Has anybody figured out where the new ala mhigan weave and holy linen drop/are acquired?
Has anybody figured out where the new ala mhigan weave and holy linen drop/are acquired?
You know what would be amazing for 4.25, being able to buy lower rank materia with red scripts
Both those mats came from Maps - lost canals. A friend of mine got both last night that way.
I've heard rumors about the stats for the 3 star gear being 1500 craft, 1350 control and 470 cp (without food/medicine buffs). Is this accurate?
Any suggested melds for this?
What rotation are you using and how many HQ mats are you trying? What about the 35 duro 3 star crafts? Do tell!
There's nothing new regarding rotations with the the 70 durab 3 star items in this Patch 4.2. I used the same rotation as I had used for special 2 star recipes. Since most of the mats I used were HQ, the final product was made HQ with ease as shown in my previous picture with lots of extra CP and durab left over.
The 35 durab 3 star items are a bit trickier, but not that difficult. It's all about "floating your durab" (letting your durab float up and sink down using Manip [before lvl 65] or Manip2) just like what we are so used to by now with all the 40 and 35 durab items we craft in the past few years. I pretty much start off with the same opening as I would manual craft a special 2 star recipes. But instead of 3 PBPs, I used only 2, then when durab is at 15, I activate Manip2. After that, I used a Patient Touch (durab down to 5, and then restores back to 10). Now I used Flawless Syn, and the durab will float back to 15. Keep going with Flawless Syn spam until durab is near max, use 1x CS III to burn off durab before it's maxed out by Manip2. Watch your CZ, refresh it before your durab hits max. At this point, your manip2 will have like 1 step left and your durab at 30. So hit Flawless again, and durab will be maxed. You will then see yourself completed most of the progress (about 400 progress remains), sitting at IQ3, and CZ already active, and durab at max. Looking perfect, you start off your quality with SH II and prudent spam. Use Hasty if necessary when CP is running out too quickly due to lack of Trick of Trades. Finish up with a IQ11 byregot's blessing (make sure you use Ingen2). And then a single CS II or CS III in the end to finish it.
Thanks! I'm a full time working mom, so no sir please! LOL!
Since this is manual crafting, you can get away with less stats, less HQ mats, and you don't need to be specialist to do it. It also depends a bit on luck with Trick of Trades. The more you get, the better it becomes.
As for macro crafting, please see below...
Thanks for the link! So I tested one of the rotations on there for specialists. And it works like a charm. The only issue is that it needs a lot of CP... it needs a base amount of about 472 CP, with a final amount of 535 CP after food and medicine. It's very demanding, and requires some expensive food+medicine.
This is NOT my rotation. I merely copied it from the reddit link, and modified it into a 3 part macro. And I found it to work very well for Specialist classes:
/ac "Initial Preparations" <wait.3>
/ac "Comfort Zone" <wait.2>
/ac "Inner Quiet" <wait.2>
/ac "Specialty: Reflect" <wait.3>
/ac "Steady Hand II" <wait.2>
/ac "Manipulation II" <wait.2>
/ac "Piece by Piece" <wait.3>
/ac "Piece by Piece" <wait.3>
/ac "Prudent Touch" <wait.3>
/ac "Prudent Touch" <wait.3>
/ac "Observe" <wait.3>
/ac "Focused Synthesis" <wait.3>
/ac "Comfort Zone" <wait.2>
/ac "Great Strides" <wait.2>
/echo 3 star 35 durab - 535 CP Macro#1 done <se.2>
/ac "Ingenuity" <wait.2>
/ac "Steady Hand II" <wait.2>
/ac "Prudent Touch" <wait.3>
/ac "Prudent Touch" <wait.3>
/ac "Prudent Touch" <wait.3>
/ac "Prudent Touch" <wait.3>
/ac "Steady Hand" <wait.2>
/ac "Great Strides" <wait.2>
/ac "Ingenuity II" <wait.2>
/echo 3 star 35 durab - 535 CP Macro#2 done <se.4>
/ac "Innovation" <wait.2>
/ac "Byregot's Blessing" <wait.3>
/ac "Observe" <wait.3>
/ac "Focused Synthesis" <wait.3>
/echo 3 star 35 durab - 535 CP Macro#3 done <se.6>
If you get an Excellent after the 2nd macro is finished, you can manually hit Byregot immediately, then Observe and Focused Syn to finish it. You need to be specialist to have that extra 15 CP from Stroke of Genius to use the above rotation, as well as having that "Reflect" too. 535 CP is already the amount taken into account stroke of genius being active. If you don't have stroke of genius, it would have been 550 CP.
