These threads keep getting better and better.
These threads keep getting better and better.
Why 3 million is not adequate incentive (yes, I get we get the full cost of our house back):
#1.) No guarantee we'll regain our housing unless it's a small house and even the best plots for those are going to be harder to find free on a server. For myself, I have plot 6/36 in Mist, and I waited 2 years for it! I'm not moving my main character and giving up that prime real estate. I don't give a flying flip about Ishgardian housing or even Shirogane, I just want my Medium Plot 6/36 in Mist and I want to always stay here.
#2.) Amount of Items from my house and the ridiculous amount of time I'd have to spend reducing my materials/items to be able to obtain enough of my items that I'd be okay with transferring.
On a Medium House:
> Outdoors 30 items + 30 storage spots, mine are currently 60/60 full and I have a few extras in my retainers already.
> Indoors 300 items + 300 storage spots, mine are not full, but I'm looking at around 525/600 slots.
So in total, to move and take most of it, because most of it is harder to obtain items, holiday items, etc... I would have to clear off at least three retainers! And that's assuming I could obtain a new medium house, to be able to not have three retainers constantly stuffed up with housing items. I already have 8 retainers, and they're full, my inventory is almost full too. The life of a crafter/gatherer... :/
Boy this thread alone just made me that much happier that we're losing Balmung from our data center ;)
Also this really is needed for the health of the game overall. The game is too bogged down with too many people trying to access content causing lagging and crashing. We all remember two years ago the issues with Stormblood and the Rauban/Pippen instances, and people literally standing in lines waiting for their turn to try to talk to Rauban to get through that content, being stuck in the Fringes for days. Even then my own friend group was split up from progression as three of us got through the instances day two while the fourth of us was still stuck there three or four days later. Taking a third of the population from both data centers and creating a new one is good to help prevent this from happening again.
Also for the vast majority of players this will have little to no impact. Speaking for myself, I have two people I play with who aren't on my own server, both of them players who were formerly on the same one and transferred off for different reasons. Obviously this will have some impact on a small number of players, and I do feel for people who might not be able to play with all their friends anymore, but I think Square is also being as generous as they can be when it comes to free server transfers and reimbursing you for housing. Yes I know some people might have paid more initially out of pocket for the house than they're getting back, but you also have to consider into that the value you got from it by actually using it for the time you had it, and realize that you're still getting a reasonable offer.
As for why this has me conflicted:
I am a raider and have been since T6-9 was relevant. I raided prior to the cross server party finder scene, and prior to it, while raiding wasn't impossible, it was a nightmare to find people with the same competency levels who also played the classes needed and were on the same page with raiding goals. Took me months to get into groups (still does to find a good group), this won't be AS bad, but it will still be worse for me, because I'm on a server that will become a part of Crystal, the new unoffical RP server, and the data shows clear that raiding clears will not be happening on that data center as much as it will on Aether, Reddit's done the number crunches, Crystal as a data center is nearly 50% less effective at clearing end game raids across the board than the new Aether is.
On top of this, because I'm a raider, my friends are leaving my server to be able to stay with their raid groups. My own FC leader is leaving and taking over half the FC with him! Not all my friends are going though... but a good half of them are or I'm losing access to my cross world friends.
And on top of this, half my raid group is on the new Aether and half are on Crystal... so it's move or find a new raid group.
I'd take Rauban Savage in a heartbeat over this to be frank. The effort it would take me to move would be extreme. I have to choose 50% of my friends + my Medium house or my raid group + 50% of my friends. That's a crap decision, either way it effects me horribly.
As for solutions, I'm not an IT person, but if another big MMORPG can put all of North America on the same Data Center, then this tells me it's more a money issue than anything.
So what if I can still talk to my friends on Discord? I can't PLAY with them. That's the problem. I agree with people, saying the impact of this would be much less had they done this before the cross world party finder, because if you don't know what you're missing, then it's not as big a deal.
