the devs will watch this thread as closely as they have the 100 that came before it.
Printable View
People say Power Leveling is an issue, You can easily do Leve's to lvl, It is fast and easy, for you and your friend. Level sync will only make it easier to power level. I believe the biggest issue that everyone chooses to ignore is that Level syncing is a method to encourage and aid in power leveling. with the current level restrictions having 7 other people grouped with you at your level will give you the best yield. I can already see Linkshells power leveling alts because they all just sync. Try finding a real solution that dosnt try to use the "because others are power leveling." This mechanic is completely designed to facilitate Power Leveling. I say, Level LIKE your predecessors, since apparently they had it easy when it took triple to make it through twenty till they reduced the XP needed in a patch.
I think this topic has been exhausted. Only time will tell which side SE stands on. For now, they are clearly for PLing.
Power leveling will always be a part of any game, people can whine and complain all they want but the simple facts wont change. If people don't want to party, they wont. If power leveling destroyed MMOs because it circumvents group grinding, they may as well remove the ability to solo altogether. The argument against powerleveling is purely selfish and made up out of thin air by people who will only accept old fashioned methods of leveling. If this weren't the case, it would have been removed by now.
Plain and simple. Get over yourselves.
^ Hmm how do you power-level in WoW, Tera and Aion ?
You seem to be missing the point as are some others in this thread, when you are being power-levelled in FFXIV you aren't actually playing the game, someone else is playing it for you.
At least in FFXI you were required to still play the game whilst you were being power-levelled.
Its' not about old fashioned methods either its about enjoying the game and learning your class whilst you level, we may as well just ask for an auto lvl 50 button at this point because some people just want everything handed to them.
I really want level sync!! Must be added!!!
These are two seperate problems. SE needs to do something about the power leveling, I agree. However one thing people seem to forget is that server merges are happening soon. Once everyone's server population is doubled and you still can't find a party, then you can complain about "low level" exp parties. I have a hard time believing that PL will be more popular than exp parties for much longer.
PL isn't a problem and it is intended and it works beautifully. You problem is lack of players in the game so obviously all people do is PL each other. Though majority of the times than not on Wutai I see EXP parties shouting and using the awesome search feature majority of the parties are normal no PL parties. Low levels is kind of meant to solo or small party play. No one is making you PL. I personally think it is UNACCEPTABLE that you are complaining about it and cannot play the game the way you want to when the option is right there in your face. If you wife wants to play the game then don't join a PL party, DUH.
I can't play the way I want to play, which is why I started this thread, I want to play with 8 other people, not solo.. not duo... not a PL party, a real XP party of 8 people.
Show me where the option is to get a fast XP party at level 10-40 because I sure as hell can't find one., regardless of if I shout or use the search feature.
I would like the answer too!
With being almost full 40 on dow, when my lv 20-30 friends ask if i wanna level, im forced to not help or play with them because im just too high =)
Be worse for those at full 50 can never exp with low lv friends.
And you know what this promotes? Power Levelling
LOLSOSLSOLSOSL so ironic XD
A few of my thoughts:
I despised Level Sync in FFXI. The system was poorly thought out, and resulted in a problem of people level syncing parties to the lowest level, regardless of the level difference of players. You could have people 5 levels apart and everyone would want to sync. The other issue I had with it, was the bonuses from gear being reduced way too much. Why should you need a set of lvl 20 gear, lvl 30 gear, etc when you're level 50 but just happened to get a qufim party because they couldn't fill up without you. Yes, the system worked in it's intention: allowing people to party regardless of level, resulting in everyone being able to level easier.
That being said, it would not be too difficult to resolve the above issues in a manner that does not break gameplay. Level sync could work in FFXIV in a couple of ways that would truly revitalize low level parties.
The optimal level for gear would work, I suppose, so that players would not be overpowered at lower levels. Materia could just give boosts similar to what it would give at the lower level - ex. you have EVA+20 materia x2 on your feet, when the gear is synced down to 21~40 it becomes eva+10x2. Don't remove all of the boosts gear gives, scale them properly.
One thing that could be done that would truly revitalize low level parties, and even if gear did not work well when synced down so higher level players would feel the need to get level appropriate gear. The singular thing that could make level sync work in this game:
Boost spiritbond rate based on how much lower you're syncing than your actual level, but only with a full party.
