dont you just love the ignorant people who think this game is doing so magnificently? What a dream world they live in lol.
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It's fated to happen. They probably are just waiting the billing start to have an idea of the size of the issue. Makes no sense thinking about it now since population might change drastically after billing start.
"Ignorance is a blessing." Happiness and knowledge often walk in the opposite direction...here included. The only ones thinking the game is great are the ones who have no idea what they talking about or are blind by their fanboysm...
either way, I d like to have a official answer on this matter.Make a new character at other server is not a proper solution, it is like telling them to waste their work, the time they spend.
And ofc it ll be low population merger with high population as always w/o say or suggest or new idea, that s how server merger work after all.
Transfer character is not a option either, more of less there will a restrict that force ppl to enter other server, those player who wish to play together (friends, LS) will be the victims
I make this thread in hope that SE will have some solution about this so it can bring the fun back to low population servers. It is not fun to play a p2p mmorpg but the most of time you play with yourself like a offline rpg.
ps: I am on Besaid, the population is not bad, but I d love to have more ppl in this server. My english is crap, hope you got what I mean
A server merger makes sense if the population drops drastically (so it really depends on that). The 1.0 version of FFXI isn't really going to be collecting any new players, and new 2.0 players will be on new 2.0 servers, so there's no need to accommodate them. In the meantime:
1. It would make the game environment feel more alive when you're able to encounter more online players per server.
2. Players won't lose "morale" when it comes to organizing enough participants for team events, parties and linkshells like they would if they were left on a mostly vacant server.
3. It would reduce the time of server maintenance (not to mention reduce the cost of a cash-strapped operation).
I agree with the point that SE should wait until after billing to evaluate server mergers. Personally, I'd even like them to hold off until after 1.21, because even if players aren't going to stick around now, the introduction of jobs could generate a lot of interest simply because of the nostalgia attached to the names.
After that point I think it's feasible to evaluate which is the best option, even offering a one-time transfer to the more empty servers could help the problem, that way players would have the ability to choose where they head (potentially meeting up with old friends they were separated from at launch) instead of being forced into a server merge.
i need some of the drugs you are on if you think there are more people in game now than there was at release. at release all 3 cities had full wards and people in all 3. now you don't even have the wards full in uldah. you are either just blind or cannot understand reality.
+1 for this. Population WILL go down with the subs starting and you're just gonna end up losing a lot more people if people think there's nobody on.
I do agree that the merge should happen after the subs start, but should be done in a very timely manner in a short time after subs so that Square doesn't bleed even more subscribers from people quitting from seeing a desolate server. I'd say they need to do it within a month after the subs start.
I hope se doesn't do their usual "wait until its too late" approach. Hoping they merge before ppl get bored of doing nothing cuz small population and quit.
Still don't see why people think merging now would be a good idea, especially given knowledge we'll be transitioned over to new servers and client by Nov of next year.
If people are quitting now/when subs start, merging servers is just a temporary fix that would do absolutely nothing in the long run, all it does is paint even more of a picture to the media that XIV is suffering, since we all know, at least those of us who actually follow the MMO scene, that once an MMO announces a server merge, there's no going back how it's taken by the public and media, especially in XIV's situation already -- How it's taken? "They're merging servers so the MMO is pretty much done for, don't waste your time people, why not try x MMO that isn't merging servers?"
Exactly. Server mergers are something MMOs do to maintain a viable playerbase when they go into decline. Were Final Fantasy XIV operating as a normal MMO, then yes, at this point a server merge would probably be very wise. But right at the moment, even setting aside the negative media effect, merging the server databases and possibly beefing up the individual servers appropriately would be a waste of manpower could be better deployed elsewhere, and even then doesn't take into account the issues that still surround the servers themselves that might have to be resolved first at a further waste.
The player count, right now, barely matters; we're effectively in beta testing and screwing around with the servers in the face of the upcoming v2.0 isn't so much a waste as it is counter-productive, as it would just be one more thing had to be undone - if only in undoing the 'Oh they went through a server merge' media effect, assuming there would't be issues around unpicking the tangled databases when the new server architecture comes in.