I went to FanFest this year, it was my first convention and the hype was real, but it's like giving a child candy with the cross world teleporting, then telling them they can't eat it by taking us away from our friends and connections we've made over the last few years. It left this very bittersweet taste in my mouth and my friends and I at fanfest left downright depressed. :/
A few other solutions:
> Cross Data Center Party Finder.
> Add new wards or new servers for transferring people to obtain housing only for that two week period.
Because blizzard isn't really all on the same datacenter, in a way. They shard everything because they have a zillion physical servers. Basically it's the same as the zone instances on expansion releases, except all the time.
It works for some things, but has its own issues. They do not have everyone logged into the same server at the same time like people think.
It's not intended to be an incentive to get people to move. It's intended as partial compensation for items potentially lost by those who might feel a need to move.
They don't want people moving. The new data center arrangement is set up with current server populations in mind so overall populations will be balanced.
If you're trying to get a bribe to move, you might as well give up.
Just to clarify this for those not familiar with WoW, in addition to data centers WoW realms are divided up into Battlegroups, clusters of 10-15 servers. They're actually about the same size as the FFXIV data centers.
Players used to only see players from other servers in their Battlegroups in cross server content until Blizzard made the content cross data center instead.
Not really following the big argument but to add my own two cents, I did wonder why they decided to do this at the same time as implementing World Visit as opposed to sampling the effects of it first. If a world is congested then I assume visits will not be permitted for the sake of the actual residents, so I like to think Balmung would not suffer further for it, though I wonder how many people would visit other worlds and spend more time there, particularly during patch time for the sake of less congestion and competition out in the world. Perhaps it would not have a significant impact, but I still would have thought it was worth at least a short sampling period before jumping to such an extreme measure.
Because they solve 2 different issues. One solves people not being able to do open world type content with friends on different servers, the other solves networking issues with the number of hosts connecting to the servers login, lobby, and instance servers. Instead of a set of 2 lobby, instance, and login servers for NA, there will be 3 sets.
Doing world visits before splitting the data centers would have the potential to make the ripping apart even worse. If I visited another server on my data center, say Zalera, and made some friends while on that server, then the issue would be more wide spread when those new friends are moved to a new data center. Better to do them both at once, or split the worlds before implementing world visiting. Personally, I'm glad they're doing both at once rather than delaying world visits.
If people weren't cranky old folks about dispersing balmung's population more evenly this would've never been an issue. So you can thank all of them for this lovely mess!
This is kind of how I see it. I have many friends across both data centers. I already have to hop back and forth to play with them. Four of my characters are getting moved to Crystal. Adding a third data center into my RP rotation is going to be kind of a drag.
But SE announced this now so that everyone could have time to prepare and figure out who has to give up what. Yes, it sucks for many people who have to make hard decisions about raid groups, housing, etc. But doing this move now allows them to handle peak population load better when 5.0 drops. "Just buy better servers" doesn't work when they're already using state of the art hardware, likely a real time database that lives in RAM, and yet we still manage to crash everything.
It's growing pains.
Ah, I meant more along the lines of... well, since you can essentially "live" in another world - with exception to a few limitations - I was curious how many people from a congested server would essentially spend most of their time on one with friends as a sort of compromise between transferring outright to play with them without having to lose their house or existing friends. While unlikely, it made me wonder if more quiet servers would see a boost in activity as a result of long term or frequent visitors. That is of course presuming the issue was world balance and not the overall count of players across the data center.
Again, highly unlikely but I thought anything would be worth checking out before committing to such a big and controversial decision.
Ah, I guess you are right when you put it that way. I hadn't even considered it.
I'm definitely in this same boat. I have a plot that I love and I've spent countless hours furnishing it. Pretty much no amount of compensation would be worth it for me to move.
But look at it from this perspective: Say you've got a small plot that you've barely furnished and you're considering switching servers. You don't have much attachment to this plot, but that's still several million gil down the drain if you just abandon it when you switch severs... Oh, but it turns out you're going to get a full refund for the house, plus an additional 3 million gil. Now you've got nothing holding you back from switching servers.
This is the kind of person that the compensation is in place for, not you are me.
People saying theyd never get a house again if they moved servers:
Players are just as likely to be leaving your destination server as you are leaving yours, plots will become free.
