No, it's just the EU servers are flooded with guys playing female Miqo'tes, and not female midlanders.
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Must be a Shiva thing. About 90% of female Midlanders I see are in some form of bikini/underwear or Thavnarian dress/bunny set.
Actually, most of them are encountered in DF, so..I don't know, I'm sure lots of them are from Shiva :eek:
A few pages ago someone said something I forgot to mention for dislikes in my own post. It bothers me so much that I felt that I have to say I agree:
Lack of danger in the overworld.
I really, really love the overworld, but it's boring as hell traveling through it once you are done taking in the sights.
I hate bringing 1.x up, but that was one of the things they did REALLY well. Trying to travel between Ul'dah and the forest entrance was super dangerous below max level. Myrmidons were on the streets, agressive and strong and deadly.
Nowadays aggro mobs don't even get close to the main path, not to mention if you do manage to get tagged by them, they give up almost immidiately. Oh, and also, by the time you arrive in a new area, you are usually overleveled by 5-7 levels even if you never did any sidequests; that's how crazy the exp boosts are.
And don't even get me started on max level. We can just stroll through any place in all of Eorzea all by ourselves without having ANYTHING to worry about :mad:
That is stupid.
A healthy sense of danger is necessary in many ways, it helps immersion (because how am I supposed to believe this world is dangerous if literally NOTHING can kill me?), gives the player a feeling of reward for reaching dangerous points, gives the battle obsessed ones something they can go all out against..and so on.
I remember how in 1.x...
...it made me bond with other players when we couldn't get to Camp Drybone because of the ants by ourself but how it worked out well together.
...reaching the ferry to Limsa was something to be proud about in earlier levels.
...I spent weeks of playtime (added-up) sneaking through the Shroud with friends, just for the challenge to reach beautiful screenshot locations :o
...I made fond memories dying even to lower level monsters out in the world because they had actually dangerous skills (cactuars, skeletons, etc.).
...it was SO rewarding and wonderful to have gotten the Traveler title after sneaking past lvl 90+ monsters :cool:
...entire servers banded together to face the trees that were so strong they just OHKO'd max level players with the highest available gear and in a monstrous effort, managed to defeat them.
...you could run into strong NMs on every corner.
I remember how in 2.x...
...we at least banded together for Odin and Behemoth.
...how going into beastmen strongholds was - while not really dangerous per se - able to kill you if you didn't pay attention.
...,sadly, I never had to bother with big, dangerous monsters or sudden spawns of enemies because the bigass FATE symbol warned me early on where not to go.
I remember how in 3.x...
...I actually don't remember anything.
Despite the promise that the world would be more dangerous, all I remember is slight annoyance at having to circle around cliffs and the like until I learned flying, because it would take longer, never any "Oh god I'm so gonna die if I have to go there by foot!"-feeling that would have made things so exciting...:(
Like: Gridania
Dislike: Limsa Lominsa
Meh: Uldah
Like:
The game is nicely polished - (interface and world polished nicely)
Lots of dungeons - so much to choose from
Easy to go queue up for dungeons - much better than 1.0 days
Gear/weapons - lots of them :)
Crafting/Gathering items - perfect
Hate:
Silent NPC's - the game is mostly text reading even during a fight I have to read text. 99% of the time I don't read combat text because I'm fighting so why bother adding them. Most MMO's have NPC's voiced in battle/story/random NPC by the same few people which is fine. I love it when I hear NPC's talk, I don't care if its the same voice actor (guild wars 2) I still love it. Everywhere I go in other MMO's NPC's would be fully voiced. I fall asleep when I have to read a wall of text, I end up just skipping it. The side quest after Nidhogg in 3.3 started to read it, but I ended skipping it because wall of text. Same with 2.0-3.0 boring text. I figured out what was going on because of the few voiced cutscenes. 3.0 got it right with voice in the cutscenes, but the side quest I just skipped. Reading text isn't as memorable as hearing a voice.
