Originally Posted by
Fyce
And if someone in the group tries to be the greedy and selfish one, it usually backfires quite rapidly.
The issue is that, in multiplayer games, if you aim for the minimum, you drag everyone else in your group down. By purposefully not doing your best to increase the chances of success for the whole party, you are the one who has to be carried through the fight. Others have to make up for your lower performance.
Doing auto-attacks in a dungeon is "enough" to clear it, so, with Atoli's logic, why bother doing more? Which is why, when multiplayer is involved, players usually aim for the best.