I loved XI if not for abyssea I would still be there. -I- have no issue with XI implements at all. Well.. no more three day windows ok se. I dont want to feel the only way to win at endgame is your shells bot vs someone elses.
Printable View
I loved XI if not for abyssea I would still be there. -I- have no issue with XI implements at all. Well.. no more three day windows ok se. I dont want to feel the only way to win at endgame is your shells bot vs someone elses.
Are you guys reading?
I'm not for the 1 drop for 2 hours of camping either. Im saying if they do bring the concept of HNM over. I want them to drop multiple pieces. Sky/Sea/Dynamis are would be great additions but they should be implemented in a way where there not copy cats.
A level cap raise is imminent so if you don't it you can stay at 50 and do your 50 content. If they release more Advanced jobs (Musketeer/Summoner/Thief/Ninja/ or other types of classes listed in the poll along with a level cap raise to 60.. with a type of End game like Sky or Sea or Dynamis like things. Players will be busy for a long time to come.
I don't think we will start seeing any of that until a medium comes with the level cap. I wouldn't be surpised to see XIV follow the same incriment path to 75 then balance everythign around that for another number of years.
The Successful ASPECTS not everything could be CONSIDERED to be looked at/fixed/imported into XIV. I would like SE to communicate with people about aspects they will include.
"If Dev's Consider bringing open world Above level Notorious Monster's, what would the community's stipulations be regarding their presence and drops.
Questions like that the masses can respond too.
Ok but, wouldn't that include taking things they did fairly well from their other games (not just XI) and improving on them? What your saying (and what I seem to hear others saying) is they should create ALL completely new content that doesn't resemble ANYTHING we have ever seen before in ANY FF game, including XI. Thats funny considering we play a game in which we have the Xi races using Materia while flying on Airships and riding our Chocobos around while sipping Ether potions and spending tons of Gil. No cloning there whatsoever.
I think what Blazed is suggesting is what they are already doing: Using new systems blended with old ideas. Hunting nms, going into dungeons, instanced content, crafting and gathering, all of these things have been done before in dozens of games, yet that portion of it isn't considered cloning because most expect that sort of content when they go to buy an MMO. Do I want them to create dynamis again in XIV and just change the name? Not at all. But would I like some sort of content later that lets me group with my Linkshell in a large party for a raid that helps all of us work towards a greater goal? Well then hell yes! Some people may have only ever played Xi as their only MMO. So what else would you like them to compare it too? There also isn't exactly a ton of SUPER innovative MMO's out on the market, otherwise WOW and SWTOR wouldn't be as popular as they are. I understand that many of you are saying SE should be the leader in innovating new things in MMO's, but as they themselves have proven, thats a dangerous game, and if it was really that easy, more companies would be doing it by now.
While I don't agree with ever single one, I like your suggestions Blazed, good OP.
Much, Appreciated... i know everyone won't like everything i suggested but ill leave it up to the dev's to weed out things they may think the game doesnt need. I'm just putting the idea there to be talked about and decided on.
Ive Updated
BCNM and KSNM idea's.
- BSNM
Perhaps take the Beastcoins of the Beastmen already in the game and apply them for usage here.
Ixali Willowknot's - 30 Beastmen Coins
Your are hired as mercenaries to defend an encampment against poaching Ixali Beastmen.
- Gaurenteed reward is Anima restoration of 10 each round and with a chance for gear to drop until round 5.
- There is no level cap
Defense BCNM
10 rounds of Ixali with different job formations each.
- Unsleepable (Players are in love with sleepga)
- Some have increased move speed (Some can be kited, some cannot)
- Some Draw target in
- Some move slow but hit extremely hard
- Timer limit of 20 minutes for Each round.
- Increased difficulty after 5th round.
- only the well-coordinated advance to the high rounds.
- Every round after 5 Guarantee's 1 drop from a loot table of 10 pieces.
- After round 5, rare gear gets incorporated into loot table
- 10th round HNM has a chance drop a very rare weapon.
* Throw in a bunch of variables that make the players - Respond/React/Move/Strategize.
Don't make it simple where mobs just get slept/kited and we just kill 1 by one. This is a Survival BCNM for 10 rounds.
2 Bosses one on 5th round and a HNM possibly taken under their control for the 10th round.
- KSNM
Perhaps take the Beastcoins of the Beastmen already in the game and apply them for usage here.
Offensive KSNM 30
Zahar'ak Base Operation Neutralize
Player's are hired by an anonymous individual who want you to obliterate enemy beastmen.
5 Levels (This happens at nighttime and its dark.
1. 1st level Zahar'ak are unaware that infiltration has occurred and the lightest guards have come to try to defend.
2. 2nd level Zahar'ak Chief has be informed players have infiltrated base and mobilizes sentry's with classes similiar to group formation.
3. 3rd Level Trap! a Zahak'ak Shaman has cursed the 2nd level Teleporter and his split the Group of 8 into 4, They must now withstand 2 rounds of Zahak'ak captain's in a team consisting of 3.
After their defeat a nearby teleporter teleports team to level 4 and rejoins them.
