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Yes I want a pet, only if it be a Beaver tho.
I've concluded... I hate you all. All of you, I hate.
I don't want Dragoon tied down again with a pet, for all that entails, am however for a wyvern class (perhaps Dragoner, Melee Mage+dragon pet anyone).
I don't particularly want one as a combat aid but it'd be nice to have one as a cosmetic thing that was DRG-exclusive - maybe even a DRG-only mount at some point as well?
The problem with one as a combat aid has already been pointed out - it would make the DRG too weak alone. Maybe the Wyvern could be incorporated into some attack animations, though? That wouldn't be too bad.
can my WHM have a Priest from WoW as a tiny pet? it should give me random compliments, and hand me food when I'm hungry.
How about this: a temporary buff, like Spinning Heel, that summons the wyvern for 20 seconds, and a similar cooldown (2 mins). While out, it will auto attack your target.
As for special attacks, it can do breath attacks upon combo completion, or you could have its breath WS as a final hit in a combo (instead of Chaos, RoT, etc).
Later on, have an ability or perk that lets you take it's TP for yourself (or when it unsummons).
Idk, just brainstorming. Save the tomatoes.
Are we talking about FFXIV AF? Or am I missing something. I haven't done that quest yet so don't spoil anything else if so.
If you mean in FFXI, CLEARLY Dragoon was a balancing nightmare and the Dragoon himself was weaker than he would have been since the Wyvern added so much. I'd much rather DRG be the power houses they deserve to be, and if it's really that important to have a pet dragon/wyvern, then just create another dragon based class/job.
Please no. Go big or go home. If you're going to give a class/job a pet dragon/wyvern, do it all the way and not some half-way compromise.Quote:
How about this: a temporary buff, like Spinning Heel, that summons the wyvern for 20 seconds, and a similar cooldown (2 mins). While out, it will auto attack your target.
I'm sure this has been said elsewhere (multiple times) in the thread, but I feel compelled to also speak up in disagreement about a pet for DRG.
Considering how FF14 is taking on the lore from the old games (at least job-wise) I really hope they don't give DRG wyverns, no matter how much the user base begs.
By doing so this game opens up to becoming FFXI-2 which is not the direction it should be heading at all. If people want a DRG with a wyvern, go play FFXI.
Simple as.
I'm fine with that, but I still think there's a place for "dragon attacks" in the lore. What about a move that summons a dragon (or a spirit of one) that shows up to do a single big hit (post 50, after cap raise)? It would be similar to SMN style attacks (Odin, etc), rather than a constant pet.
Breath attack (various elemental bonuses - DoTs to heals)
Dive bomb (bind, heavy, etc)
Tail sweep (stun)
Wing snap (knock back, interruption)
You could even tie in job quests to acquire the dragons/moves.
My friend, I have been a Dragoon fanboy ever since Kain. And I do admit that a bit of a dragon aura aesthetic certainly could be added at a later point in time (Freya was my favorite! And look at how some of her abilities are styled), the only dragon I want to see my Dragoon summoning is the friggen Dragon Primal after my Free Company has his flesh for dinner and scales for armor.
Keep in mind as I post this, my lancer is only 15 and my dragoon in ffxi was around 30ish. Regardless of a pet or not, I might not level it. However just because I dont level a job, doesnt mean I cant appreciate it.
May not be my place to say, but I hope Dragoon does get a pet...or some extreme buff for flying enemies. Thats from just FF lore love, even 11...which is why I bought this game, for FF, even XI.
To suggest we shouldn't or should put something in just because it was in FFXI is foolish in my opinion. Many things to me I do believe XI got right, had it right and screwed it up, or eventually had it right.
For example, although it didn't play a big part in XI, I liked how many advanced jobs had some buff against different kinds of enemies. It added some strat ontop of SC and elemental bonuses.
As for the pet itself, I thought it was a nice addition to XI. That and summoner (and pup later on). I hardly touched these jobs myself, all three around 30ish...however it was great to see them on my team. It made them look more unique and made me feel more unique for being my role. I've read through alot of these pages, and the most I'm seeing more or less against the pet is just because XI did it. Although I agree one a few that not all drgs in FF had pets, it still believe it'd be great to have.