You can store all of your furniture in retainers, retain all of your gil, get a full refund on your house, and an extra 3mil.
It'll be an upheaval and an inconvenience, but once its done you'll be no worse off.
This is a necessary step they have to take in order to futureproof the datacentres.
Please. As much as this is a disaster for people, it was the most logical approach of this mess. Whether it was cheaper or easier to do is something none of us can attribute for. They'd have needed new equipment either way. Not to mention this was an inevitability when places such as EU get more and more players. Functionally having 2 DCs let balance the loads much better when they have 1 DC comparatively. Not as simple as... Throw more money at it, increase the capacity etc, etc. This solution was an inevitability. Anything other than this was just delaying the inevitable. Add as many servers as you like. The DC itself is still going to get cluttered. Imagine sticking all 3 of JPs servers into a single DC. Wouldn't work.
You should be thankful they've given free world transfers if anything. There's places out there so greedy they wouldn't even offer that, but treat it as an opportunity to milk more of your money. A choice like this was done out of necessity, nothing else. Whether you like it or not....
My issue isn't being forced to RP. It is the fact that when you go to a starting city for what reason it may be, your chat is instantly filled with RP. It is a personal issue for me, as I am sure others are not bothered by it. Another issue with the new DC is my current play time is over night. PF is already slim and will be even worse with Crystal having Balmung, Mateus and a hand full of smaller servers, PF will be non existent for me.
For the so called "threat" why are you even attacking me in that manner when you got no clue on that reference? They are picking a fight, and I am asking Valkyrie_Lenneth to not to. It is a common theme of them to personally attack me in some way or trying to provoke me to post inappropriate responses for some reason.
Why are you telling me what a word means when you do not know what it means? That is not Hyperbole. The use here is an exaggerated statement not to be taken literately, basically I am not claiming their data center is not 1990s hardware, this should of been clear when I said oh should I have said from the 1970s would that been better? The meaning of my statement is simply this. The game feels like it is running on outdated hardware, whether the blame is just in the netcode, a combination of things, I do not exactly know the source or sources, but it shouldn't be outperformed by older games, even going back to original runescape who manages menus, housing, the market boards, so on, better. For example, why is moogle mail slow? it is still slow when in dead times, same with the GM menu. If I click on a GM message, exit that message, then go to reply to another, it will error till I close it out completely. Then to bring it up again, it takes a long time and sometimes it fails to load at all. These simple functions reflect the state on how well those data centers perform, and it is not very well.
I am not explaining the stawman thing to give you ammo to pick apart further away from the point. I am shocked as is I had to explain what the Hyperbole was to you, because you felt the need to add in insult to.
If you think what I said was a tangent, then you need to ask the original source for some clarification on that, hence why I said stawman to begin with. To further show your goal here is to simply attack me, not to debate the issue, I said 999 mins and 99 seconds, not hours, that queue being referenced totaled 25 hours. This meant it was tracked outside that queue wait timer since 999 mins is around 16 hours. The game display cap is 999 minutes and 99 seconds, there is no stawman there. The point was, if people can wait that long for PvP now, before this split, wth is going to happen AFTER?????????????? I can't help it when Valkyrie_Lenneth puts up the strawman they did, to get off that point and attack some fine detail that is not part of my argument, there I actually did explain strawman to you, even though I really did not want to, just ran that way. I disagree trying to dismiss that point with a safe space whine.
I will agree to the idea doing world visits before splitting the data centers would have the potential to make the ripping apart even worse, however this can be prevented by actually invest in the game more. Clear as day they don't, how many posts, comments, proofs do we need to hear of "SE takes FFXIV money to fund other projects" NO! for ONCE!! have FFXIV money fund FFXIV!!!!!
Adding New Servers is actually terrible for game life though (if its not done carefully or properly), especially when you have low-pop servers that exist in game already. It makes the game feel empty and playerless, and it causes people to quit. This is a proven thing that's happened with a ton of MMOs in the past - you don't want to just "add new servers" unless absolutely necessary.