Help meObi Wan KenobiCaimie you're my only hope.
What am I doing wrong? I tried 3 different 2 star macros and despite being well over the minimum stats, they all fail.
My stats: Crafts: 1471, Control 1369, CP 461 + HQ tempura and HQ CC tea.
The macros are in these posts:
http://forum.square-enix.com/ffxiv/t...rafting-Macros
https://www.reddit.com/r/ffxiv/comme..._nq_materials/
My test is snailfish oil with 3 / 5 of the ingredients being HQ.
None of them ever get to 100% quality, none of them complete.
?????
Ziggyzapps' right. You were trying to craft the Snailfish Oil, which are Special 2 star recipes (6377 Difficulty, 28506 Quality). But the pages you showed up there were for normal 2 star recipes (3543 Difficulty, 15837 Quality). The two are vastly different in difficulty! We're able to macro normal 2 star recipes from pure NQ mats using macros with ease using stats of 1330/1220. But for Special 2 star recipes, you need at least 1500 craftsmanship to macro them, and we still cannot macro them easily from pure NQ mats at the moment (we can do it, but need some HQ mats). However, do not despair, as 1330/1220 is sufficient to manually craft Snailfish Oil from pure NQ mats into HQ product. Ch60 to Ch62 in my crafting guide here were all dedicated to it. So you'll be alright! ;)
This is kind of off-topic, but I just wanna distribute some info about the new Fashion Report Check-In mini-game in the Gold Saucer. It is a little bit crafting-related anyway.
http://ffxivrealm.com/threads/patch-...heck-in.16589/
https://i.imgur.com/zsbtqJ7.png
Hopefully, this will help people more easily get high scores in this mini-game for more MGP!
Guys,
The only way I can do now is collect as much HQ materials and press synthesis to see the increase starting quality but this is total of what HQ materials you have on hand. Anyway to know the quality numbers of individual material? This way you can find out how many HQ materials you need to craft for 100% HQ.
Thanks.
Yes, grab as many as you can, especially if you are not using the HQ 35Dur*** items in your end product. If your stats are high enough and a specialist you can HQ a 35Dur with having only one item HQ like a korripircal nugget HQ when making "nightsilver" ingot as an example. If you are a none specialist you can HQ a 80 craft but you will need at least 5000 starting quality if using muscle memory.
Oh, I mean if there is a way to see the quality numbers for a material. Say I want to craft recipe#1 to HQ. My current gears & stats can only give me 15000/20000 HQ at the end of the synthesis, so I'm short of 5000 which I need it from HQ mats. If recipe#1 uses 4 mats, it's useful to know the HQ number it gives for each mat so I know which or how many HQ mat should I get to give that 5000 HQ.
Well I'm not sure how the HQ numbers from each HQ mats works when you start synthesis. Is there any theorycraft on how the HQ mat add up to the initial start of the HQ progress?
Example below for Spinel Ring, crafted with 1 Electrum Ingot and 1 Spinel. The initial quality is 637/2551. So is this 1 HQ Electrum Ingot/ 1 NQ Spinel or 1 NQ Electrum Ingot / 1 HQ Spinel or both HQ Electrum Ingot / Spinel?
http://www.ffxivinfo.com/images/craf...q-progress.png
There actually IS a mathemagical determination for how much Quality each material adds. Its based, I THINK, on Ilevel in some way. Its been ages since I’ve looked at the post, though, and things may have changed since ARR.
If I recall correctly, the quality of an item is the sum of the the product of the sub-items quality times the quantity of the sub-items. And the contribution of any particular sub-item toward quality its the sub-item's quality times quantity if the sub-item is HQ, and 0 if it is NQ.
Thanks for the input guys. I did some info digging around the net and found out how the HQ number works now.
Basically if you craft a recipe with ALL HQ mats, it gives you 50% starting quality. Quality number depends on the item ilevel. So the formula is starting quality = sum[item ilvl / sum(item ilvl)] x 50% total quality.