Dungeons - Boring straight lines with nothing but kill mobs and then boss... repeat from lvl 15-60, with little to no traps/puzzles and no real danger. Only difficult part that DEV's add is that the trash mobs/boss hit harder which isn't really fun.
Loot - No random chest in the world find or that drops from a random NPC. A chance for legendary finds in the world would be cool. Even a .01 chance of A8S weapon dropping from a little lady bug makes the game fun just knowing you can get one (using A8S as an example).
Need/Greed - Everyone should get their own type of random loot with random rarities. Like after beating T13 everyone gets their own chest with a chance of Grey < White < Green < Blue < Purple < Yellow < Orange gear.
World - Feels empty and is empty most of the time in most zones, no exploration, no reason to go somewhere unless you need some item.
Fates - they don't work in this game and are a burden to do. Compared to other games where fates are fun (Guild Wars 2). I can believe how many times I went off to do the main story in Guild Wars 2 only to warp to a zone and forget that I have to kill a dragon before it kills everyone. "Just one more fate and than I'll kill the stupid dragon" I'd say, but by that time it's bed time. I don't think I've ever said "just one more fate" in FF14 unless it started with a "ugh" followed by rolling eyes and a /heavy sigh.
Mandatory Fun - Developers forcing players to do boring content (fates with Yo-kai event) instead of fixing them. Add fun mechanics to your dungeons or random loot for each player to receive with a chance for legendary loot if you don't want to fix the boring dungeons/fates.
Gear/weapons - Needs more of Grey < White < Green < Blue < Purple < Yellow < Orange for every piece of "same" type of gear. The difference between Lore gear and savage isn't much (why work hard?) and some of the same type of gear should have better stats to give you that feeling that their is a better version of your current gear. Making the re-sub worth it. Example: Borderlands 2, same guns have different sometimes better stats making the game even more enjoyable. Same idea with other MMO's. So when I run Nidhogg EX for the 50th time I know that it might be worth it because I can get a axe for my WAR that is better than my current Nidhogg axe. Makes the run more enjoyable knowing better gear await even though its the same type, but to make this even better need/greed, needs to go away. If everyone can get a personal drop that will make farming a lot of fun with color coded gear and random stats. Finding a Nidhogg axe that takes off 1 second of stun when you get hit would be cool. Maybe it adds 1 second of stun to your stun cool down skill for a total of 6 seconds or so would be awesome.
Nerfing everything - Why work hard for anything when I can have it later on after the new patch comes out? Weapons and armor like the zeta or Anima weapons. They were hard to get because they look cool and were strong at the time, but they should stay hard to get because of glamor. Some gear should be hard to get because it makes the people who work at it stand out, making it worth playing. Level 70 cap coming eventually right? why should I continue to sub if my hard work now is pointless every patch?
Having a weapon like this should stay hard to get not because of stats, but because of looks and it makes the re-subbing worth it when you feel accomplished in your hard work.
http://i.imgur.com/1hTLL63.jpg
Like:
Game is mostly tailored for the casual population - easy to get into.
Dislike:
My DRK sword clips into High Allagan gear. Rito please.
Likes:
The world, setting, music, and lore. Visuals and audio are top notch.
I also enjoy the way the classes play, I don't really mind the highly structured system or rotations, quite the opposite as I actually prefer the classes playing the same with no customization on combos or builds. I prefer those sort of systems as it makes it easy to tell whose playing a class correctly since each dps class has one and only one optimal way to play it. None of that "well I play differently" garbage.
I also like the variety of classes and enjoy that they all feel/play very differently, I think tanks and healers need more variety though, 5-6 instead of only 3.
I really like that the tanks don't have the whole "active mitigation" thing like in WoW either. I prefer the more passive way of gearing up and popping cooldowns at appropriate times while doing my dps rotations and maximizing that.
Dislikes: Most of these are little things that irritate me but not enough to make me want to quit, not yet anyway.
Can't re-arrange inventory while gathering.
Can't auto-dismount by attacking an enemy when I have aggro.
