike at the release, then quickly drop back down below where it had settled prior to it's release? The same can be said for WotG. Granted they were updates and population spikes are expected. But the game continued to decline after the spikes petered out, and fell to levels below where it was before BOTH of those releases. Can you say with a straight face that you know for SURE had ToAU and WotG not come out, that the game would be dead by now?
Graphs can be used to construe anything.Quote:
For every player you can personally name that was brought in by one of those updates, I can name one that left. I'm not saying that the game would still be alive had nothing been done, but I'm not going to laud the updates as saviors of a dying game either. I can probably still dig up the MMO population graphs for comparison if you need me to backup this statement, but they hardly saved anything and were more like putting a comatose patient on life support.
But for the record, I'm not talking about people being brought in by those expansions and their updates - I'm talking about people that were going to permanently leave with the game in the state it was pre-ToAU.
No one obliterated skillchains in the process. But at least BLM was able to solo through almost anything and still was required at endgame. Not even Paladin nor Ninja had that much an advantage - it was usually possible to only require one or the other, and even then, one was simply able to use RDM/NIN or DRK tanks, but BLM? No alternative whatsoever, period. Even when Scholar came out, BLM was still the ultimate DPS. (And here, I'll give you some credit for admitting it needed some fix.)Quote:
And your last statement? I could have sworn I made it clear that SOME of us liked the old SC/MB playstyle. I liked my BLMs, and didn't find it fair that they were sitting on the sidelines, busting their @$$ to solo XP while the rest of us left them in the dust until we needed them again @ 75. Was the old way perfect? No, clearly melee DD needed some tweaking, and perhaps we needed some more options for closing Skillchains so womething other than BLM got that first seat in the party. Was the answer to obliterate the art of Skillchains in the process? I didn't, and still don't think so.
But again, ToAU never interfered with anything between 1~55. Nearly every single place from 20 to 55 (Valkurm Dunes also, but that doesn't count because anyone that bothered getting EXP parties pre-Qufim was an idiot) still required sneak and invisible to get around properly and skillchains with magic bursts for higher EXP/HR: Qufim Island, Korroloka Tunnel, Garlaige Citadel, Crawlers' Nest, The Eldieme Necropolis, Quicksand Caves, East/West Altepa, Kuftal Tunnel, and so on.
Perhaps the problem were the Xbox 360 players that came with ToAU since the Xbox 360 player stereotype is typically a FPS fanboi that has no clue about RPG elements.
Bumping for no level sync!
I'm totally against level sync as well...can't even express how much I'm against it.
People who think it didn't effect FFXI really that much, hence ruined it, have no fucking clue about how it destroyed the whole immersion with the world. On Lvl 20 you knew "ok now it's time to prepare for my departure to Jeuno", On lvl 18 you knew "now I gotta get the items for the SJ quest". On 25 you knew "I need to get to Rank 3 City Missions so I can start my airship pass quest so I can go on lvling in Kazham"...all your way from 1-75 the game was "forcing" you to go into all kinds of areas all over the world and that was how it SHOULD be, then lvl sync came...
BUT, in FFXI it became neccesarry at some point to implement such a system...but only for one stupid reason, cause it was impossible to lvl solo at a reasonable pace. Still it destroyed the world, might sound exaggerating but it did.
When I started FFXI, it took me 1 year to get my first Job to 75(including subjobs etc). You wanna know how many areas I visited in that time for lvling purposes? I remember each and every single one of em.
- Lvl 1-12: Ghelsba Outpost
- Lvl 12-14: La Theine Plateu
- Lvl 14-21: Valkurm Dunes
- Lvl 21-25: Qufim Island
- Lvl 25-28: Yuhtunga Jungle
- Lvl 28-33: Yhoator Jungle
- Lvl 33-37: Garlaige Citadel, Crawlers Nest
- Lvl 37-42: Crawlers Nest, Gustav Tunnel, Eastern Altepa Desert
- Lvl 42-46: Crawlers Nest, Kuftal Tunnel, Boyahda Tree, Western Altepa Desert
- Lvl 46-50: Crawlers Nest, Boyahda Tree, Kuftal Tunnel, Lufaise Meadows
- Lvl 50-52: Crawlers Nest, Cape Terrigan, Boyahda Tree, Quicksand Caves
- Lvl 52-56: Boyahda Tree, Cape Terrigan, Quicksand Caves, Misareux Coast
...and so forth and so on...there are still dozens of other places you could lvl and I have lvld, like Ro'Maeve, Sky, Sea, not to mention the Aht URghan Areas that came later on.