I think we need pets in one way or another. We need to somehow make these classes more unique. I question how classes and jobs will be at 2.0 (I personally believe...not hope...but believe classes will be wiped for their job counterparts), but again I hope they do get the pet.
You know what, if a Dragoon in FFXIV is going to have a Wyvern, he/she better damn well be flying on the little bastard like "Tecka-mon"!
Only thing I want to add is, after I went through a trial to the death in FFIV, Kain was the only one standing(yeah, the paladin died too). Dragon gear + Blood spear + jump= STFU & GTFO & End of Debate! :P
This post is kinda old hat I do believe, but I toss in my two cents, since I remember it way when; Couldn't say anything when it was really on topic due to the fact my account was not up at the current time (and yes, I restarted. How I miss ye Besaid).
Dragoons through most of the Final Fantasy games have not had wyverns/dragons BUT there has always been a connection to Dragoons with Dragons. Sometimes good, sometimes bad. There was really it seemed two sides of the Dragoons. Those that slayed the Dragon to gain its power and those that worked with the dragons, learning from it.
However to say a Dragoon never teamed up with a Wyvern/Dragon is a lie in Final Fantasy History.
Lets start with Final Fantasy II -
Richard Highwind (Kain's adopted dad), used a Wyvern as a flying mount and worked with the Wyverns/Dragons. The term Dragoon here was used for those who were spear wielding individuals who rode on the backs of these beasts. In part of the story you actually go to the valley where the Wyverns are and you try to save one from dieing.
Final Fantasy III - Nothing special to note here outside of being your standard Dragoons.
Final Fantasy IV - Dragoon's get the Darkside / Holyside thing going on (by the time of After years), also becomes American's (I believe) first time seeing a Dragoon (Hi Kain), unaware that for a time he was connected to the dude in Final Fantasy II.
Final Fantasy V - The first time Lancet shows up, which if I remember right.. allows you to learn moves.
Final Fantasy VI - No Dragoon (BOOOO)
Final Fantasy VII - Cid Highwind, Not exactly a dragoon, but he moves like one.
Final Fantasy VIII - Ward Zabac, like Cid.
Final Fantasy IX - Freya Crescent, everyone' favorite rat gal if you were a fan of the Dragoons. So up until her, you hadn't seen a true dragoon since 5 really. It was about time the Dragoons came back and she came back with her own Lancet and when she kills a dragon, she gains their skills.
This represented in itself the first time people may have really gotten to see a Dragoon do such a thing, as I know 2 was not as popular as say 9. This is where you see the two sides of the Dragoons as well. Those that work with the Dragons and those that kill the Dragons to grow stronger.
Final Fantasy X - Kimahri is a blue mage, Dragoon hybrid kinda guy. (kinda what inspired my direct on FFXI when Blue Mages came out later).
Final Fantasy XI - The debate place. This is where you people are pointing at and going: "Remember that blue wyvern? We either love/hate it." (also the loldrg). They took the Final Fantasy II concept and gave it a minor twist. You had to go save the little Wyvern, some dude used it blood, and you had to slay him in order to prove that the Wyvern was not an evil creature.
Aaaand then we move into new formula Final Fantasy Games..
I'm also not going to get into Final Fantasy tactics.
So really, it mostly depends if the players want to go the Final Fantasy II direction, or a later Final Fantasy version. Perhaps maybe even both.
I always thought it would be interesting if Dragoon could have a sub group. You had those who worked with Dragons and those who were against the Dragons. Perhaps those that wanted to aid the dragons, got a wyvern which had to be raised, trained, and later as it leveled could also be used as a mount (if they ever allow us to control our own airships).
The other group didn't use wyverns, instead they relied on their own brute strength to get them through a fight. Maybe having access to things like Lancet or if they killed a dragon-type mob they gained a stat boost for a duration of a time.
In the end, I do love the Wyverns, but I am a massive dragon-fan on the side as well, but as this conversation goes. I just wanted to bring out the history of Dragoon onto the table, as it had yet to be done and from here, it really is up to the company what they believe is best for the game.
