I could explain how hard that is to do correctly, but let's just let that lie there. Assume that it's harder than you think to do while preventing abuse.
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Just relevel up again with the class. They'll play totally different than what you've played before either way.
Love it when people who develop flash games come in to school others about MMO development. Classic.
So I guess there are three consistent responses in this thread. I'll try to address them again here.
1) "You were a crappy healer before for not having 50CNJ."
I ranked THM prior to 1.18, and my main is ARC. (If you can make an argument for why healing THM needed 50CNJ in 1.17, feel free to do so.) When 1.18 came out and THM was relegated to RDM status (i.e. secondary healer), I accepted that, just as I accepted ARC's nerfs in 1.19. I ranked up THM in the first place because it happened to be the best healer, not because I wanted to main heal. I'm fine with it not being mainheal, but I still would like to keep a healing job.
2) "Just level up another class instead."
As I said before, if you believe that "Just rank up a different class for the same role" is a valid response, why not just do a character wipe? Isn't the point of not doing a wipe to prevent the reduplication of effort that players have already spent?
3) "You should have expected big changes."
I'm fine with the big changes; nowhere in this thread have you seen me ask that THM maintain its role. But nowhere in the scope of "big changes" is it implied that they cannot allow plays to reassign levels based on the new roles that they assign to classes.
I'm really surprised at the amount of vitriol this suggestion has generated. What is the downside of allowing players to reassign levels when major class roles are completely reworked? Is it that players will be able to reassign the time they have already invested to the new roles SE has created? Whom does this hurt?
You're acting like I'm asking for a perpetually available reassignment ability. Giving the players an option to reassign levels when they completely change roles around is completely fair and reasonable. If they radically changed crafting so that WVR and LTW no longer made any finished gear (which was all made by ARM), I would be saying the same thing.
I do admit, I'm not an MMO developer. I specialize in code for securing data for financial markets. I have tried making games with friends, with interest always panning out. I can only tell you this: it's not flipping a switch, it's work to prevent such a feature from becoming abused.
The problem is that it's a slippery slope. If the dev team bends over backwards for every person that bitches about every little change, they are going to be compensating for everything to everyone. We all have things that we dislike with each patch, that does not mean that we are entitled to compensation for the inconveniences that they may cause us.
I don't like that I lost my AoE toggle on cures. I don't like some of the changes coming next patch. I didn't like some of the changes that came with last patch. But that's MY problem, not SE's problem. Everything in this game is subject to change. We've all known that for nearly a year, now. We are not entitled to anything as a result of said changes. There is a reason that this game has been made free for the entirety of these sweeping changes.
The fact that we paid money for a disk has been made irrelevant by the very fact that the game is being overhauled. The product is no longer what you were promised in your manual, or on the back of the box, and we voted for that last Winter. You bought into an MMO. MMOs change. Every patch could be the patch that nerfs your class/job, that is just the nature of MMOs. Progress could never be made in an MMO (especially one as broken as XIV) without such changes.
tl;dr - This is not the last of the changes, if SE compensates for this then they will be held to compensate for every other change that happens by the playerbase (if you browse these forums for more than a day you know that they will). If you've played any MMO ever you should be used to the idea that class changes often entail nerfs, and we've known for almost a year that we could log in tomorrow to a completely different game. SE warned you, and they owe you no compensation.
It's very simple. THM was never a healer. It had the capability to heal and happened to be better at it due to it's cone shaped AOE. CON was always destined to heal. That was blatantly obvious many months ago when CON was given curaga and 3 different types of raises.
If you continued to level THM expecting it to become a WHM or viable healer class later in the game, the joke is on you and you have to *slowly descending Wayfarers* Deal with it.
THM has been the superior healer for the majority of this game's existence. Both mages were designed as healers, and it's silly to pretend otherwise.
Um, "three months ago" was 10 months after the game was released? That doesn't sound like "always" to me.Quote:
CON was always destined to heal. That was blatantly obvious many months ago when CON was given curaga and 3 different types of raises.
And OP, you where wondering where all the resentment for this post is coming from?
-Too much potential for abuse
-People not having done the class (paid their dues) having a free ride
The last isn't really a logical reason, but it's how most people feel. If you didn't want people throwing their emotions in, please post in the Suggestions forums with less emotion. You set the tone for a discussion.
Most people don't like it when someone complains about a "problem" that is generally considered to not be a big deal. You're making a mountain out of a molehill, so to speak.
Implementing this feature takes away time and resources away from tackling other, more important issues. The "benefit" that a minority of players would gain from this feature is miniscule compared to the effort it would take.
This hurts the timetable for implementing actual reforms that make the game better.
I think that most, if not all the responders in this thread know that you only wanted a one-time deal. We understand what you are saying. Don't try to dismiss our arguments because you think that we don't understand what you are asking for.
That's because changing WVR and LTW like that makes no logical sense and is not in line with the future aims and goals of the class system.