You wanna know how this changed after Lvl sync?
- Lvl 1-20: Start Areas+Valkurm Dunes
- Lvl 20-75: Qufim Island
Sounds awesome, right?
Yeah, now that I think about it, THAT is what I want in FFXIV...have dozens of areas with absolute no meaning to them(even less then they already do). Would make the world feel more alive too. /sarcasm
PS: I remember all the hate threads about people complaining they want to be able to solo efficiently for lvls...well now you got that and for quite some time. Lvling solo through leves is just way too fast(compared to what to do on the way to 50) but PT lvling is faster, so now people complain they want to be able to form PTs with anyone on any lvl, through lvl sync...get your priorities straight...before demanding change over change over change...
Well... if people wants to level the lame way it's their choice. I want to help low-level people doing content they can't do because there are so few low-level people, and that being my choice I gladly support the Level Sync.
As for now, you could just take a L1, go to Treespeak on its East and Power-level that L1 until L40, then going to a Stronghold and make its way to L50.
By the way, can you guys explain me how can a party that is the same level getting powerleveled in Level Sync? Sorry if I don't grasp this concept, but I'd like to understand, since I never power-leveled in XI. Thanks!
Renshi: I dunno how PLs work in FFXIV, but in XI they would sit around outside the pt and heal as needed. So you could synch up and have your pocket healer doing his thing outside the group.
Dragon: Remora was most certainly backwards. There were times I wanted nothing more than to get away from that server, but I'd been playing with the same group of people since ps2 release. Call me sentimental, but I had no interest in changing that. ToAU didn't directly cater to casuals, no. But you can easily see SE was testing the water there. Why else would ToAU Areas average 7-10k xp/hr and the ROZ/COP areas stand around 4-5k xp/hr. Let's not forget the low HP mobs that didn't beg for a chain to kill them because 2 WS more or less did the job.
I know the grind was grueling in that game. Some XP tweaks were likely in order as well. But between the easily killed mobs and the 2 handed weapon buffs, anyone could've seen what happened coming. True No one person killed SC/MB pts, but the community at large did as it's necessity faded into the backdrop.
Sure the game was shrinking, but like I said before it seems to me that as many people left because of the tweaks as those that stayed or returned because of them. I wasn't the only one that got bored with WS spam pts. They were admittedly neat initially, but once the shiny new wore away I wanted my BLM back. Or at least my SC partner.
Maybe ToAU didn't have any 1-55 content, but you could easily see a ripple effect in the lower levels. Xbox 360 players did cause a bit of havoc, but teaching them didn't seem too far removed from having to teach any other new group that rolled in through the years. Much like when the game opened it's doors to the UK, there were some bullheaded SOBs in Valkurm, but usually by qufim they'd taken their knocks and more or less figured things out. Same can probably be said for ps2 release, CoP release, etc.
At any rate, even then you could see people wanting to WS spam like the "big boys" at 55+ in ToAU zones, and for some odd reason they were completely adamant that it would work the same. No amount of pointing out the differences between a properly constructed lvl 55 bird party and a kuftal tunnel crab pt would sway them. Even showing them failed to work in many cases.
As for the sneak/invis bit I'm not entirely sure how the populace at large lost their aggro dodging skills. I did it so much even up through WotG it was rediculous. Maybe I'm just tricking myself into thinking that there was a greater number of skilled players pre ToAU?
PL on XI was fine, here it's not. the pl kills and the other sit afk.Quote:
Renshi: I dunno how PLs work in FFXIV, but in XI they would sit around outside the pt and heal as needed. So you could synch up and have your pocket healer doing his thing outside the group.