Higher level players need a reason to join up with lower levels. This mechanic would need to have a maximum to it, so that there's no abuse with lower level characters. If spiritbonding is faster by joining a lower level party (and in this case, the lowest level party you can find) people will actually do it. This rewards players looking to help their friends or randoms out, and gives the low level parties a larger player pool to search from.
I see many many parties going on in besaid but people see them and instead of taking them repeatedly ask over my linkshells for a pl instead. I will admit to contributing a small amount of time on my alt to pling but I do not recommend it. Because in the end what I see is a whole lot of people who are lv 50 all dow/m and complaining of boredom. Had they played during the time I think they would still have things to do. Truly it -is- boring and leaves you with little to do.
I would like very much to see a level sync added so I may go party with my friends. I keep getting friends to come play from 11 but I am 50 all dow/m from not taking any breaks the last two years and it means I cannot pt with these friends. Instead I can only invite them to the game and have them stand around while I Pl them. This bores them and they don't tend to stick around because of it :( Level sync was a wonderful idea in xi and would be a great idea here as long as people don't go to the habit of using only specific camps (EX: Colibri in ronfarue_S)
On a side note a bit off topic for people all fighting for the diremite camp in nophicas, there is three identical camps of birds just by cedarwood of three sets of levels that you can camp as well. These camps are almost always empty(at least in besaid) as no one seems to know of them. the highest level of them allows you to go between birds and yarzons and has by far become my favorite camp of those levels compared to fighting both pts and pl pts in nophicas.
I'll use the same argument the pro-PL group like using: "don't like Level Sync? Don't use it."
Between the two evils, Lv.Sync is quite obviously the lesser of two evils as it has proven to save an entire game from its grave, Lv.Sync is actually useful and allows veterans to play with newbies in ways that PLing doesn't.
Once again, Level Syncing is just another way to Power Level. there is no lesser of two evils, it is the SAME THING AS POWER LEVELING. a linkshell with a bunch of people could easily power level a character by just grouping with them. Level Syncing is a means to Power Level, there is no way around it the entire system is geared toward helping your low level get up levels. Your asking for SE to give more Power Leveling. just play the game like everyone else. level Syncing is the least needed feature for this game
Incentives?
I was "incentivised" to level my Gladiator by the fact I could blow through levels with PLing. You can call it what ever you want to, its the same thing. If everyone loved leveling, they wouldn't need to "incentivise" players with methods of circumventing the process. Some people want to skip to the end and do end game content with their friends, if you or anyone else doesn't, that is your business, no one else's. The fact is that there currently isn't enough content along the way to max level to keep everyone entertained. Yay, grinding level after level at the captor camp for the 7th time! Can you feel the excitement?
On the topic of WoW's instant 80, how would something like that even affect your leveling process when the fact is that they needed the "incentive" of an instant 80 to even come back? Even in a game like WoW with more ways to gain exp (in a fully remade questing environment) than any other MMO, there are people that are tired of leveling.
I support the ideas of both PL and Level Sync.
The Level Sync system implemented in XI was great for people who didn't have 75 jobs (such as a 55 drk) and were willing to level at lower camps for exp. Like jungle, qufim, etc. It really made it nice to know while "I can't get a party @55 but I can go level w/ my LS friend in jungle cool!" Now it wasn't perfect, it was a little late, and overall just not very popular it DID have a significant impact on the way people leveled jobs. I remember dunes parties getting just as much exp if not more than merit parties. It's crazy, but it happened.
I really enjoyed the system, and hope they implement it in FFXIV as well before it's "too late" to make it the norm.
Now with PL many people i'm sure can remember dunes PL, qufim PL, jungle PL, and all you had was an extra person who was high level curing outside the party. This lowered the overall needed skill of the newer players but relieved the hassle from people leveling sub jobs & other jobs to 75. Now with FFXIV we have a completely different way to PL people. We actually have two new methods....
