I'm for more account-wide stuff even if at maximum it's 1st edition/fanfest stream stuff (and mounts). I'd love it to be more but if the maximum has to be reached, let it be for essential stuff like that.
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I'm for more account-wide stuff even if at maximum it's 1st edition/fanfest stream stuff (and mounts). I'd love it to be more but if the maximum has to be reached, let it be for essential stuff like that.
I think their reasoning on making mounts account-wide was the high $24 price tag. But honestly, that's only $6 off from the Eastern gears. It's just one more reason they need to re-work the system.
I agree to this as well. IIRC, wasn't one of the mounts per character?
(At least partial) solution to item clutter: instead of sending gear sets with all 5 or so items, they can send out gear coffers like what you get from Job quests, or the end of HW's MSQ in preparation for SB. That will make it comparable to the amount of items sent out for mounts which'll take away their argument against this, and lower system pressure besides.
This game allows a player to have alternate classes on the same character so why have this account wide? From a business perspective SE won’t do this as it’s a great way to make money. If you make an alternate character, then you should pay for another item. Also people with alts can potentially eat up space on servers that others may want to be on so if you are depriving someone of this, SE will make you pay. You have different characters! Why should you share between? Fork out the money honey
+1......................
Are they making more money this way? How many people actually buy outfits per single character on their account, especially with prices being what they are? And how many people are they missing out on that would've bought things if they were account wide, but don't because it's per-character? Until we get the answers to these questions, we can't say for sure they're not actually "losing" money.
Thing is, even if they are making less money than they could've been, they're hiding behind technical limitation arguments like they did when they moved physical items' bonus codes to being single character - and then proceed to release more account wide mounts...
Bump, remember to click like on this if you agree!
Absolutely agree with OP. Bump!
Honestly, I would rather they make account-wide items singular-char as well because I personally only play one char and I don't want to spend $24 (for instance) on a mount I'll only use for one character.... So if they had the option of singular char + account-wide, that'd be pretty business savvy, one would think. The variety speaks to all players and not just a select group for any one item (excluding the ones you listed as excluded, of course).
Oh, great. Three new $5 orchestrion scrolls. Again, it sure would be nice if all of my characters had access to these.
In my opinion, they need to 'fix' the system so all the collectables (glamour, mounts, etc) are stored account based and then purchases automatically get added to the collection with maybe a pop-up when signing in to notify you of out of game additions to the collection so you know the item was successfully added.
They actually asked Yoshi that in the E3 panel. Answer was about as frustrating as you could imagine :[
Its the same answer they have given before.
Instead of saying "we are working on a solution"
Once you buy an account-wide item, a relation is created in the system between your account and that item, represented by a key. That's data that needs to be stored in the system with a potential upper limit of (amount of users) * (amount of items). That's crazy. So they're limiting how many items you can get account-wide, thus reducing (amount of items).
He basically gave the same "reason" they always give for why items can't be account-wide, the whole "limited keys" song and dance fiasco. And once again, there was no attempt to find a solution to the problem. It's clear this current trend is unsustainable. They need to work on solutions instead of excuses.
Additionally, they announced that those attending the Fan Festivals in 2018/2019 will receive an account-wide Fenrir bike, which they showed on a Live Letter years back but did not add into the game due to the bike not looking right at reduced speeds. Now that they have increased the mount speed in ARR areas and demand was so high, so we're able to actually see the bike added to the game. Those not able to go to the Fan Fest will be able to purchase the bike on the Mog Station- since it's account-wide and likely only seats one person, we can assume it will be $24.
That leaves the minions they have yet to reveal. These will also be available for purchase on the mog station. Will attendees receive a code for these across all accounts? Will those of us who have to buy on Mog Station receive them across all accounts, or will we take the more likely approach and only receive them one per character? We don't have anything to go on yet, but I think it's worth it to prepare for the worst.
A solution is simple. Keep the old system in place for older items...
...and let any new promotional items be tied to a special in-game NPC. If your account is flagged for acquisition of those items, you can purchase them as many times as you like on any character. If it isn't flagged, you simply can't buy them.
Oh, I think that would be a great solution. I think that was actually recommended earlier in the thread. More to the point though, it just feels like SE isn't interested in adopting such a system because they make too much money this way.
The only real reason I can think of.. They didn't originally plan on having a cash shop, right? Seemed like it was kicked around for a while before we actually starting getting dyes and stuff on there. So.. With that in mind, it could possibly be a reason why it's limited the way that it is.
If you think about it though, every item in the game has an ID. I'm assuming every service account has an ID too. Isn't there any way they could simply link the 2 ID's together and not need a new numeric key as a result?