Changing THM and CNJ in the ways they have laid out DOES make logical sense and IS in line with the future aims and goals of the class system.
probably a good idea to have both THM and CNJ leveled up in the long run, considering the flexibility of the class system. short term frustration but it shouldn't matter once you get CNJ up to 50 : )
Agree with all of your points.
I do think you should add that bending to a request like this sends a dangerous message - that being: "If you don't like the changes that we are making, we will compensate you!".
The dev team should not be held to allocate resources to giving special treatment to people who aren't happy with their changes. MMOs are games that are constantly evolving, and players are going to love and hate every change that comes with that. The Devs do not have to answer for said changes, and they certainly do not have to compensate the players for them. I feel like SE has been so generous with responding to player feedback, and implementing ideas as a result of said feedback into the game that the players here feel that they're entitled to service from the developers that no company would ever even consider. The reason no company would seriously consider such a request is that if they bend to one request like this, they will receive a flood of requests from people who feel like they've been cheated by any little thing from every update. It's a slippery slope that I would rather the devs not go down.
Then why are people complaining about "potential for abuse"? That doesn't make sense in the context of a one-time event.
That's a completely arbitrary statement. Such a change would increase class uniqueness (a stated goal) and makes logical sense (Armorer makes all types of armor).Quote:
That's because changing WVR and LTW like that makes no logical sense and is not in line with the future aims and goals of the class system.
Changing THM and CNJ in the ways they have laid out DOES make logical sense and IS in line with the future aims and goals of the class system.
But to speak to my point: if such an "illogical" change were implemented, would players then be justified in asking for level reassignment?
no thanks.
A one-time even can still be abused. There are a lot of unforeseen consequences to anything that involves something as basic as a mass reallocation of player levels, even if it seems simple and inconsequential to you.
It's not arbitrary.
Their stated goals is to increase the class uniqueness of the battle classes, not the crafting classes.
It does not make any logical sense at all. Weavers make gear made out of cloth that they weave and sew. Leatherworkers make gear out of leather that they tan and cure. Armorers make gear out of metal that they smelt and refine.
First of all, they wouldn't do anything that stupid, nor do they plan to. Second of all, given the hypothetical case that they did do something as drastic as merging TAN and WVR into ARM, then some sort or reallocation would be necessary.
However, the THM changes as laid out so far are neither illogical, nor are they unfair. They follow the plan that was laid out months in advance. Therefore, you (in my opinion) are not justified in asking for a level reassignment since it would also be a big waste of time for very little benefit that would "fix" a non-existent problem.
You can get 50 in one or two days without trying hard. Stop whining.
Compensating for things that are broken - good. The reason being that it is a development problem that inconveniences everybody, and was essentially a mistake on the development side.
Compensating because you don't like a change - bad. The reason being that there are things that EVERYONE dislikes about the game. If one person's dislike is compensated for, then EVERYONE's dislikes should be compensated for. The Dev team cannot possibly please every single person, so this is a completely unrealistic expectation. You are not entitled to compensation for this any more than I'm entitled to compensation for the change to CNJ mechanics that I loathed three months ago. Or the year of grinding that I went through now that grinding from 1 - 50 takes a week.
Um, everything that they've said so far?
They're obviously emphasizing class uniqueness by streamlining skills and giving many unique and class exclusive skills to battle classes. They are further emphasizing uniqueness with the introduction of the job system that makes those exclusive traits and abilities even more profound.
The crafting classes are already unique. Each one specializes in a different type of base material and end product. The future goals of crafting classes are to give them more stuff to do and to help them play their support role in the economy. They are being further differentiated from the battle and gathering classes, not from each other.
http://forum.square-enix.com/ffxiv/t...l=1#post439683
There is a significant difference between "ARC is now a worse DD" (something that I accepted without complaint) and "ARC's role is no longer that of a DD, but that of a tank."
A complete revamping of a class's role is not in the same league as patch-to-patch pecking order changes.
Under this logic, why would they ever make any changes at all?Quote:
If one person's dislike is compensated for, then EVERYONE's dislikes should be compensated for. The Dev team cannot possibly please every single person, so this is a completely unrealistic expectation.
If what you are saying is true, then since other people's dislikes have obviously been accommodated (e.g. classes are more unique), then all dislikes must be accommodated, right? Obviously, that's not even possible.
Spider-Dan, please just stop talking. It's not going to happen. The fact that you expect it to is depressing my outlook on the human race.
Actually, it wasn't. The cone AoE gave it a advantage. Everything else in THM's arsenal was for DoT enfeebling spells and magical defensive tanking. CON had the exact same healing potential, but with a different and ill received AoE radius. There were a few abilities that would suggest MP conservation which could point to them being strong healers, but let's just forget that for now.
Technically, when looking at that standpoint and using your logic, both would potentially become a main healer. This will be in response to your next point.