The "character still logged in" error when I disconnect.
RNG in crafting. (It would be better with no RNG)
Gathering chance caps on items that won't let you go to 100% no matter how high your stats go. (adamantite always stays at 95% chance and it makes any fails REALLY irritating).
Unspoiled nodes as a concept. (Camping nodes is not fun)
Having to go back and gather old items for crafting certain things. (By level 51 we shouldn't need to go back for any ARR mats).
Weekly caps so you can only really gear one class with 230/240 gear at a time and by the time you get 1-2 really geared up the ilevel has already gone up.
Positional attacks on melee classes.
Dislike. Being unable to solo dungeons for xp.
Before replying I wanted to see if my most disliked thing was already said (I don't want to get banned for "negative feedback", since apparently criticism is considered negative).
But to me the most disliked thing is the community: I joined ffxiv hearing that it was great, enjoyable and friendly and not even a year later in (Talking about the period between 2.0 and 2.1) I met some of the worst people in all my entire life, in different FCs, that made me fall on depression and essentially scarred me to never join a FC or a static ever again. I tried later again during 2.4-5 but luckily enough I was ready for it so it was painless. I still remain FCless to this day (I occasionally joined some friend's fc for a very short time: as a house owner I don't really need a FC anyway)
And no before someone say that "I'm the problem", I played dozens of online games (not just mmorpgs) before this and I never EVER had issues. Heck I found many good people even in games such as LoL and Dota 2 and I still find some good people in WoW too - you know, some of the worst communities ever. I was also never banned or reported from players for misbehaviour or anything really: I generally am a very tame person that surprisingly can get along with others and I genuinely want to work with others for achieving the goals (infact I love games like TF2 and Overwatch because of it, since that team is essential...but that means I play the usual Medic/Mercy and Heavy/Reinhardt/Put another tank. What won't someone do for the team!).
I just can't see why I can't fit here.
Someone said that it's because my server (balmung) is the issue but frankly I don't know, and I don't care: I find that a very weak excuse in general.
On the other hand, I do like the game so that's why I still play it: even if flawed I do like the relatively simplicity of the game (relatively, since a class has like 20-30 skills to remember!). Just wished for more midcore content but I have no real main complains: I can see potential but as it is the game feels very boring.
I think this is a really good thread to have and I hope the devs check it out!
LIKES:
*Lots to do! (for me anyway)
*Lots of content and consistent patching
*Graphics
*Fun factor
*Quirky little details they add from simple things such as new haircuts. As silly as it is it just shows how they don't forget about the little things.
*Lots of dungeons and boss fights.
*MONK!
*Music
*So much to craft and gather. Its so in depth and I think they really did a great job on making crafting so interesting and original
*Awesome looking gear.
DISLIKES
*Cut scenes. Way too many in the msq. Last night I got to the point of rolling my eyes every damn time the screen went black to load a CS which, was every time. I gave up for the night as to I was not enjoying it. I want to play, not watch!
*No proper banking system. The retainer system is so time consuming and clunky. Click Summoning Bell (camera pans to bell, click which retainer, retainer rocks up, retainer says something, click what u want to do, exit retainer, retainer once again says something, camera pans back to character, rinse repeat.
*Alphinaud. Yep, I said it.
*Zones. I dislike so much how they are seperate from each other. It really does take away that 'world' feel for me.
*The storyline. I will say its not bad but, far from great. Sometimes I just moan at how boring, tedious or 'little-kiddy' it can be. I find myself getting impatient a lot of the time and I shouldn't feel like that. I should be enthralled and enjoying it. That said, some awesome things have happened!
*Kawaii Kitty Clubs
*Hyurs in bikini's
*1-2-3 combo classes. I'd like a bit more diversity than 1-2-3, apply token dot now 4-5-6. Yes I play Monk which is very much like this however, MOST melee jobs are like this and we need diversity and something fresh!
*FATE grinding
*The character cap on forum posts. Why this wasn't fixed I have no idea.
