Originally Posted by
Llugen
I feel like most of the responders didn't even read the OP since my last response, so let me clear some things up.
My raise suggestion would cost zero MP and would be off-GCD, like using any buff, but have 180 second recast. BLM cannot have a GCD based raise with its MP table, so this solution puts it on the map without making it overpowered. Hell, make it 300 second recast if you want, it just needs the ability to save the healers (in particular) like the other two have. The lore is great, but in the end the mechanics/execution/toolkit are all that matters, which is why I mentioned that it could be made to fit with the lore with some imagination, hence black magic.
To everyone asking for potency increases, that would absolutely break the class as it is already very strong. The only potency adjustments that would be warranted would be +5% damage to the umbral hearts, since Galvuu outlined in their post that using Blizzard IV is in fact a PPS loss, which needs to be fixed.
At risk of sounding like a broken record, in a tier that favors mobility, mobility will be king. I'm no stranger to plan-ahead movement and "turreting" (as mentioned), but more, please, in the shape of surecast while moving and reduced aetherial manipulation recast. Why try to take a "raw DPS" class and do less than 10% more than a class that has excellent mobility/utility?
Also whoever said my thunder change would be broken, yes, it would definitely be strong, but I'd personally rather them nerf the potency of the dot and the hit and make it more consistent than pray to RNGsus for procs, so it's just an idea to roll around in the noggin.