1) 1~7 people getting PLd are in a party, invite the high level player. The high level aggro's mobs and then drops or gets kicked from the party and he/she kills the mobs. This is great exp for the 1~7 people and makes leveling really fast. As most people have said though, it also means nobody is doing any "work" besides the PL in order to level. I acknowledge this method but I don't fully agree with every job being leveled this way. (It's hard on the PL, and very bad for players leveling their main job)
2) 1 ~ 3 people are in a party with an outside PL. They fight monsters their level or higher and PL nukes the monsters to death. This requires coordination by all active members, allows for player deaths, and teaches them how to target/attack/move in battle. Now it's not a substitute for leveling on your own in a party, but it's a huge difference between the first method. When I PL people, I tend to do this method especially when they are doing THM or CNJ. I usually have them cast fire & cast with them an instant later as my THM. This let's them learn how to time nuke, because if they jump the gun they die and if they wait too long the mobs move away from each other or I kill them. I've had a lot of success with this method, and for the purists out there who believe in no PLs then that's fine but I would submit this question to you.
Q) If you had a close friend who just started the game, and you had no job within 30 levels of them how would you handle their first experiences with the game? Would you let them get discouraged by having to solo everything without a PT? Would you make a new character? What would you do to ensure this person didn't quit out of shear boredom/frustration with the current leveling system.
I feel like we should all understand WHY we play these games. It's to have fun, and NOT to be forced to endure such hardships as FFXI. I played that game for 6 years, did I love it? Yes, but it was grueling, tough, and downright unfair sometimes. I wouldn't expect or ask a person new to MMOs to play FFXI with me, it's just too hard. But I would expect them to try FFXIV and they would most likely enjoy it.
I think someone hit the nail on the head when they said that there is not enough lower level content to keep one occupied or interested at those levels. When you have other MMO's out there that give you that lower level content to where you don't even realize that you are leveling your character it's hard to go back to a FFXI style grind. Another thing is that when you get PL'd in this game it alleviates the need to update your gear all the time which can be a real pain imo.
Not exactly, as I was being sarcastic.
I don't agree with any game mechanic (outside the scope of intended method of progression) which forces the vast majority of its population, who seek to experience the game in a group effort (Hello MMO!), to have their gameplay restricted to essentially not playing the game due to the probability that 50% of the community agree with PL, and another 25% don't care, which leaves a minority bound to the 'playing' preferences of the lazy majority.
If I have to say it again, I'll just draw a picture.
So why don't SE just abolish levels and every one starts on an even playing field, end game from the start? /sarcasm
Oh we agree, you're just not on the same page as me.
I personally did not like it then any more than I will like it in the future, however it'll at least give us veterans the ability to grind with newbies through grouping mechanics in ways not otherwise possible - which is what any MMORPG should adapt.
My god, thumbs up- WAY up. I'm going through absolute hell to even level a DoM/DoW to 25. And considering that my LS doesn't exactly have many lower levels or are actually willing to help the lower levels I've been having to solo most if not all the time. MMOs are not meant to be solo'd!
Level syncing or anything would be appreciated. The only way I'll ever feel wanted or useful in this game's current state is by powerleveling my levels. In fact, it's quite difficult to even find a powerleveling party for low-low level players as is! It just does not seem viable to have to spend 1-2 months grinding a class to 50 while a good PL pt can do get me there in a week- so I've been told.
o: does this mean i can level synch my crafting jobs too?!?!
Guild wars 2 has level sync right out of the box.
Level Sync please, the only thing more boring than Soloing is being PL'd.
Lol now why on earth would they do that when they have already reached a completely optional middle ground and yet there are still people like yourself that bitch and moan. If they started us all off at max level they would probably start getting death threats from you drama queens.
/sadlynotsarcasm
Though I appreciate your feelings and input I must say that power leveling and level syncing are most defiantly not the same. As I stated before people like me who do not take breaks are pretty much 50 all DoW/M already. We want to jump in and play with new friends, help the newer linkshell friends out or friends who are coming to try XIV out. The problem is all we can do is recreate a new character or powerlevel. I and many people I know would love to have something to do. At this point we lev just for the sake of leving. Level sync allows us to grow closer to new players, to play with them on a fuller scale and enjoy our time a bit more. Many of us who have played fully with no breaks do get bored. We would like to meet new people, to help them, and enjoy our time. for us, there is no more EXP to be gained. This allows those who leveled with enjoyment the ability to share this experience again, with new friends.