*PvP queues
Thanks for starting an interesting and imformative thread. Kudos!
I can't choose only one thing so I will try not make it long.
What I like:
Game is based on Dungeons system and I love Dungeons. I like the sync system as well.
The story. Perhaps the only MMORPG with actual plot, good cutscenes and voice acting.
Community. One of the friendliest and non toxic EVER period.
Technically a well done and optimized game. It runs very well in all systems and scales performance nicely. Also one of MMORPGs with the fewest bugs and glitches.
Job system. You can have all jobs with one character. No more scratching head to find names for alts and lose time switching between them.
What I don't like
Poor end game content. Not much things to do once you get the gear and you get the gear pretty fast. And I play few hours per day. Not many things to engage the long term players.
Poor character customization. (I do not mean the glamours but the character creation screen. very poor and too few options. Everyone looks like each other.)
Crafting requires too much money for no actual rewards. I mean it's only for glamours and furniture. Once you get your house and decorate it crafting is useless. No good weapon and gear from crafting that can replace long term the tomestone ones. Crafting is not necessary in game it's more like a time/gil sink.
Class system utterly useless. We should have Jobs only from the beginning.
Maps feel kinda small. Not too small but smaller in comparison to other MMORPGs.
No open world content.
PvP is not well done and it's rather poor in this game.
The things I like outweight the things I dislike. The game has a lot of potential and many things to change and improve for sure. I have great expectations from FFXIV and I do hope to see this game grow much more.
I dislike the tank and healer "DPS meta" that has permeated every aspect of this game. Tank cooldowns and healing potencies are scaled so high and on such short, spammable recast timers (at least compared to WoW, where I am vastly preferring healing over healing in XIV currently) that pretty much every encounter outside of Savage raiding is trivialized and permanently backseats those roles into "half a DPS" niches. Heck, even Savage is mostly covered by a "MT" and a "main healer", so it's not just an issue at the casual level, either. Some of my best experiences in FFXIV are when groups are bad in Weeping City - I have to really think and plan carefully about my CD and MP usage, and pretty much never have time to DPS in the later parts of the boss fights because I'm too busy saving lives.
Sad that it takes groups being "beyond the pale" levels of bad for me to get to do that.
I do like most of the other aspects of this game, though. I like the accessibility, I like the oodles of side content that it offers, and I love the cinematics, music, and storytelling. Crafting and gathering is it's own fully-fleshed progression model, and immensely satisfying for it (to me, at least). The community is mostly chill, fun-loving, and easy to be around, with some exceptions that always stand out more than most sadly. I love the lore, and I'm always super-excited to jump into the story content on day 1 of a new patch. I did the sightseeing log for lore, not for the minion haha.
Seriously SE, just fix your boring uninspired "STAB IT HARDER!" encounter design and we'll be golden. Maybe it wouldn't suck so bad if healers actually had an interesting "DPS rotation", but since they don't, please let me use more buttons than just 5 or 6.
I like having something to do with my Hubby.
I Dislike having something to do with my Hubby....
I could have gotten a PHD making lots of money having a better life.... Had I not fallen into the world of MMOs... On the other hand. My life is pretty good at this point.
I like my friends.
I Dislike the Cash shop.
As an on going sub. I should get 1 Cash shop credit every month that I suib.. And turn around and get items with it. If I want everything I play for 10 Years or pay extra.
I like the memories I am making.
Thanks very much for taking your time to reply all :) Again though, please stop including the community in your responses! The community isn't something the devs can control so including this isn't helping in any way and only serves to cause arguments or debate, which isn't the point of this thread. I am simply asking about FFXIV as a game, meaning the content that the devs created, and not the people who play the game. Thanks!
I'll add my own likes and dislikes now.