_
At the game how it's at the moment level sync is needed, but idk after merge/ps3 realese will be. Level sync is only need it when there're short amount of people (or there is, sorry my enligsh sucks more than normal when i just wake up)
Adding a new feature will not force you to use it. Level 45+ Parties will always grant greater XP, so why would you want to join the lvl25 party? BUT if you want to level with a friend, who is not just as high as you, why not have such a feature? I don't get wheres the problem about that.
Well, at this moment that is true, but who know how will be in the future? On FFXI a camp at 37-40 gives better exp than 40-54, so people use it from 37 to 54 there.
Also, now in FFXI are only 3 camps, gusgen mines from 10 to 37, Crawler nest from 37 to 60, and Sandy prission (bost something) 60-99. It's pretty impossible to make pt on other places, most of people will deny to pt.
Well of course i take the current game version as a basis for my reasoning. No one knows how the future will be, so any reasoning not based on the current version would be just pure speculation thus unrewarding. I see no reason to suppose a change in the xp-system in the current state. The higher you get, the higher the maximum XP-Rewards are, but with an increase of the XP you need to level up.
ok good thread. I dont get it. People want ease mode on everything this is just unreal.
here you go whiners : Easy Fantasy xiv. <- go play that. eventually if you complain enough youll just level by standing there!
For me the level sync isn't bad :/
Voldemort will die if there is no unicorns!
Your childish and you haven't read a single post have you? Just leave the thread your not adding to this thread in any way that is helpful go add to your post count to make you seem like a useful member to the forums else where.
If he posts his ideas in the same thread it is giving that thread more attention and thus not giving the effect that some of us are looking for. The effect that some of us are looking for is to state that there are people out there that think level sync is not needed.
There is no substance to your comment your not helping the situation in any such way why are you posting here?
Don't like someone's idea? I got it just attack them! Just attack them! When innovation is happening at your work and you don't agree with it do you resort to acting like a child? Please just because nobody know's who you are and you can hide behind your little avatar icon you have no need to act like a child. You sir need to put on your big boy pants.
Wow way to make your self look like a useful poster on the forums. Hmmm, how can I get those awesome medals under peoples names? Hmmmm, oh yea that is right! Post on a touchy subject that people argue about saying the opposite thing and tell people to click "like" right on!
BS! They've made this game so you can solo most things and leveling is one of them that you can quickly do. People just look for parties because they're the path of least resistance and cannot motivate them selfs to grind unless they're a party. /cry solo so hard... Before leveling became easy I solo'd 3 jobs to 50 just on leves because I didn't know people on my server. After it became easy to level people were like "omg need to PL it's so fast." They made PLing an annoyance. "Omg need to PL to 40 then grind party 40 to 50!"
Attacking the OP again for stating his opinion don't you just feel like a big boy!
POST YOUR M#$%A F&^KING PROOF OR GTFO! F&@KING TROLLS I SWEAR! This baseless bulls&%t makes our forums a crappier place. I swear if someone jumps on our forums and actually reads 1/2 that stuff that gets posted in response to another post that someone disagree's with then they wouldn't bother with this game. You people give this game more bad rep then it has because of the bad release.
Another post attacking the Op. How constructive...
A post by Dragon or Antanias that is neither relevant to the thread or constructive in any way.
I took the tldr part of this post. Can more of you people post like this constructive person I don't agree with her but I wont attack her for stating her opinion.
Insert random FFXI quote here...
This isn't FFXI. As an educated person who can read I notice this is FFXIV <--- there's a "V" on the end. That implies that this game is the 14th version of Final Fantasy not the 11th version. Yes, I know you played XI it is not relevant. I didn't play XI which isn't relevant either. They didn't copy paste 11's level sync in here and they probably know it would not be a popular thing to do. This is also not Guildwars so that game in no way applies here either. Why? Because this is 14 not 11 or Guild Wars.
