If the topic is ok then I answer but if the topic is something like "my cat is white" "I hate my neighbors" or "my dog is so silly" out of nowhere, then I dont bother replying.
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If the topic is ok then I answer but if the topic is something like "my cat is white" "I hate my neighbors" or "my dog is so silly" out of nowhere, then I dont bother replying.
I am guilty of being silent in dungeons. I play on Ps4 and I do have a keyboard attached, it's just I can't talk while in a fight. Ill be standing for seconds typing and nobody wants that. I'm also a slow typer and not good at small talk, but I will reply if someone addresses me. :) and I do try to say hi at beginning and thank you at end.
This post is silly.
If you're just standing around in Gridania where you're not doing anything then there is time to put the controller down and chat to people.
If you're in a dungeon you're rarely ever going to keep typing to other players when your fighting regardless if you're playing on a keyboard.
How'd it get 10 likes?
To be fair, this game probably wouldn't exist without the consoles this game plays on.
So I guess there's the trade off
I would be more chatty in dungeons but I typically heal... and typing to chat often means risking the deaths of my fellow party members due to the pace at which pulls tend to go. >_>
Its like this in most MMORPGs. And I'm going to say this right now as PCMR. It is NOT the PS4's fault for this. Go play any other MMO (other than Everquest), and you will see the same silent treatment.
EQ is one of the few not like this due to the slower pace of combat. You pull a mob, one mob (more than that requires CC or wipe), and it takes about a minute or two to kill it. There's plenty of time between abilities and spell casts to be sociable.
One anomaly is Planetside 2. Being a MMOFPS you'd think the fastest pace of first person combat would lend to poor chatter, but due to the ingame squad/platoon voice, there's actually alot of sociability in that game. It gets even weirder that people are actually nice to each other.. in a FPS, that's F2P, and totally PVP. But I think it has to do with it being a MMOFPS, a rare genre (its one of two, the other being Defiance.. if its still up).
So its the speed and pace of combat that does this. Even ESO being action based is a bit slower paced and allows for a little bit (not much) of chatter. This isn't a bad thing. I socialize all the time using VOIP (in the form of Teamspeak) but that requires an outside setup with established friends.
I personally don't mind the silence. It's honestly better than reading the whole theatre I get by times when in Dun Scaith. Now that's something!
When I enter something through Duty Finder I always start with "Good morning/afternoon/evening.", and end the dungeon with a general /goodbye.
If nothing is said by the others I won't start a conversation either. Gotta keep up with the pace anyway~
In Party Finder I find myself more chatty. I do greet everyone when they join and try to talk to people to try to have fun whilst waiting, although most tend to be afk or doing something else during the wait.
Stranger danger. I talk sometimes but...strangers.
Definitely agree with this. In this game and most other more recent MMOs, you have to press another button every second or so and your resources almost all return after every combat. That doesn't leave any room to type that doesn't either slow people down or get them killed. In older games like EQ and FFXI, there was built-in downtime that lent to people being able to chat - long cooldowns, waiting for pulls, resting, etc.
Not saying either one is better or worse, but it kind of comes with the territory in either case.
I talk a lot (despite being on console) and get frustrated when people won't respond even to critical attempts at important tactical communication - on my server it's the non-Japanese-speakers who are notorious for this. I assume they are used to not being able to communicate and just don't bother reading the chat at all but since I can translate for them it's very frustrating to be ignored. Some people don't even say a quick hello in auto translate when I join a PF to help them - I leave when that happens because life is too short to help people who won't bother acknowledging your humanity. Quiet is fine if people are busy or shy, but at least greeting one another reminds me I'm not just playing with a bunch of bots :(
Sometimes I wanna chat sometimes I wanna get the run over with. I try to always say hi, and if someone else wants to chat I'll usually speak up, I don't force it though.
I'm often talking in LS/FC channels, most of the time I won't bother to talk other than hello or to give directions or pointers in party. I don't mind chatting in alliance channels but I'm on console too....
I always greet the party with a "<Hello!> (^_^ )/ <Nice to meet you!>". After I simply go with the flow.
Most parties I'm in are indeed very quiet. But, if someone feels like talking, I'll be happy to respond. Other than that, it’s more or less about feeling the atmosphere of the group. If I mess up something, I tend to confess about it in a jokingly way. Sometimes this will end up in a funny conversation (or at least get people to respond).