Likes:
- The wide range of glamours, minions and mounts
- The stunning graphics
- The storyline
- The raids, especially Coil
- Aquapolis
- The crafting and gathering system
Dislikes:
- Recycled gear progression (tome grinds)
- Palace of the Dead
- Lord of Verminion, I feel like this was rushed
- Some classes are difficult to play on controller
- Lack of customisation, only having a few faces to choose from etc, hairstyles can be very similar and lack variety
- Cutscenes which include our character and the lack of character immersion. I hate when my character takes two steps back, turns around and walks away. It's not fluid.
- Lack of danger in the open world
I love the glamour system and the ease of it's use.
I dislike how restrictive it is based on class and on how much potential is locked away because, oh... too bad, DRG only.
I thoroughly enjoy the story and a great majority of the NPCs involved in it.
I am becoming exceptionally tired of the WoL always winning and coming out on top - especially considering we beat the new antagonist three times over already.
I love the model design in this game. The races are very beautifully designed and it really suits my personal tastes.
I find it really sad that the character creation is restricted in so many ways that it really needn't be, Auri horns locked to face model for instance - even if I got super lucky with both of mine.
I love the dungeons in this game and find the maps to be all kind of beautiful to behold.
I dislike how determined Yoshi is to keep them manageable on a basic level. Story quest dungeons, sure, but venture forth and make some of them raid-tier kinds of punishing.
I really appreciate how much attention they are willing to give to the smaller details that make this game feel more alive, such as emotes and /gpose despite how unpopular such content may be to other people.
I dislike how we can't bring some of those emotes out into the real world, such as lying down on benches, because the potential of a few people with a bad sense of humour taking weird screenshots is enough to spoil it for the rest of us.
I LIKE:
most things tbh, I'm glad the game is here :)
I enjoy most things well enough to stay subscribed for now, the areas I don't "like" are numerous but 99% are tiny qol things. :D
I feel every aspect could use some tweaking to go from good to REALLYYYYY good. I do feel they need to listen to much more advice from customers globally not just jp.
The game is capable of keeping me busy if I want to be , and yet not so crazy that I feel the need to live in it, which is great cause I enjoy rl and also other games equally.
I DISLIKE:
1 housing is far too basic, 0 creativity, 0 player design (furniture placement and rotation is lolnotcreativeintheleast!!!) , it is lackluster compared to majority of other games that have true construction style housing.
3/10 is what I rate housing at and sadly it will never be better unless they redesign the ui and what they allow us to achieve /design/create/build ....which I do not see ever happening :(
2 also the way small ui improvements, and other qol adjustments take a year+ to be implemented ...or never are, I do find the team good at dishing out new things !!!...but extremely slow to improve or make needed adjustments on the content/ideas/UI etc
This is solely a personal opinion but many times it feels that they finish things 1/2 way only , to the "good enough" stage and have a hard time foreseeing future issues before releasing where as players recognize them within 5 minutes of release. Maybe a ptr would be a good idea in the future?
¯\_(ツ)_/¯
3. character limit on forums .......still (good grief)
Upon reading this, I couldn't help but immediately think, "I already live in a suburban housing track. I don't need a second world to play house in one, even if it lets me get rid of the streets, or allows me a courtyard of grass or stone. Let me have something like Camp Overlook, or the Sky Pirate base, with real consequence as such."
Granted, that's leagues more development than would be possible in any near future, but until then, unless XIV starts enlisting community help in spicing up housing in a sort of catch-and-approve community development fishing pool kind of way and that somehow explodes into goodness, I doubt I'm going to care one way or another about my house. It has a striking dummy. 1/1?
The graphics are pretty - this game looks incredible!
The music is amazing too
However, even though I have the music set to loop, there is a significantly long silence between the ends and beginnings of the world music. Please make it loop seamlessly forever... or shorten the silence. Also no night time world music :*( Gathering at night gets pretty boring.
I love everything about glamours
Except the restrictions. There's some amazing stuff for DoW that I would love for my AST to wear but I can't.
I love my miqo'te. She's so pretty and cute.
I love the cutscenes, thank you for all the efforts put into creating an immersive game for us.
Hildibrand quests! <3
I love my house - thank you for adding this feature!