Ok, I am sick of going through this thread and looking at how childish and useless 1/2 the posts are in his thread. So, I will now state my opinion and probably get flammed for it but what ever. Just read my siggy quote and recognize your part of the problem.
Ps: I got that quote after I realized how you people were on these forums.
^ felt the need that that should be in a "Ps" kinda situation. But yes to my opinion.
I think that level sync should not be applied to the game. Why you might ask? Because it would change the way the game is played. Yea, we know it will make it so we can play with anyone of any level. No, it'll do more then just that. What will the point of different level mobs be? Those sight based Ogre's in Mor Dhona that you need to walk around. Psh why walk around them? Level sync is applied I'll just walk on through and fight that sucker he'll be nerf'd so he wont hit me as hard, just like I am nerf'd so I wont hit a star marmot as hard. The silly moonlet event that happened last summer. How annoying would that be to do if you had to fight a r50ish monster every time and had to break out a full combo, potentionally die, etc. just for a useless event item. Why even participate in the event? Questing, why even have a level requirement all monsters are level sync'd so SE might as well make all quests available to us. Why even have monsters be sight or sound based? With level sync you might as well just fight your way to all of the nodes/camps. Your fighting the BW boss NM why not bring a lvl 13? There's level sync he wants to go and he hasn't beaten the nm yet. Why not? Hmmm, maybe because he's r 13... we couldn't find an 8th person so yea we totally need a r13 at BW boss NM.
Yes, I understand that all of this might not happen due to the fact that they could do level sync differently but if they don't then this is exactly what will happen.
This game is not Guild Wars 1. In Guild Wars 1 level's were a joke. It was all about acquiring skills and using them in the correct order, understanding your character role, and the damage between 1 and 20 wasn't too huge of a difference when you were fighting monsters at the same level.
With how quick leveling is even solo. I find it to be a joke that people feel the need for there to be level sync. With server mergers happening soon and many worlds seeing an influx of players. It is a joke again you don't know how hard or easy it will be to find a party with more players around. So, why not wait and see before you complain.
The fact is level sync changes too much of the game. If they change the game that much they might as well just push back the deadline and start over hauling it again. You really want to wait till 2.0 if it's March 2013? I am against level sync because I feel it changes too much of the game. That is how I feel that is why I support threads like this. That is why I am posting here. You complain about him posting his anti level sync thread saying he should of just kept it in your level sync threads. Which one? There are several. Why don't you keep 1 level sync thread relevant instead of posting one after another.
Dysko- I disagree. GW may be ashining example of level synch done right. Looking at a successful system may be important when forming an opinion.
Same can be said of FFXI, possibly even twice over, since it was the predecessor to this game. Like it or not the two are inextricably linked and bound to be compared to death. Besides that, if the company responsible for manufacturing your PC had to recall it and their "fix" caused it to catch fire in your living room, would you be eager to put faith in them?Being different titles does not irrelevance make.
Err... I didn't attack anybody. I just mentioned how the thread title is a bit odd since you can't really "petition" against something that hasn't been implemented (in fact they haven't even hinted at implementing it).
I'm not against level sync at all, and I noted so just a couple of posts later. (I really don't care. The more options the better honestly)
Take a chill pill.
Yoshi-P was not against the power leveling, because it is a choice the player takes. If a player wants to reach 50 just to go meet the end-game content, why not letting it do that?
Sure, as a player of FFXIV I'd reconsider that, because for every level there is something to do, even if now these things to do are little...
But yeah, at the end it's a player's choice =)
It's a fact that they did mention it, I'm not going to look for it, you will have to take my word.
Also, everyone making personal attacks on my character, really?
Ya you could skip level sync parties in FFXI, though, it was hard, because 90% of the parties were level sync parties.
Now, lets add a level sync to our group and add a PL..... nuff said. Note: you wont be-able to add/drop but he can still kill from the outside. Which could end up being faster than a Nat party.