At the end of the Duty, I'll give a hearty "<Congratulations!>" and a "<Take care.>" before I leave the duty.
As a few have posted before, playing on PS4 makes it difficult to talk while fighting. Especially if you are like me and don't have a key board to use yet :(
I'm on PC, have a keyboard (play with gamepad and MMO mouse), but I don't always talk. Last night however, I was able to be chatty. Last tank in Baelsar's Wall was pulling too much, refusing to use cooldowns, causing deaths, and then blaming the healer who was doing everything in their power to keep said tank alive but couldn't. Tank then ragequits. I join in (was on Skype with my friend in said group). I'm tired, but still able to hold chatter, plenty laughs had (still only got 1 comm though... GAH! What did I do wrong?). Group loved having me there, when mistakes happened it was like "Oh well". Not much chatter during boss battles because everyone focusing (though me and my friend are blitzkrieging it over voice). Took a steady pace but we got it done. Annoyingly the healer was on a different realm to me and my friend, so we couldn't add them to friends. They were a very good laugh.
I love chatty fun runs, but the truth is that me trying to be most efficient at what I do keeps me too busy to engage in a conversation.
Although,if it happens, I join in happily anyway...not like most AoEs in Roulettes hurt that much anyway... xD
the other thing is that it actually DID happen a couple of times that I REALLY had lots of fun because of a person or two, that I really wanted to add them to my F-List just to
realize they arent from my server. Breaks my heart every time.
I imagine the song playing in my head when (as the tank):
a. I say hello at the beginning of a DF party and no one answers;
b. I say hello at the beginning of a DF party and the healer/DPS has already pulled the first mob;
c. I stop at the first boss to explain the fight (if there's a new member) and the healer/DPS pulls the boss;
d. I congratulate the party on a job well done and everyone's already left the instance;
e. I say hello to a random person at a quiet aetheryte and they fly away on their chocobo; and
f. when I visit the Famfrit server forums on Lodestone.
Hello darkness, my old friend...
You know what, good on you for leaving if folks don't have the basic decency to say hello. I kind of agree with that. Sometimes I wonder if it's simply a different mentality. The line between friend is stranger is like a thin piece of bamboo paper. It feels as though players are so turned off by negative experiences with people in game that anyone who's not in their FC, LS or friend list are pushed into the 'just barely tolerable' zone and, the moment the tiniest controversy occurs, things explode. It's like folks are just so pent up with frustration that they're subconsciously waiting for conflict to happen just so they have a reason to vent.
With how some quests play out in HW, where NPCs actually run around with you in a dungeon, might as well ask SE to let us run with NPCs for anything that's not end-game content if it's no different than doing a DF instance with unresponsive players. Probably less grief, too.
You can program bots to greet you if you come online or join the group, though! Can't do that with players.
Goat Simulator's MMO level is quite fun in that regard: You get a chat that's constantly spammed with seemingly legit MMO requests, arguments, memes, LFM and whatnot - all by bots. Perhaps ironically, it's more lively than even Idyllshire arguments >_>
Depending on how you set up your controller macros, it's not hard to converse while running a dungeon. As long as your common GCDs are right trigger -> buttons, you can easily handle them with your right hand while you type with your left.
The thing is, though, not everyone WANTS to chat in a dungeon. When folks are chatty, I chat. When they're not, I don't.
I just talk to myself.
#ForeverAlone
I play on console and type all the time, including in the middle of fights. XD It doesn't take any more careful timing or effort than say... stance dancing does. I'll type less if I'm DPSing and need to keep up the damage, but when I'm healing or tanking, there is always time to shoot something quick into the chat... Being on PS4 has nothing to do with silence unless you don't have a keyboard at all or are just a really, really slow typist...
That said, I don't always talk in DF groups. I've been yelled at for trying to start a conversation before ("Stop distracting me and play the game blah blah!!") and since you don't know the people you're with, you have no idea what will interest them or what will just make them go :/ If someone put you in a room with three complete strangers and asked you all to complete a task that could be done in total silence, there's a 90% chance you wouldn't talk much to the complete strangers face-to-face either. It's a natural result of playing with people you don't know and will likely never see again.