However, I feel creatively stunted. I'd rather have mahogany doors over sliding doors, but I don't want mismatched walls or be forced to use Riviera walls... I'd love more variety of furniture. I'd love to change the lighting per floor.
Endgame for casuals - so much to do!
Tomestones are relatively easy to get, not too hard to keep up with the MSQ each patch.
Crafting/gathering - I love it. Thank you for the vast variety of options in which to level my crafts (especially since I'm an omni-crafter).
The time sink is a little heavy for a casual but I guess I can't really complain. That's how I stay subbed.
For god's sake, please up the drop rate on the hidden clusters in the mining/botany ixal dailies. I usually well out-gather the normal items required and am stuck mining shards until a cluster finally re-appears. If I want shards, I send my retainers out for them! It also really extends the daily longer than it needs to be. I have other things I want to do, and with limited time, I pretty much only do dailies these days.
I'm a bit peeved at the 40-50 stretch of crafting... As an omni-crafter/gatherer, there's a reason I chose this route... self-sufficiency. Why on earth are there level 50 items required for level 45 quests? It's either buy it on the market or suffer a massive setback in your flow (which for me, is leveling all 5 levels at a time). My miner is 45 and so is my BSM. I shouldn't need level 50 stuff til I'm in the 45-50 stretch.
Retainers are extraordinarily helpful in gathering things so I can focus on actually playing.
However... inventory space...
Stone Sky Sea was not what I hoped it'd be. I honestly don't give a flying rat's behind about how my dps is as a healer. If I have time to throw out deeps, I pop cleric stance and throw out deeps. But I'd rather hoped Stone Sky Sea was a bit more like WoW's proving grounds. I want to know how I'm doing AS A HEALER. However, for testing my BRD rotation, it has been excellent. So it wins points as a DPS tool.
The Hall of the Novice was so excellent though. My boyfriend is a new player and he was so happy this feature is in game.
If you listen to it on Youtube and have Chrome, you can grab this extension that lets you set specific time stamps for when to restart a song.
You don't need to gather shards. A new node spawns the moment you check another one. So just run up, click to begin gathering and if you don't see the unique Ixal mat, click out and run to another one that spawned. :)Quote:
For god's sake, please up the drop rate on the hidden clusters in the mining/botany ixal dailies. I usually well out-gather the normal items required and am stuck mining shards until a cluster finally re-appears. If I want shards, I send my retainers out for them! It also really extends the daily longer than it needs to be. I have other things I want to do, and with limited time, I pretty much only do dailies these days.
The bot/gil seller spam is by far my biggest dislike for the game especially since there is no right click report button also the people messaging are level 1. Maybe limit messaging until higher levels because having to turn on /busy causes problems with invites, ready check, and friends trying to whisper.
I love doing things with friends and the story, i hate having to do the story again to play with alts and the jobs game play satisfaction.
Like:
- Fashion Fantasy. Really, it's a selling point.
- Clarity of progression. I like it when it's obvious whether an item is better or not.
- The world. It's a nice universe and pwetty to boot.
- Token systems.
- Content diversity. I don't like gathering or the gold saucer, but I'm glad it's an option.
Dislike:
- RNG in all its forms. Long-standing hate, not just in this game but everywhere.
- Invisible walls. If I want to jump down into certain death in the abyss, I should be able to.
- Inventory bloat. From glamour prisms to turn-in items - it can be cut down.
- Dungeon gates. Speedruns are fun, y'know?
- Too blatant hallway design of dungeons. Yes, it's going to be played as a hallway, but it shouldn't "feel" like one. Castrum Meridianum IMO is great.
Like -
Astrologian's support abilities and aesthetics
Ease of leveling all jobs on one character
Music
Environments
Story
Glamour/mounts/minions variety
Fun English localization
The devs really care about the game/community
I enjoy being a mentor despite the system's flaws
Dislike -
No dedicated support role
Savage raids + Alexander in general
Combat jobs are homogenized for the sake of balance
Scripted battles and linear dungeon design
Tired currency and weekly lockouts
Red/blue scrips turned crafting/gathering endgame into tomes for DoL/DoH
Can't optimally gear more than one job/role at a time
Game feels like a glorified chat room because of DF
No reason to go out in the world except for FATEs
FATEs
Not enough midcore content/raids
Cash shop with exclusive items on top of a monthly sub
No Spanish client (yet?)