Increasing the capacity of servers isn't as easy as just flipping a switch and making it a thing - server stability changes the more data is put onto them.
Not to mention that neither of these fixes the underlying problem: that the datacenters are crowded as a whole and stability issues have started to crop up because of this. The entire situation with Stormblood's launch and the instance server problems is to do with the datacenters becoming crowded - not just individual servers.
And you can't just make an entire datacenter with nothing but new servers because then there'd be literally zero established economy or playerbase on them. This was clearly a very difficult decision for Square Enix to make, and I'm sure its one they'd have preferred not to - but the fact of the matter is that NA and EU have stability issues because of how crowded their datacenters are.
How about I only reply to this statement and ignore the bold inserts? Because it does not flow well and I find it hard to follow, especially when you are just going to sit here making argumentative statements like "I didn't see any attacks or provocations on them. I did see you making a threat." You do not know the reference to that, that person knows exactly why they said that in that way, it is extremely argumentative and is not there in good faith, it is a simple request of suggesting not to do that anymore, there is no "threats" Commenting on this does nothing for this discussion anyway, you just want to attack my creditably for some reason, and not talk about the issues at hand here.
There is a difference of debating the subject itself, and making aggressive argumentative statements, and I am not going to respond to them no more. Also I do not even know you, you got like... 96 posts here, who are you to say I "always do something"? see why these statements of yours pose nothing for the discussion other then to be augmentative? Again this does nothing to discuss the real issue here.
Now that I am done dressing that, for the part of the post with a real point. Yes of course whatever they do will cost money, they are cutting corners with this change to spend as lest money as possible. To really address it would require putting more FFXIV's money into FFXIV, and we can't have that, SE wants FFXIV money to fund other projects.
Splitting off all these servers of a DC where the DC already has low population issues in select content at select times, and this change will only make that worse. There is less benefit and more loss with this change, like ohhh nice servers will not be unstable for the first 3 months of an expansion, then dead after that, low activity pfs, and who knows how this will snowball down to the duty finder queues. Keep in mind Balmung was completely opened in late SB, so why do that if they felt the need it would lead to this? makes no sense what so ever, so I am here posting my view why this situation was from servers not having better management.
Do you have any financial reports to state that they're cutting corners on the datacenter split, or are you just making up things in your advantage again?
Also, why are you complaining about Balmung having been open when several of your server mates complained that it being closed was killing off the server? Should SE have listened to you or them?
So you see, it's not just SE having the full responsibility. It's also the players who asked for it to open again, and the ones who transferred in, fully knowing it was still full.
But I see you're back to blaming SE for everything and absolving players of their part in this.
*Hypothetically looks at the price of hardware*
*Doesn't know who they're renting servers from, how much they charge hourly/daily/monthly/yearly, if there are different tiers of hardware to rent and if SE is choosing the cheapest tier over other better ones*
*Realizes someone musing about price of servers has no ground to stand on without info SE doesn't seem to ever post anyway*
Square has already likely already paid for infrastructure and manpower for this endeavor, and way before the announce, so the split is happening whether you all like it or not, there is no reverse now that they have it officially announced
Since this drama started because of someone trying to deflect my point to a different argument, I thought it might be worth while to show this in this thread:
So what do you think PvP will happen on the 3 NA DC's? We should be upgrading servers, (and fixing w/e else that gives them that sluggish feel) not cutting corners and making more DCs
S-E don't want to split people from their friends. If they could keep stuffing a growing population into the same number of datacenters with no performance degradation, they would. Complaints about DC split is like the complaints about Balmung world being closed to new characters. You wouldn't like the results if they left populations unmanaged until the game experience is badly impacted by lag and frequent server crashes. Players need to be understanding that worlds and datacenters can only have a finite capacity before performance is impacted. S-E are offering a period of free transfers so players can try to find the best fit with their friends. That's really the most they can feasibly do to help with the inevitable split.
Did they ever mention if trading would be allowed while not on your home world?
Because if you can still trade, then I'm truly convinced SE has no idea what they're doing because that's just begging to be abused for RMT and other purposes.