I can understand where you pro-sync people are coming from. "Play with friend, help people out, blah blah blah"
Though, if you wanted to do all that, you shouldn't have got all levels 50(like me, I'm thinking of the future). There are other ways to help new people out as well. Crafting them gear, giving some gil, inviting em to a linkshell and try and help him form a party within your linkshell, pling(which would take less of your time, I know you guys HATE wasting time on stuff).
You guys do know that you don't have to have 8 people in your party to party right? You easily get 5 or less and roll out. I've done it many times and its fine if you do it right, still faster than soloing.
As I said in OP, 2.0=more people=lower level people=people to party with at lower levels(which really takes 2 mins to level)=no need for level sync.
Also, if you are on my server, you have no right to be like "NOBODY TO PT WIT ; ;" I have found people easy, parties are not hard to come by, maybe just a little bit of your time.
if they added a level cap to Instanced raids, you could party, level up, have fun with your lower level friends.~ COMPROMISE~
I am in no way upset or anything. I am just looking for frequent posters to be shining examples of the community. If people get the same impression I do of the community via the forums. Our community will never grow due to the fact that people will assume our community is full of a bunch of childish players when we actually have a mature player base.
I got the impression from many of your posts you were intentionally undermining and attacking the OP's character due to the fact he disagree'd with your opinion.
I post against level sync because I care. It is relevant to me because I play this game frequently and if a change shall be made I shall voice my opinion. If Se decides to make level sync happen. I shall live with it but the fact is I let my voice be heard.
/em steps down from soap box.
Says the guy who went on a rant (a very long one of his own) that also attacked people in a much directer way.... /fail. Do as you say, not as you do? lol.
Have you looked in the mirror while writing your little post?
Mostly everything you claimed as ways to help others are nothing more than hand-outs, the only exception would be helping him form a party in a linkshell since that still requires some effort on the newb's part.
So I've transformed into Jinko now? lol
I didn't start that thread dude. Nice try though.
I'm not pro-sync because I want to play with friends, I'm pro-sync because I'm one of those people that believes that the more (properly balanced) options we have, the better.
I'm also NOT one of those people that likes to dictate how everyone else should play because I like/dislike the systems that are currently in place.
You could solo to 50 with leves or get yourself PL'd without ever using a single skill. I honestly don't care at all because I'm not entitled and I don't find joy in deciding how other people should play a videogame, especially when it does not affect or limit me in any way.
P.S.: I don't even like level-sync.
Attacked people? If I wanted to attack I would check out they're character profile. Maybe insult them on how they haven't experienced the whole game yet like how you haven't obtained all of the nodes/camps and all that you have probably do is spend all day sitting in ul'dah. The game has so much more to offer then Ul'dah. I would look at your former posts. Maybe think hmmm, you sure do like to point fingers why not look at your self? Maybe your the problem with the community not the solution. I would maybe check out the threads they started. Like your self you haven't posted many threads. Ever think maybe you should try to contribute more original ideas to your community? Or look at your post count. Maybe imply that you should post relevant things to the topic at hand instead of just insulting another player via the forums.
As for being direct I shall treat the people on here like my dogs. Some times when they do some thing wrong you need to point it out to them. The community in game is fantastic filled with many friendly players. As for the forums I would feel like I am running a preschool program if I were a mod.
/fail? Please I in no way said I am a saint. But when it comes down to it the current thread I am posting on is what I take into account. Not a posters prior threads or comments or a different thread. I am not saying do as I say because everyone has freedom of will. I am just posting about how silly some peoples comments are. I see many people with 1k+ comments and to my opinion most of those comments are likely to be useless so why can't we have quality over quantity?
As for doing as I do as the forums dictate in order to get a point across you apparently need to be a prick to make a point so I shall gladly be one.
lol? What's so funny? How useless your post is? Because your thinking "You mad bro?" Naw, I don't have to to be mad with children just disappointed.
Yes, I have looked at my post I looked at it while I spent time to type it out. Clearly it was tldr for you because at the end I provided my opinion of why level sync should not be implimented.
My mistake editing now. I misread your name some how and mistook you for him. I am not sure how I made that mistake. I do apologize though.