Like:
The many Primals fights.
The abundance of Equipment styles.
The Music.
Random NPC storyline progression.
Dungeons linked to storyline such as Sohm Al.
The sound of Dragonspeak.
Dislike:
The lack of Character customization.
The Housing ward/plots system grouping fc and private.
The Housing system has no upgrade-able features.
Cash shop is too expensive
Thanks again for posting everyone, I wasn't expecting such detailed and long responses :)
LIKE:
Main Scenario
The Binding Coil + it's storyline
2.xx Hildebrand
The nods to older Final Fantasies
Lore
Aesthetics both of character and world
Fun Seasonal Events (for the most part)
The ability to level every job on one character
Glamour System
Extreme Primal fights
DISLIKE:
Alexander storyline (so far)
Boring stats
The fact I've to load accuracy on to my Scholar (or any healer) to do anything remotely challenging. Seriously why can't Cleric Stance have built in accuracy or something to at least alleviate this?
No animations for movement on some skills. It looks so so weird to watch my character glide around the place like that.
Same old same old gear progression.
A buddy option for duty quests could be available.
If someone is struggling on their own, give the option of inviting another player in to help.
This is an mmo after all, and to lock players behind solo quests goes against the mutli-player ideal.
If people want to solo them, fine. But add the ability to invite another person in to help if the player is getting nowhere.
Like: The game
Dislike: People who ruin the game for others (on purpose, specifically)
Like:
Overall quality from design and technical points of view. No system/feature is clearly bad or buggy and the game runs smooth.
Being able to do almost everything on one char with no hassle.
Dislike:
End game.
Far too easy leveling, especially on DoH/DoL.
Dull gear design (looks & stats).
Yeah, I have lots of history with Korean MMO's and I feel like the game punishes me for trying to put in some effort.
More details about my dislikes:
End game:
I feel that the game stops being an MMO and turns into a coop-RPG with a huge lobby when you hit lvl60. Everything happens in dungeons. I like MMO's because I can play with a massive amount of people in a large world, not necessarily even grouped up. Spending most of my time with 3-7 other players in a small instanced area separated from the actual game world isn't really scratching that itch.
Timers & lockouts & whatnot. When I choose to play, I usually want to get things done. Weekly caps, timed nodes etc stop me from doing that, so I end up not playing at all.
Too effective catch ups. Catch ups are ok and somewhat desirable, but IMHO they shouldn't make older stuff obsolete so fast. As a DoL example I was focusing on red scrip gearing my botanist for a couple of months, then the patch hit and my neglected miners ilvl zoomed past my botanists in a matter of hours. Similar stuff happens with battle classes too. So I won't be grinding my tiny lala ass off in the future. No point.
Button bloat & unfun rotations + disco fights designed to eff up those rotations. I've leveled a bunch of jobs to 60 now and the rule of thumb seems to be that lvl50 gameplay is more fun for me. I think this is a purely subjective matter, but wasn't this a poll of opinions anyway?
I had a summer break from the game for a month or so and came back. So far I've done only one lvl60 dung and that was because FC mates asked me to. I've been much happier doing the lower lvl stuff.
Far too easy leveling:
I get a sense of accomplishment when I first put in effort and then reach some goal. For example grinding levels. But I don't need to put in any effort to get the levels in FFXIV so it doesn't feel like an accomplishment. I leveled my DoL classes without doing a single leve and even then it was stupid easy & fast with the daily GC turn-ins. Can't say I did the same with DoH, I did a few leves to see how they worked. I was happy to see that there was no beast tribe option for 50+ levels but Moogles "fixed" that issue. Yeah, I'm a bit weird. I don't feel like congratulating someone when they reach the lvl cap, more like asking "what's your excuse?" if they don't have it capped.