4. 4th Level Zahara's Chief realized his trap has failed and prepare for battle.. he send his most talented captain's to defend the camp. 2 Enraged Zahar'ak warriors (unsleepable)
5. The Zahar'ak Chief realizes his clan has been slain and prepares for battle with the group.
First off, like every other ignorant sob out there, you seem to assume that mindless grinding was the only "unique" thing about FFXI. Hate to break it to you, but that just isn't the case. That game had more innovative ideas introduced in some of the expansion packs than any 10 modern day MMOs, put together, have fabricated in their entire lifetime. I would go into detail, but I'd prefer not to subject the ppl viewing this thread to another massive wall of text (especially not a wall full of unfounded, biased information supported by an irrational, self-satisfying pr%#k -no pun intended).
Quote:
If you want some things to do, pace yourself and leave some classes open.
lol PACE YOURSELF???? Are you kidding me? Clearly, once again, you are coming from a very narrow-minded perspective on this subject. As much as everyone hates to admit it, this game came into fruition b/c of SE "success" with FFXI. Naturally, there were changes that needed to be made, but SE wanted to tap into the MMO market, while** maintaining their loyalty to FFXI fans.
They're not solely looking for players, like you, who play games casually (on and off) then just take off on a whim, when the next "big thing" comes out. They're looking for a committed fan base, and you don't get committment from ppl if your game doesn't have substantial enough content to even last a damn year.
Edit: What very little XI did wrong, XIV has already addressed in many ways.Quote:
What very little XI did right, XIV has already addressed in many ways.
Hence, why they should go ahead and "port more of XI over" to XIV.
Here's something I'd like to see within a few years time;
It's just an idea.
Maybe they should make it so that people can own
and build their own Airships, then we could have
large PVP wars against other linkshell ships.
You would be able to board their ship and take them
on directly if you get close enough, the option would appear.
There would plenty of quest that require a large
airship and linkshell for completion, imagine
fighting Bahamut with your linkshells airship.
Crafters would to build airships, first you would
need a blueprint and then you would need lots of
high level parts that drop off of certain leves/NMs,
crafters would also be able to repair the ship while
still in mid-fight.
I think people should be allowed to own a single
pilot ship or a small ship with a 1-3 passangers.
It would be nice if the sky was a new place to
explore, with places you wouldn't normally be able to reach.
It would cool to see a merchant ship that's owned
by a player with his or her retainer on the deck, so
that people can stock up on resources without
having to go back to town.
Being able to teleport to your linkshells airship
would be a plus too, that way people would have no
excuse for being late. :P
Maybe I'm just being a little bit too enthusiastic
about that, lol
On a more down-to-earth approach(no pun intended.)
I'd like to see something like Gold Saucer from 7!
(Please don't flame me, I burn easily. D: )
I couldn't agree more.
XI > XIV (figuratively, and literally)
I would love to see HNMs, Namis, things of that sort come back.
- Added a new type of Concept that does not have a long time pop.
Tiered HNM
Pop's in a random location every hour?
- Wandering Odin is a great example of this. (Gets stronger with each kill)
- HNM in open world, are now tiered..
- Every kill makes the next spawn stronger..
- Take the Aspect below and mix move-sets each spawn.
- Tier's would be from 1 to 10 then reset to 1 after 10th kill.
- Drops become better with each kill.
- Noticeable Strength increase in each tier HNM
1. Increased HP & attack power.
- Resistant to last method of killing. I.E resistant to magic if high % of damage dealt was magic last kill.
(That a great way for linkshell's to plan on the way they want to kill the HNM
Holy s$#!, dude....How many of these posts do "we" have to respond to until you ignorant bas#!rds understand this one SIMPLE FACT:
NO ONE, I repeat, ***************NO ONE************* wants XIV to be a CLONE of FFXI, not even the DIE HARD fans...OK?
For the record, we all want EXACTLY what you say "would be just fine." Hell, to be quite honest, even the die hard fans couldn't f@#%ing stand FFXI half the time. I consider myself a pretty intense fan of XI, if not one of the "most intense" fans in existence lol -And I assure you, as is the case w/ other XI fans, I would probably not play XIV if it turned out to be an exact replica of XI:
~A very unbalanced, inattentive take on the sub job system (exploited to a point that it managed to completely phase out some of the jobs)
~Drop rates, so low, that even the masochists found it to be intolerable
~Poorly designed ab/battle mechanics, which rendered many jobs completely useless against certain foes (resulting in further contributions to the phase out of many jobs)
~Poorly designed take on party line-up options (at this point, leaving only a select handful of jobs left to choose from, if an individual had any hopes of exping)
~NMs with pop **windows** ranging all the way up to 12 hours or so [Argus] (meaning, even if you HAD the ToD on the mob, you may still end up waiting 12 hours for it to pop...which I did on more than one occasion)
~ETC.
Just b/c you don't want FFXI "tainting" XIV doesn't mean you attack the mere mention of it so fiercely. Please, for the sake of this game's success, try to be more positive about "porting stuff over from XI." "That would be lame...," "ew...carbon copy," and "omg...plz no," is not helping. Instead, try to stick with "that is fine, but this would be better." There's no need to hate on it.