I have clearly stated my opinion on level sync though thus my voice is no longer needed. So, I say good day to this thread.
There he goes again (another long rant)... I didn't realize you were so much better than everyone else, but now it's clear. my apologies for doubting you master and i'm sorry i peed on the floor, don't rub my nose in it. I'm done talkin to you. To restate an obvious point, if players use level sync appropriately it isn't broken, if the players are dumb with it then it'll seem a dumb system. Quit taking responsibility for stupidity away from players.
Solution: don't implement a system that allows for stupidity, because there will always be stupid players.
When you chose to play the game and get all your classes to 50, you knew that you'd be alienating yourself from any new players. The game never required you to get them all to 50.
Right now I'd rather the dev's focus on balancing current issues and creating new content than wasting time pandering to the rank 50 elite. Like it or not, Level Sync creates its own wealth of problems that the dev team doesn't have time to be worrying about.
Yup, he is subtle trolling by a form of indirect attacks, along with contradictions. Can't get worse than that. lol
http://t3.gstatic.com/images?q=tbn:A...3X_KymbfdY&t=1
Ok, despite all the flaming going on, I agree with the OP. Level Syncing was the key factor of destroying FFXI and all it stood for. It took time, dedication, and the slower lvling itself allowed players to truly learn their jobs. Now what happend when lvl syncing happend? ppl lvled faster, breezed through areas in no time, and when it got to them doing instances in TOUGH fights, they didnt know which end of their weapon to hold to be usefull for the party. What happend next? Square then lowered the difficulty due make up for these new players who had no idea what they were doing anymore....
Cant find a party? simple. Deal with it. Theres alot going on, there will be even more stuff to do at a later date. Or switch jobs and start lvling a new one or switch to a job of a party that is available. Pretty simple no?
They are also merging servers, so the problem of not finding a party will be minimal. Still whining? honestly, grow up is all I can say. (thumbs up)
I dont want those heavy grind time of FFXI in FFXIV. I quit FFXI because i also have a real life with girlfriend, hobbies job etc. FFXIV is a completely different game and thats fine. I dont think leveling should be the major content of an MMO, and the lvling speed is just fine in FFXIV. I also dont see a reason why one should stop lvl-sync for FFXIV. For now i dont see a reason to implement it tho, but neither do i see one to not implement it. As i said, its a feature and no one forces you to use it.
Please consider: The maximum Level of FFXIV is 50. How long did it take to get 50 in FFXI? Not very long as i can remember. Wait until they raise the cap in a few years... then we may talk again.
Why are so many people equating level sync with easy...its not about making leveling easier...its about lower level people having people to party with in a world where most people are maxed. In fact, I'd still be ok with level sync if the person being synced got reduced EXP.
How can you say that? If I want to play with my friends who are just starting the game and I have all classes capped or close to the cap and I want to play with a friend without PL them because perhaps they want to enjoy this new game you saying that doesn't warrant it? I shouldn't be able to play with them because they have no class close enough for me to play with someone? The point of level sync is the ability to sync up with your friends and be able to tackle leveling or low level content of your choosing. It will not hurt this game in any possible way and will only bolster group play. That alone gives it all the warrant it needs to be implemented.
20-75 Qufim Island? LOL. Not quite true until way later after level sync was released and it only became that way because travel in FFXI was ridiculous at time to get to any other leveling spot. I remember for a good year after level sync came out all the old areas exploded with activity at least on popular servers though areas like Bibiki bay lost their touch but then again that place lost its touch after Rangers got nerfed anyways.
I do understand your point though, but I am pretty sure FFXIV will not suffer that same fate especially we brand new zones and mob distribution. Also XIV doesn't suffer the from the lack of good mobs to kill to get exp like XI did, in XI you killed the same type of mobs from 1-75 majority of the time because that was just the best think to kill as a group while other types of mobs were too hard or just wasn't worth it. Though there are still some mobs that are easier to kill than others on this game you still find yourself fighting a ton of different mobs to level up. With that said you won't be limited by convenience of camps or convenience of mobs and that nearly fixes that problem right there.