Consumables and digital intangibles (yes I know that's an oxymoron) are probably treated differently. eg, one-off items are simply put in a dispatch queue to be handed out at next login, and once they're gone, they're gone. Digital intangibles need to be re-issued, so their purchase needs to be stored somewhere, and my guess right now that is in SE's "store" and it's basically treated like DLC, as we've seen it with the pre-order codes for HW and SB, and the things for fanfest.
The only way they'd be able to solve this permanently would be to disconnect the FFXIV subscription, mog shop, any everything connected to FFXIV from the store, thus creating duplicate efforts and that just goes against business common sense. Rather some middle ground would be needed where the login server manages the subscriptions and account-wide codes, but redemption of such codes doesn't go through the SE shop, rather it goes through the game itself. They don't do that right now because the game sends essentially unencrypted data (compression != encryption.) So that would be asking to complicate things for one thing that isn't even core to the game.
So really this is an engineering hump that someone at Square-Enix is unwilling to put money into solving without some payoff and Yoshi-P's hands are likely tied. Or it's just business and the bean counters see more profit from this. This also kinda explains what happened to our Veteran rewards in 4.1.
https://na.finalfantasyxiv.com/lodes...f0d5dc926e72db
It's likely they were told that they can't add any more account-wide items by the SE store team so this meant the end of Veteran rewards.Quote:
Items obtained only through veteran rewards
Starting in Patch 4.1, players will be able to use their achievement points to purchase achievement certificates by speaking with Jonathas in Old Gridania ( X:10.6 Y:6.3). Certificates can then be used to purchase rewards of your choosing. The number of certificates in your possession can be confirmed via the Achievements window.
So I just want to leave my two cents here... I'm THIS close to outright canceling my subscription. It's mostly due to the amount of money-grubbing rubbish they very blatantly make us put up with. My trust in SE is declining, and rapidly. Implementation of what's in this petition is a step in the right direction, but it won't solve everything. Yes, $18 for a single-character outfit is insane. It's justifiable if it's account-wide, but I'm not paying $18 twice. I can suffer on my alt in my dungeon gear or whatever dyeable junk my friends on the other server give me out of kindness or pity, whichever it may be. I appreciate their gifts all the same.
1+
Why I was don't feel play alts. Here is one my main.
Give for us Account Wide, SE!
I may deplore the Cash Shop but I deplore the 'Single Character' system far more & therefore fully support the request for all items to be account wide.
Hi, I would like to join in on this conversation and add the Yotsuyu and Tsuku minions that are attached to expensive merchandise that are ONLY ONE CHARACTER!!!!! PLEASE AND THANK
You'd have a much better case if they went and made the expensive statues' emotes one-chara only. As it stands, minions that come with physical merchandise are bonus items that come with the purchase. People no doubt will buy it for the minion, and I'm not judging the prices for the OST either way. Just that you're making it sound like it's a $50 single-chara minion...
In the spirit of not turning the thread into a gripefest over F2P stuff, let's say that F2P games make their money in quantity, not quality.
Every game has a limit to what they can do. I just don't believe the cash shop limits are something that is a technical problem but rather a business directive that reflects either greed or a lack of control by the FFXIV team for NA/EU/JP that KR/CN doesn't have.
From reddit: https://www.reddit.com/r/ffxiv/comme...ifferences_in/
To a certain extent, CN and KR can do whatever they want, because they are not beholden to NA/EU/JP's management and business decisions other than what would likely get their license pulled. So if CN and KR are operated more like F2P games, then we should be pushing back on that kind of thing. I'm not above buying something I really want, but I have no desire to pay for the same item twice. There are things in the game that I think are not unreasonable, but that's only because I can see where the human cost is involved (eg account transfers, fantasia, dye, hair styles, skip pots, etc would otherwise necessitate creating a new character if they didn't exist) and where it clearly isn't. To which I mean, if an item is a cash shop consumable, then it absolutely must be something that can be obtained within the game still. If it's not, then it should be at the account level, and any excuse Yoshida or SE gives us tantamount to "we don't want to spend the money to make it happen."Quote:
KR and CN version can also buy "replica" versions of the Crafting and Gathering Lv50 and 60 gear with no class restriction for glam use. Most the items included in promotions for physical products here are also in the cash shop. KR version sells Character hairstyles outside of their bundles as a seperate purchase insert salt.
But I'd still prefer that previous events simply are re-run by some means (maybe make that it's own thing, "previous event instances" and a roulette that goes with it.)
BDO also doesn't have a subscription attached to it. Sure, it's still... what $10 to get the game? But then you don't pay monthly unless you choose to.
FFXIV has $20 for the game, $40 for the expacs, and $13-$15 a month for the subscription, assuming you don't buy extra retainers. There are also methods in BDO to obtain a currency to use for their cash shop. If you REALLY wanted to grind it, you have the option. We don't here.