Yet you still leveled THM after that change. In this specific case, it's really about common sense. When you see changes to one class going into a main healing role put two and two together and make a safe assumption that this is probably projected to be a main healer. Sorry you wasted very little mind power to achieve maxing your THM, but you should have saw this coming a while ago. Unless, you're on a three month delay.Quote:
Um, "three months ago" was 10 months after the game was released? That doesn't sound like "always" to me.
Is it logical to assume that the game would be changed so that there is only one healing class? In which FFs (or any other MMO ever) is this the case? Do buffs to WHM indicate that RDMs should prepare to lose cure spells?
I'm not objecting to CNJ being made the main healer. I don't know why you keep bringing up that point.
Then what is the problem? You want to be given a choice to change your class levels because you made a poor choice when the signs and the information dished out from the devs have been here for months? You know, THM can still use CON's healing spell. They just can't use their heavy cure spell. You don't know the effectiveness this cure spell will scale to.
You could be a fine back up healer. Not a main healer, of course, but if that is what you want then level the class. For the 500th time... it's not difficult to do this anymore.
this ^
Cure will exist, Spider-Dan. It will continue to exist, as it always has, on Conjurer. At a very low level, too. All you have to do is equip it in the cross class designated actions spots.
So, wheres the logic in having the Devs to do anything else to help you heal? Unless you want to be a "better healer". If you don't, then, have fun being a mediocre healer, as you have always been. But if you do aspire to grow beyond mediocrity, then you have to work for it. Which, as you have pointed out, you don't want to do. You want a hand-out.
All of us with both mages level 50 had to work for it, and we had to do much more work than you would even have to dream to do to reach the same goal.
I could imagine with the significantly shorter training time how much more unprepared a mage would be for the upcoming challenges in Eorzea, and I would shudder at the thought of a mage being handed all those levels on a silver platter. It would be like throwing them to the wolves, allowing them more excuses to complain about how hard monsters are (as designed), and therefore demanding more hand-outs.
It is a slippery slope. (Thanks for the offer, but I'll have to pass.)
OP: What's wrong with putting Conjurer's cross-class heals on your Thaumaturge's hotbar? You'll be a mediocre healer, but you've stated you're ok with that.
All of THM's new MP conservation/regeneration abilities are contingent on casting attack magic (or getting hit, if you count Stygian Spikes). Combine that with the removal of Exaltation and it means that THM will not be able to maintain their MP any better than if I were healing on ARC.
It's the equivalent of using BLM/WHM because RDM was removed.
Apples and oranges.
Asking for handouts and special treatment as a result of class changes and rebalancing =/= requesting changes because of imbalances and flaws with the game design.
Again, you're asking SE to create a slippery slope for themselves, and I sure as hell hope that they are not stupid enough to oblige you.
Those are some good points. I'm not agreeing about a dude changing classes' level beause this would be a nonsense (just think about the effects of leveling up/down would have to your character)...but i do think they should think a bit about those players who have only one class leveled.
Also, people love using that first poll as excuse for every mess this dev team do, w/o thinking about how malicious it was...those who voted "no" might actually be the ones that thought a s#!t like this could happen...
The original design for THM was clear in the job description, (i.e. master of destruction, moreso than even the disciples of War). It just wasnt implemented as intended, (it was overpowered as healer & in survivability) and took a long time to be fully rebalanced, due to other, higher priority fixes. Guess what? It is now almost fully rebalanced to reflect that original job decription.
Yeah I don't really get how people thought that a class who's only healing abilities were a "regen" over straight up "cure" (a white mage ability...) was somehow going to be the main healer. It didn't have any of the abilities that are normally given to white mage, and the only reason the THM was a better healer was because of cone AoE vs. CNJ's donut AoE.
I guess I just don't see how people thought that SE intended for THM to be the main healer based on its spell pool. It didn't have the buffs, it didn't have the cures, and it didn't have the -na spells. All it had was cone AoE and Sacrifice - which was just an easily exploitable combo.
'S kinda why I don't buy it when people claim that they thought that THM would be main healer. You'd have to be blind to look at the two spell lists and say "well THM is CLEARLY the white mage here". A more reasonable explanation is that people leveled THM because its cone AoE and Sacrifice made it more desired in parties at the time, and now they feel burned because they spent all of that time leveling what the player base considered a better healer, over what actually was supposed to be the healing class.
I admit that as Gladiator early on, having THM ranked up was a huge advantage because of emulate. Then it was nerfed. Because it was overpowered. After that, I took a more balanced approach to what I leveled for support classes.
So then, when you saw CNJ's spell list of full elemental nuke lines (along with ancient magic nukes), you thought it was clear that CNJ absolutely would not be BLM?
It wasn't obvious either way. Both classes had aspects of different traditional FF jobs. CNJ could have been BLM just as easily as they were made WHM.
Just quit.