Far better they just institute a world transfer service so people can go to another server if they're so bothered by their present one, but in that case, given the way progression currently works and everything, they might just as well just make a new character on a different server.
I don't like to make so iffy an argument, but to me, demanding a server merge is.. a little bit selfish. At least in the 'I don't want to go through the inconvenience of making a new character somewhere else and choosing between the friends and achievements I have on my server, and the fact that I want a different/larger playerbase. Therefore the developers should waste resources performing a server merger they'll either have to undo and play down in the media, or will simply be a waste in the face of the v2.0 server reconfigurations and media push anyway.' sense.
So.. yes, so far as my own vote goes? Please, don't merge the servers. If it's so terrible a bother being on a quiet server, right now is a time that you can make a character on a new server without too tremendously great a deal of inconvenience. And if that really is so terrible, why not push for them to enable a world transfer service, instead?
I don't know if it happens in all time zones but Besaid is a true ghost town during the time of day I can play.
I'm not sure a server merge would be the best option but I'm tired of playing by myself. As a matter of fact, I was just telling my friend that unless they announce that they're merging or are letting people transfer to other servers, I'm not going to subscribe.
The damage in the media is already done. That ship has sailed.
Nevertheless, I think it's much worse to hear reports from players over the course of 2012 that the FFXIV servers are so dead than to learn about a one-time server merge shortly after they went from free to paid subscriptions (which you'd almost expect is going to happen, anyway).
The MMO sites are already telling people not to waste there time with this game I'm pretty sure the media has already doomed this game , some sites are saying this game is going to die ,SE stated publicly that this game was a failure , but there going to fix it (thats about as negative as you can get media wise ). only positives you read about this game are 1 out of every 10-20 comments by players sticking up for FFXIV . Not many people are going to pay for what feels like a single player game at times . If they let a world transfer service happen , what do you think the out come would be ? IMO , one or two servers that are packed because nobody is gonna go from one dead server to the other . People could re-roll on a diffrent server , but chances are if they have multi 50's ( especially craft jobs ) that aint going to happen .And how is that fair to those people who have spent in some cases over a year getting their char to where it is ? People are complaining right now of low populated servers , whats going to happen on jan 6th ? I'd rather read about SE merging servers to accomadate currunt players opposed to SE shutting down servers because there isnt enough current subscribers to keep it afloat .
I think Rent-A-Hamster and Jen pretty much hit the nail as to why there is a very slim chance that they will merge servers anytime soon(earliest possible merger would probably be 6-12 months after the version 2.0 and PS3 release). Most likely the first reason they are not going to is what several folks have already said, wasted resources/time to then having re-implement them for the PS3 release. The 2nd most likely reason is what Rent and Jen said. I know some folks don't care or very little of what happens outside of anything related to Square Enix (when it comes to MMOs). However, with that said if you look at the past 10 or 15 years in MMO history, it is almost impossible to re-establish closed servers once merges start to happen. Out of the 500 or so MMOs out there very few have been able to achieve that. As far as P2P models (whether triple-A MMOs or not) only a couple, in the past 7 years or so have been able to increase servers or increase their population by a considerable amount, while maintaining a strictly P2P model as well as maintaining a current healthy population for 2011-2012(healthy what is considered for the company, not the player). I say this because there are tons of MMOs out there that only have 1k-5k-10k-20k or so active and long term players that will vow without a second thought that their game is the best or really good. Sure for a small time company those numbers may be fine, but for larger companies I'm almost certain they would want the numbers to be substantially higher. It does not mean it has to be 12 million or 6 million, but definitely they would want something a bit higher than 30k for example.
Once the server merge start, there is almost a 99% chance that it becomes a vicious cycle. They start off with close to 20 30 or even 40 servers only to have a couple years later dwindle down to 5 or less (in most cases). EVE Online was able to pull it off after a really rock start and one other game as well that had somewhat of a rocky start. I might be missing a 3rd one but there are very few to speak off. That is out of 500 or so current MMOs which in an extremely saturated market. To be fair it is more roughly around 50+ MMOs that have the P2P model. If they do server merges from 18 to 9 or less how would that give any sort of positive vibe about the game? Most people run away from MMOs that are slowly ebbing away, they would ask what is the point in joining that game (excluding diehard fans of course, they don't care if the population drops to 100). Sure some may say it is a lost cause or that people on really low NA/EU population will have a much harder time finding a party of being able to complete "older" or what some people consider obsolete content such as the level 45 dungeon. But if they do that, there is "almost" a point of no return, and this is something they are trying to avoid at all costs.