Dull gear design:
First of all, the stats and the effects. Or actually the lack of them. There's no variance in gear and no set effects. I'd prefer to have at least some options when gearing to fine-tune my job stats to my preferred playstyle. Now it's just "get these gear pieces" and that's it.
And then the looks. In my eyes most of the gear looks dull, cheap and/or just plain bad. My first reaction to lore gear was "Really? This is a joke, right? Where are the real screenshots?". I actually went from miqote to lala because I couldn't make my char look good enough and decided to look silly instead. The glamour system simply lacks glamour. Even if Korean game chars often look like prostitutes, they have some awesome bling bling too. Here the "sexy" toons look like cheap prostitutes.
Bumping just incase anyone else wants to add their likes and dislikes! Thanks for the posts all :)
Likes
- Graphics
- Combat
- Story
- Raiding (mostly, though I feel WoW does it better)
- Hildibrand
Dislikes
- Inconsistent scaling in difficulty (faceroll + face-smash with nothing in between)
- Lack of addon/parser support
- Catering of the devs & community to subpar and selfish play
- Lack of talent trees & builds
- Lack of interesting stats & horizontal progression
- Grinds for the sake of grinds
- Crafting & Gathering
- Lack of engaging and purposeful open world content
- Mechanics that revolve around memorizing a dance, rather than understanding cause & effect
I like:
- Graphics
- Armoury System
- Perfect Controller Support
- Main Story
- 4 man party dungeons
- Retainers
- Concept of Fates
I dislike:
- Global Cooldown
- Homogenized Classes
- Quest Hub playstyle
- How summoner showed up in this game
- The ice/fire switch on black mage
- Tedium of Crafting
- No DoH/DoL fates or structured content
- Combat being more about the dance than counters
I want:
- Rewarding and challenging solo content
- Open World Content, more dangerous
- Skillchain esque system
- Global Cooldown go bye bye and resources play big role
- Dynamic control over how skills are cast
- Tactics Minigame in Saucer
- Fates to show real world after effects and chain
- Class system to be more open more akin to selective sub jobs
- Enhanced enemy world and combat AI
- Experience Chains to become a thing again in some areas
- Smarter Pulling enemy mechanics
A final bump for visibility among the quagmire of the General Discussion category.(RIP any and all threads forcibly moved here.)
Like: my friends
Dislike:
1. jobs-it feels like se is trying so hard to make the jobs different, they forget to make them fun\satisfying.
2. No cross server blacklist to block troll players.
3. Rng rates
4. Forced main story after Ive already done main story. (For alts.)
5. Anything that forces you to do the same thing over and over for more than 56 times till you get your 1st relic item drop. Yes I counted.
6. No housing in the game yet... =P
7. How dps obsessed fights are, rather than more fun/hard teamwork based style battle. "its causing ppl to be elitist jerks/rage over minor things and takes the fun away of just playing" Thats why many ppl enjoyed FF11 it was more about if you won or not rather than, pointing blame on dps checks.
8. nothing really to do for me other than raid, maps or potd with friends atm. I dont RP, I dont need lore, etc, I dont need to gear another job, I have all jobs lvled, i'm not a pet/mount collector, there is nothing sexy to gain with achievements, I never liked hunts, i dont need fates, I dont need to do any daily dungeons. there is nothing to buy with GC, relic is done, bstman stuff is done, primals don't have any drop value atm.
9. There isnt tons satisfying glamors
10. tab targeting still targets mobs so far away instead of the mob right next to me.................. cant we have a near/left to right, then far mobs within a range like right next to me? I dont need to attack a mob that i'm not attacking on the mob list that is 100 yards away from me thx.
11. lack of gear slots, at least give us another bag just to hold the glamor items where we dont have to pull in and out just to glamor... the items will be in the glamor-able items list already. thx
There is housing, just not enough to go around.