Not really limited to this game. Any game with automatching systems are usually like this especially for easy pug content which is most of DF. More socializing usually occurs in premade groups usually for harder content. I do find that there is less zone chat in this game but of course it might be because there are no server-wide chat channels.
Outside of greetings, usually I'm quiet not because I'm on a console (definitely a PC user), but mostly because my multitasking skills pretty much stop right at the sequential level.
I'd rather have a quick and efficient run through the dungeon (constant skill usage no matter which role I'm on and continuous pulls), then talk with people I know after. If someone has to afk I might participate in small talk, but I'm not really comfortable talking with strangers, and can be fairly easily annoyed.
I play on Console myself and don't have much issue with it. SE did a good job as far as controls. Also if some aren't aware you DO have the option to play the PS4 Version of the game just like PC.. Plug in a USB Mouse/Keyboard, open your settings and switch the Control to Mouse/KB just like you would switch to controller on PC. Technically is gotten to the Point that Consoles are just Mini PC with Set hardware that cant be switched out until the next console upgrade.
And the fact that current MMOs are making the jump to Consoles (Example TERA Confirmed PS4 Google it, Wildstar/Black Desert/Bless Considering PS4/XB1), this is gonna be the norm soon because its really is a huge market (PS4 now 53M+ Consoles sold)that SE has had control of for years (FFXI). You can test this yourselves. next time your in game, examine someone random & if you see "Online ID" in the bottom right corner. Thats Console player, without it is PC. You'll usually see a lot of console players online unless PSN bombs lol xD
It's kinda weird how I treat DFs and PFs, lately.
Personally, I really dislike dungeons. I try my best to go through them as fast as I can so I can go do other stuff.
I come to dungeons to be efficient in my role (and get my tomestones.), not to be friendly. It's not really a place to do that, in my opinion.
PFs, on the other hand, yes. I do make the effort to be chatty and active. Mostly because I lead a few Wonderous Tails runs every week. But, I need to let people know that I am active. Also Trials are super fun and quick. So, I don't mind them at all.
I play on PC, with a keyboard and mouse, yet I seldom chat if I don't have to or there's downtime (like waiting for Cid to get a move on in Castrum).
I'll drop a greeting at the start of the run, I'll say goodbye at the end of the run if there's anyone not immediately leaving the party.
If there's a need for talking our tactics over I will. If I'm new to an encounter I'll take the time to let my party know I might need some pointers.
If I can reply with one of my macros, hotkeyed emotes, a single word or otherwise keep it short you'll get a reaction out of me.
At any other time I'll remain silent because I can either play the game or stand around chatting - I can't do both at the same time.
All the while I'll be talking about everything and nothing on VoIP if I can find an unfortunate victim to subject to my inane banter.
I say a lot of puns, and spam the "Happy" emote for my miqo'te that makes a really high-pitched squealing sound. It gets a response, good or bad :D
The Duty Finder is a means to an end for the most part, and that extends to the people you get grouped with. Its a quick resource to get things done, not to have a chat. Yeah, people can talk to each other and such but the majority just want to clear whatever it is they queued for and move on. Especially since beyond the first run or two of something, everyone should know what to expect so we go through the motions. Every. Time. Not even the revamped Diadem gives much reason to communicate. Chase FATEs, maybe mark the map for which FATE is next...
As already mentioned somewhere, the dungeon/battle model of FFXIV is not very in-fight chat friendly. Once you get started, people are starring at status/health bars, positionals, floor AoEs, cooldowns, etc. No real time to chat if you aren't lazy auto-piloting. And by the time everything dies, there's no reason to chat in-between groups of mobs unless someone does something somebody doesn't like.
To add to those, the chances of you ever seeing any of these people again are slim to none, so no point making an impression or getting attached to anyone since they're probably not on your server (unless you are actively looking to leave yours). Sure, "hello" and "thanks/goodbye" are etiquette, but I've been in way more DF runs where nobody says a thing than at least everyone has spoken once.
It's just the byproduct of "I don't have time to wait, need things now" phenomenon these days that the DF is adhering to.
You know, the most communication I've had to do via DF on a regular basis was the Halloween haunted house event. I legitimately enjoyed it even on my 10th run or so.