As far as content is concerned from now till October/November 2012 we have the following as far as content is concerned, i am sure I missed a couple):
2 instanced raids (Hopefully level 50 content and not the usual skippity hop type)
Garlean battle content (Hopefully this is set up in several stages/areas and not just one arena/room)
Moogle battle
Garuda battle
Odin battle
Content surrounding the Twelve
Let's say for the sake of this discussion, they somehow put all or most of the primal battles like the ones from FFXI (in addition to the ones just listed).
For those folks that genuinely enjoy the game AND want to see the population grow steadily and hopefully reach 100k-200k or more players where Square-Enix can solidify the P2P option and therefore help with the creation of expansions etc... do you think that this is enough content to reach those numbers as well as maintain long-term subscriptions? If this is not enough, what do you think is needed past version 2.0 that would give them a really good chance to obtain and maintain those numbers or higher?
The thing is MMOs "age" at much faster rate than they did, say from 1996-2004. Sure before you could get X Y Z gear and have it last for half a decade or close to it. MMOs now mostly have stuff outdated within 6 months to a year most of the time, if not less is some cases. And with the leveling curve, they become much easier as the months go by. Back in the day experience point charts wouldn't budge for years on end. So you knew you would be ahead of the curve. Now? It's like every couple of months the leveling curve is softened. And when the changes are made you can get to the max level as well as getting most of the gear within days or weeks compared to months that it took to level just 1 class to max. Thank companies for shifting the focus towards casuals (not the only reason but certainly a major one). And there is nothing wrong with catering to casuals, it is just the way practically almost every MMO company has handled it in the past 6 years that have really hurt them one way or another.
Without sugar coating, at the current time the only 2 "endgame" contents for level 50 really is either Batraal's room(dungeon does not count since you just skippity hop it) and Ifrit's arena of fire. So after almost 15 months that the game has been out... we pretty much have 2 rooms that are currently considered "endgame" The NM's that pop out are barely noting as endgame, such as Dodore... you just stand there and wail away. Same thing with the gold chests in the stronghold areas. For example the Kobold stronghold, just kill the main boss, wait for the right time when it uses its only 1 special move(as it is with most mobs in the game) in this case calling out the golems, shoot off sentinel and win. And considering that most if not all the gear got replaced with the use of materia, then the only "endgame" spot that most people go for these days is Ifrit. So after 15 months there is 1 popular room to fight an easy boss that takes less than 10 minutes to kill, and if you are good at it less than 5. Which still shocks me that the official forums still hail this as a challenging fight (considering I got down the patterns after my 3rd fight). Bad connection non-withstanding, I know quite a few people who have lag problems and have left the game frustrated over this. Outside of Ifrit there is very little if anything that poses a serious challenge of any sort. As far as higher level content from level 41-49 is concerned you have the 2 non repeatable main mission storyline, you have the 2 non repeatable quests that are rank 45(outside dungeon quests). Company quests you have 2 NPC's for each region which pretty much give you 2 types of quests, either stand there next to a helpless NPC and protect it for 15 minutes or kill as many mobs as you can within a certain amount of time. Everything else got replaced by materia socketed gear to make it even remotely worthwhile.
And practically if it hadn't been for the 1.19a update, chances are I would of given up on the game entirely. Before 1.19a I would play roughly an hour a week or two, and in some cases not log in at all for several weeks. Thanks to Mr. Yioshi I was able to cap out on all 7 jobs(I don't count sentinel as a class) in roughly less than 2.5 weeks and "experience" the endgame stuff that he wanted us to experience, or like he said to "get involved in the game quicker." Pretty much before Ifrit was implemented it felt like and I quote “For now in XIV, it seems that you're advancing toward... a higher level. There's no reason to advance in the game except for the sake of advancing. That's definitely one of the gaping holes in the game right now.”