That is Exactly what im saying... Taking the Concept but make it have a sense of uniqueness/cleverness and most of all appropriate difficulty so everyone and their mother can't do it.
I want some type of plan to tackle these events not. Gather up a pug and just win
Amen Blaze....
Is that enough for you XI haters? The damn OP stepped in and said it too. We all want the same things. For the last time:
WE ALL GET IT... SE knows what ppl didn't like about XI. The fans have been bi!$hing about it since the release in 2001ish....and no matter how much everyone BEGS for more and more XI-like content, SE will never "fail the XIV fans," and "produce an XI clone w/ shiny graphics as someone else put it."
You ppl may **think** that all this talk of XI, and support that it gets, will lead to a clone, but I assure you that IS NOT the case. I think SE has made it VERY clear that they do not want to clone XI.
HOWEVER, if ppl continue to react so harshly to posts about XI, then SE won't even consider porting stuff over from XI (not even the good stuff). Yall's spiteful take on the subject reminds me of the Dark Ages and book burnings.
Long story short, haters, you're "preaching to the choir." Even the most hardcore XI fans ********DO NOT********* want a repeat of these NUMEROUS flaws (Salvage drop rates, HQ synthing percentage rates, Dynamis run *restrictions*, the aforementioned issues in my prior post, and so on) -just to name a few
So, find a way to communicate your feelings w/o putting down the idea of "porting stuff from XI" over to XIV. From where we "XI fans" are sitting, it seems as if you all have no desire, whatsoever, to see ANYTHING substantial from XI being introduced in XIV. And, with that kind of mentality, this game is doomed to fail, yes FAIL....MISERABLY.
XI has an incredibly stable foundation. Just acknowledge it, and move the hell on. If you can't say something nice [about XI], don't say a f@#$!ing word at all lol :D
- Added another suggestion for dynamis like area
-Dynamis
This fits into the world of FFXIV original image and would work well here.
- Lockout period is Every 3 days
- Maximum time is 4 hours
Dynamis-Like idea
Maximum - 24 people (3 Allainces)
Located in each city near aetheryte.
Ishgard
ul'dah
limsa lominsa
Gridania
----------------------------------------------
1. 10 Chest located all over each city.
- Time limit on each Enemy group determines how many pieces drop
- Each chest is guarded by a 1 HNM and 2 NM that are considerably difficult.
- Each chest also contains a Key for advancing to next chest.
15 minutes
Anima Restoration
4 Pieces of gear
HP/MP restored to Full
Defense buff for duration of instance
Key drop.
20 minutes
2 Pieces of gear.
HP/MP items
Key Drop
30 minutes ~~~
1 Piece of gear
Key Drop
After 5th chest obtain... Mobs start coming in from behind when NM are engaged and casting randomly selected status effects. Unsleepable with Mid-sized HP
- They come in groups of 5. Every 5 minutes after last group is killed.
10th Chest mobs stop coming... and there is 2 HNM guarding the chest. That is locked behind Key and door. Both HNM must be engaged at same time or they rage and wipe group.
V style setup ---> http://i925.photobucket.com/albums/a...isLikearea.jpg
I wish i would work for S/E there so many content idea's in my head.
If i wanted to work as that kind of developer what job title is that anyone know?
I always thought they had a bunch of HNM/Dynamis type stuff in the works, they are just saving it for 2.0.
Because releasing content patch by patch means players are always able to finish everything...
But if they are holding off and dumping worlds of content on us at 2.0... then you can dump a years worth of content all at 1 time
The fact that, that could even be the rationale, behind their decisions to wait for adding it, makes me really worried. I know I've said it time and time again, and I'm sorry to keep repeating myself....but, XI had SO much content -from coffer key/chest hunting for maps, to sub job quests, to tons of great NMs that dropped items good enough to last to 70 almost, to HARDCORE leveling that made exping feel like a real challenge rather than just something to get out of the way, to avatar fights, and so much more.
I started FFXI about 4 months after it was released to the U.S. and that game kept me busy for RIDICULOUSLY long amounts of time, for years. And not just busy, but entertained. If XIV can make some kind of XI/XIV hybrid, and leave out all the awful crap, this game is going to be a blast for ALL players, not just the casual ones (which is *all it seems to be targetting right now).
You realize the US release was the first EXPANSION?
So yea... try not to compare a vanilla MMO with a first expansion MMO
besides... we all agree this game needs tons and tons of content...
And to be really REALLY honest... as long as there is a seemingly infinite amount of content and some SWEET rewards... I am happy to just see whatever type the dev team can roll out
"You do REALIZE that the game had only been out for a damn year when that expansion came out, right?"
"So, ya.... try not to rationalize 'the irrational,' please."
How can you justify the lack of content in a game that has been out a lot longer than XI had at that time? XIV doesn't even take 1/10 the amount of effort to "beat" as XI did when that first "expansion" came out.
"And to be REALLY honest.... Rise of Zilart was just a 'name' put to the kind of 'patches' we've seen in XIV."
It was just a glorified series of really GREAT patches, rolled into one huge pack (it just didn't have to waste all it's effort on adjusting the basics).