Example below for crafting spinel ring using two materials, 1 Electrum Ingot with 40 ilvl and 1 Spinel with 40 ilvl. We can calculate that both Electrum Ingot and Spinel gives 637.75 HQ so if we craft with all HQ mats, this gives us 1275.5 HQ which is half of total 2551 quality. The below progress shows 637/2551 means that only one of the mats is HQ in this scenario.
http://www.ffxivinfo.com/images/craf...q-progress.png
My current gears/melds can only reach roughly 65% HQ progress so that means I need to use 90% HQ mats most of the time. Sometimes it can be just half of the mats if the mats have much higher ilvls.
I hope this helps.
I remember reading about this years ago, but had already forgotten. Thanks for revisiting the question and reminding us how it works.
It explains why although rubber is often used in high level boots, HQ rubbers are still rather useless. Imagine we're crafting a pair of i300 boots with ~20,000 quality, and it has some ilevel 300 mats, like 2 leathers and a cloth, and perhaps also an ilevel 45 ingot. A rubber is only ilevel 3. So total ilevel of all mats = 300+300+300+45+3 = 948. So out of the 50% quality (10,000 quality), the amount of quality that an HQ rubber gives = (3/948) x 10,000 = 31. Therefore, HQ rubber will give 31/20,000 starting quality.
No problem. Yes, it's best to gather higher ilvl HQ mats first. So from your example, I'll probably just need two i300 HQ mats and be able to get 100% HQ progress.
Hello everyone,
are there good non-specialist macro out there? I've been searching a bit all over the internet but I find either specialist macro or non-specialist macro that require a ton of CP I don't have yet.
The situation is that I've quite finely crafted and melded the last mhigan set, but only the WVR has the highest stats for now with the needle (base 1522 craft, 1398 cont and 476 CP). Now that I'd like to craft the tools for my other two specialties, I have to use non-spe classes with lesser stats (base 1407 craft, 1327 cont and 466 CP) but can't change specialty (red scripts all want into IV materias). Are there any non-specialist macro that I could use to craft the oils and tools reliably?
Well, obviously, non-specialists are gonna be of a slight disadvantage comparing to specialists since they don't have Reflect. So it's expected that non-specialst macros will require even more CP to compensate this. I am pretty sure you can easily modify a non-specialist macro into something that requires fewer CP, but chances are that it's not going to work very well in HQ-ing your item. So you might as well just manual craft it.
I have tried S'yahn Tias' non-specialist macro, taken from the reddit post that Rinuko posted earlier. And it works fine.
/ac "Muscle Memory" <wait.3>
/ac "Comfort Zone" <wait.2>
/ac "Inner Quiet" <wait.2>
/ac "Manipulation II" <wait.2>
/ac "Steady Hand II" <wait.2>
/ac "Piece by Piece" <wait.3>
/ac "Prudent Touch" <wait.3>
/ac "Prudent Touch" <wait.3>
/ac "Prudent Touch" <wait.3>
/ac "Prudent Touch" <wait.3>
/ac "Observe" <wait.3>
/ac "Focused Touch" <wait.3>
/ac "Comfort Zone" <wait.2>
/ac "Manipulation II" <wait.2>
/echo Macro #1 complete <se.2>
/ac "Observe" <wait.3>
/ac "Focused Touch" <wait.3>
/ac "Observe" <wait.3>
/ac "Focused Touch" <wait.3>
/ac "Steady Hand II" <wait.2>
/ac "Basic Touch" <wait.3>
/ac "Great Strides" <wait.2>
/ac "Innovation" <wait.2>
/ac "Ingenuity II" <wait.2>
/ac "Byregot's Blessing" <wait.3>
/ac "Careful Synthesis II" <wait.3>
/ac "Careful Synthesis II" <wait.3>
/ac "Careful Synthesis II" <wait.3>
/echo Macro #2 complete <se.6>
But the CP requirement was misleading on the reddit post. It should be 536 CP after food consumption. It is very high. To cut down CP cost, you may change Ingen2 to Ingen1, but if it impacts progress of the CS IIs too much, you may just take out Innovation instead. Either way, it will make the macro weaker though.
https://puu.sh/zdCdS.png
As you can see, even at the moment, it can only get up to 24% HQ rate. So a lot of HQ mat is required. So if you can't afford the HQ mat and the CP requirement, then I don't think you should macro it. Just manual craft then.
Ok then :/
I can meet the CP by buying some IV CP materia I think, but I'll have to try the rotation a bit. I tried one that was similar, but ended up failing the craft. I can HQ with lower stats with a MaMa rotation I know but it's just... so long. that's why I tried to find a macro. I think I'll try to make the oils with your macro and some more materia that I can retrieve after and then manual craft the tools.