Lineage 2 did, it's doing fine. In fact, it had to open 2 servers after it went F2P a week ago and they're all almost full now. Also, Lineage 2 has been in development for over 7 years now and never once sold an expansion or update while it was P2P.
I tried to play FFXI again a while ago and saw these mini-expansion things you have to buy, laughed my ass off, and canceled the download.
Hopefully FFXIV will jump on the F2P train before it's too late.
I would agree with a server merge, but it's a hard thing to do in an already un-balanced game. It's a takes a lot of thought.
You can't just go around throwing servers together.
It's a good thing they took videos away because I'd be sorely tempted to play a rendition of The Neverending Story after all that.
j/k ;)
But, if I may point out the flaw with the argument here, it's that the 1.0 servers are all getting tossed anyway (I mean, not literally, I'm sure the hardware can be re-purposed, etc.). We know the hardware and software are being completely redone for 2.0. Therefore, there's no future consideration for the 1.0 servers to worry about because they'll cease to function once 2.0 comes out.
When 2.0 arrives, it's going to be a clean slate except for whatever the 1.0 characters carry over with them when they're transferred over. So really, a server merger now makes sense to make the 1.0 experience as good as it can be for the 1 year left it has to exist. There's no need to worry about 1.0's future beyond that.
I would just like to add that with the implemantation of charges, this topic should no longer be considered a suggestion by SE. IF enough people want this, they need to do it. I am not gonna pay any amount of money to play an MMO ( no matter how good it is or who makes it) if the world I am playing on is empty. If this request seems to difficult for their 12 man team to handle themselves, then open it up and let us at least switch servers on our own at no charge. We could then talk with each other via the forums to figure out which servers we want to migrate to for higher populations. Also, how about you all finally release some actual numbers that show how many active accounts are on each server? I fell like, with you charging us to play this soon SE, its genuinely the very least you could do.
The ship as you say, may have sailed but unless I've missed a memo the media isn't stagnant they can easily influence people long after the fact, this is why things like hype exists, because it something that will happen long after an initial outlet gives info.
You really can't say for a second that there will be no negative reactions toward SE and FFXIV if sites like Gamespot or other major gaming websites announces that SE is merging XIV servers right as they start charging, I believe the saying is "kicking a dog while it's down" -- It is entirely possible to make matters worse, which it seems people who are in support of this don't realize it has a double sided effect.
<<<this, my biggest concern even if i had just grinding crafts and classes all day long to do only and no content other then is having a full server. i want my zones packed like the dunes in ffxi. give us 2-3k populated servers or stop trying to charge people. i can have fun just grinding if they got rid of pl'ing and added a high pop easily. till then not even close to taking my money.
yeah, the reports will be so much different if they put out someone to test the servers and realize that there is nobody on those servers that are open. you have media blow back either way. either way you go you have issues with the media. either you show them you are shutting down a few servers and they talk about it or you have people playing on empty servers and they talk about it. neither way is a good option.
at least with merging servers they can use the pr move and state they are merging because version 2.0 will have regional servers, language specific servers, new player only servers, and other options. there is an easy way to explain why the servers are merged, but no explanation would state why they weren't merged and people were having to pay to play on empty servers.
yeah this kinda happen to us in warhammer. our server was the emptiest. our guild ended up making a video of us all running zone to zone on the most populated times of the day and then he sent it to warhammer people saying he would send it to media if not merge our server with another. i think was like a week or 2 before they merged us.
merging is bad but it happens, it's way worse keeping them empty. put us together then open up transfers later, it will show later how much more people there are that they need to open more either way. and like darkstarpoet said, they are planning on giving us multiple types of servers so either way we get to transfer to our choice of server later.
only reason i see not doing this is ...they think the servers can't even hold us ....
but but gimmies some monies pweeze.
Yep.
If I hear that the servers are dead, then that is a truly negative angle with no positive spin.
If I hear that there's a server merge, then while there is the stigma of "lol server merge" the damage from the initial botched launch is already done and "lol server merge" isn't going to make it significantly worse. If anything, there's the sense that SE is actively concerned with improving the play experience for those players who choose to stay.
Of course it's not the only way. Nowhere in my post did I even imply that it was.
My previous post only had to do with public perception of a server merge vs. public perception of no server merge.
Overall customer satisfaction based on their combined efforts is a totally different subject.
it's not going to matter what reason you give. some people just don't want to understand nor realize that a merge is needed at this point.
it won't be needed after 2.0, which is a year from now, but that's a long time playing a massive multiplayer game that has nobody else in the server playing with you and being expected to pay to do so.
Pretty bad examples of yours. Chess is a complete game...and a boardgame. If you want to compare stuff, then compare 2 things of the same type.
So lemme "convert" FFXIV to a similar chess situation...now you have a chess with just peons because the board owner found the other pieces movements too complex for that game...and the board owner already told you that he will charge you every time you play with his board.
So yes, you probably are in one of the 2 situations i said before regarding those who like the game...or maybe in both of them.
Actually, I could be comparing it to what I think about the color of the sky, it doesn't make any difference at all. WHat people do and don't like is completely subjective, and since your not in charge of anyones thoughts or feelings but your own, you don't get to determine for anyone but yourself what you do and don't like. Pretty sure thats what the rest of us like to call "free will". If someone likes the game in its current state, and believe me some actually do, who the hell are you to tell them to feel otherwise? No one says YOU have to like it, but you certainly don't get to tell anyone else what they SHOULD like.
I think people are over-exaggerating the impact of ps3 release without any basis on reality.
Reality check:
All console MMO's that are released on PC and consoles have a PC gamer population that FAR outweighs the minor console community.
Phantasy Star Universe, Final Fantasy XI, DC Universe and so on. We've seen the same happen on all consoles but still majority of the players in here seem convinced that population will somehow skyrocket when the ps3 release comes. By that time this game has already lost it's "newness" and you know that bad-game stigma that was imprinted on this game at launch? It's still there.
So what is it that makes you think people will rush to the stores to get this game on ps3?
I'm sure many of the current players will like myself but I don't see that day marking end to low-pop gaming if this keeps up.
By the way when you start playing an MMO don't you go to the forums to see if that particular game has a healthy population? Well I do. Merging servers would only be a good thing.
im on one of the lowest population server and its always full of people doing stuff, right now everyone is crafting so a merge wont help. your probly gonna quit anyways when the payment is due.
Ok, now i'm sure you are at "have no idea what you're talking about group". In any moment i said you have or not to like something...it's all YOUR babling...and in case you don't know, ignorance is NOT an offensive word in the way i said...ignorance = not having enough knowledge regarding the matter to actually understand it.
It's amusing seeing you actually arguing with me because of a misinterpretation you did of something i didn't say. Gonna quote what you probably read "Yes, i'm telling you to not like the game!":
"The only ones thinking the game is great are the ones who have no idea what they talking about or are blind by their fanboysm..."
Now...feel free to point where i said that no one can like the game because i said so.
EDIT: A hint to you...i was talking about game quality and not personal taste in case you still didn't understand it.
I think the current game is faulty and if they merged servers they would explode.
It's incredibly idiotic to not merge servers, 2.0 is pretty much a year a way. Even if they only lost a meager amount of people come charge time the need is there even at this point in time. Your line of thinking is if they are making new servers in a year why merge them now? A year is pretty long time and server population is going to drop and whether or not it is a small drop or big drop the servers in their current state could use a merger. So how is this a bad idea in any way? Make majority of the fans happy by having more lively servers?
As long as Istory dosen't merge with Rabanastre.
If you don't like negative hype, you should have been more vocal against SE bringing up subscription fees at a time when the game isn't 100% (but instead you seemed to enjoy bullying people into leaving because they didn't want to pay full price), because really, that's going to be what the media is going to use to kill this game. Anything that happens after that really doesn't matter anymore. The damage is already done. It already looks bad. Is it really going to surprise anyone that servers may merge? Is anyone even going to keep beating the horse they've freshly killed?
So, all that's left is pleasing the die-hard players who are staying, because they're really all that's left. The only cavalry-over-the-hill FFXIV has in waiting is 2.0. So you may as well make 1.0 as comfortable as possible, bring the remaining players together, and not worry anymore about an already spoiled reputation in the media.