Thanks a lot for your help!
I've been a macro crafter and rarely craft manually so I'm still not a very experienced crafter in terms of craft skills knowledge.
From what I can understand, the reason that manual crafting is better because you can use less cp, get HQ efficiently due to skills like precise touch and tricks of trade. Since those skills depend on procs while obviously macro can't because they can't determine condition.
Is that right?
I'll try! Except maybe not with this macro, I just noticed from the screenshot you added that it is meant to be used for the new 35 durab (well, I think, I might be wrong). I think that if I try it on the fish oils and tools, it'll fail.
I was just popping in with a quick question (again, because I have issues with Ariyala) but I had heard a rumor that you need to overmeld some VI materia to meet or surpass the stats from augmented scrip, is that actually true? Because I JUST finished doing my melds and I'm going to die if I have to overmeld VIs. I have VIs in every open slot and then mostly all V overmelds atm.
That is correct. Most of that extra quality from manual crafting comes from better utilization of Goods and Excellents. With the intake of extra CP from Tricks (ToT), you can do so much more in your rotation... e.g. In the past, it'll mostly be for swapping out Hasty Touches with Basic Touches to secure IQ stacks; Nowadays, it can be for extra Ingen1 to buff a whole round of Prudents, or even for a whole extra Manip2 to add a lot more touches. The decision of taking a ToT or Touching can also be made on the spot while manual crafting. So you can work your rotation around to fit the conditions. Two examples I gave back in my prehistoric guide was for Manipulation and Waste Not:
Take this as an example:
SH II
Basic Touch
Manip
Basic Touch
Basic Touch
If a Good happened to pop on the 3rd step (which you supposed to use Manip), you could easily do the 4th step's Basic Touch first, and then do Manip on the 4th step instead. This will render the quality gain on that touch to be 1.5x. In fact, you can even use a Precise Touch there if you have it. If it's not a Good, but an Excellent, your Precise Touch will give 4x the quality gain from a regular touch, and an extra IQ stack too.
Take this as another example:
SH II
WN
Hasty Touch
Hasty Touch
Hasty Touch
Hasty Touch
If a Good happened to pop on the 3rd step, you could take a ToT, and then continue and do 3 more Hasty Touches. At the end, you would have consumed only 15 durab, with an extra 5 durab overhanging. Thus, you gained 20 CP, but you didn't lose any durab at all. You can still do another Hasty Touch later to make up the missing Hasty, and do other things with your 20 extra CP.
It is because of such flexibility that allows manual crafting to be so much more powerful than macro crafting. Macro crafting does have better speed and consistency though, since you're unlikely to make any "wrong decisions".
Other flexibility that come from manual crafting include things like mending a shxtty sitation... For instance, if you got really unlucky with Hasty Touches, and you foresee the item going NQ soon, you can "gamble"... take some even further risks to try to mend the situation. e.g. if you have 20 durab left and 58 CP left before your final blessing phase, but you know you need at least 3 more touches to reach enough IQ for the blessing, then perhaps instead of SH, BT, HT, you could use a WN and then just do naked Hasty Touches x4. This will also lengthen the process a bit, so you might be able to pick up a Good along the way. Of course, getting into these situations is not desirable in the first place. But when shxt happens, more risks could mean more rewards. And when it works out, you can really get some satisfaction out of it.
Firstly, don't fret! You're probably fine! Honestly, you don't necessarily need to surpass the i330 to do well in crafting.
Secondly, can you please tell us your current 3 stats? I can probably tell you whether you're ok or not.
Oh ok, maybe you or maybe me got mixed up with something during our conversation, LOL! Let's be clear from this point that what we're discussing is the same recipe. LMAOO XD
I haven't melded my tools at all but I'm currently at 1547 craft, 1147 control, and 471 CP without food or anything else.
I had a feeling this was the case...but I've been pretty out of the loop on crafting and it feels so much harder to gear up this time than it was in Heavensward lol.
Thanks Caimie. It's also your guide on FFXIVrealm that I found crafting to be interesting and got them all to 70 but being a lazy fool I am, I just use all your macros and didn't really learn all the skills and craft mechanics to craft efficiently. :p
I need to learn manual craft now as my current resource only allow me to meld the minimum requirement for master book VI.
Working on this melds myself http://ffxiv.ariyala.com/159BE.