If you look at the dragoons AF armor set and compare it to Kain's armor you can tell they based their armor off it. So i say no pet but turn them into a job that should not be left behind when it comes to DPS maybe give it the highest crit damage or something and maybe lower the cool down on the combo's
I never leveled Dragoon higher than 20 in ffxi, but I loved the wyvern. In fact, it was the only reason that I opened the class. FFIV is my favorite ff in the series (1st that I played, so I am partial to it), so I know Kain didn't have a wyvern. However, if you play FF games then you know the lore and stories change for every game. If they added wyverns to 14, I would enjoy it but only if it makes sense with the story line.
*Checks*
Nope, still seriously breaks FFXIV lore. No Wyvern this game. Again, I'm still in support of perhaps having an optional Wyvern mount/companion ala chocobo. But how to fit it into FFXIV lore is going to be a barrier the writers have to get through.
Personally, I would just like to see better crit performance (higher crit damage and frequency, perhaps a piety mod on crits.)
Otherwise I'm fairly content with "a Lancer that jumps".
If there are Dragons in Final Fantasy 14, which I do believe there are. Then there are Wyverns.
As Wyverns, along with Great Wyrms, and Fire Lizards (sometimes argued Phoenixes) are all part of the Draconic family line.
I will admit that even if they are not "pets" that fight with you. If you could even just ride one as a mount, I would be a happy camper (which I know was very common by the time of Final Fantasy 4 as it is brought up and it was the Airships that replaced the Dragon/Wyvern Mounts).
Heck they could do it like the Chocobo System in FF11, where you get this egg, the egg hatches into a hatchling, you raise it up, until it is fully grown and becomes your mount. Thus having the Dragoon have a very close bond with their Dragon/Wyvern.
Or if I just wanted to be 'silly' and even stare at myself for suggesting this:
They could always have it where the Dragoon transforms into a Dragon/Wyvern for a short amount of time to get a massive boost to damage. (Divinity 2 anyone)
But long story short. I just like to see Dragons/Wyverns/Lizards that Breath Fire NOOOM, play a bigger part than just a mob you poke at with a sharp stick. Cause the idea of taming one just is fascinating to me (pff Minigame~)
Not arguing whether we should or shouldn't have a pet, but if the current lore states that DRG's power is derived from dragons, and I don't remember it saying it had to be a dead one, just that the one had "turned" and needed to be "put down" like my old dog after biting one too many people, wouldn't there be plenty of room here for people to have "befriended" dragons(wyverns and other types alike), and perhaps even trained some to fight along side them, or as mounts?
Don't forget the mounted thing is coming, get too many people saying "dragons can't be friendly, they are all evil" and we may well not get them ...
I see that you're only a 40 lnc and probably dragoon, therefore you definitely should quit now while you're ahead. We (Dragoons) derive power from Dragons, we can also tame a Drake if we so chose to.
Yoshida left the door wide open for a pet for Dragoons. Btw, LNC/DRG is already not as powerful as other DD (especially in terms of AoE) and it lacks a pet, so the Pet isn't the reason balance will or will not be bad, it's up to the battle team to properly balance it as a whole, which is why DRG in XI was one of the few melees that could actually solo things because of its pet wyvern. This was before /DNC.
And to add to that a bit, DRG back in 04~06 was a desirable DD class until the changed TP gain mechanics on multi-hit WSs, Penta-Spam from a DRG w/ the +acc it had could, even while it's wyvern was dead and waiting on the crazy ass 2hr recast, hold it's own.
Sadly we've nothing like that kind of raw dmg output in this, while other jobs do, our dmg output is also hurt by the -acc WSs we were given. These things kind of scream, "Call wyvern" > Wyvern present buffs + Wyvern dmg output added to our own + Wyvern AoE breath attacks. Wouldn't that be nice?
I don't disagree with all the people that say DRG should be able to roll out w/o a wyvern in tow and still be a beast, just that since as is it can't a wyvern along side us (that doesn't die? it's HP are part of ours, while we're alive so is it) could fill some, if not all, of the gaps we have as a job.
Hrm... Actually from what I remember, ALL of the dragons are bad and when the ONE that grants you power (which, according to the lore, there should only be ONE Azure Dragoon and that is what the Dragoon Job is, remember that Ishgard calls their cavalry Dragoons and The Azure Dragoon is their hero with special powers) awakens, all of them awaken as well and wreck havok to Ishgard.
In fact there is even a great danger that comes with the power of the Azure Dragoon as shown in the last quest of the line.
lol guys, go replay the cutscene and read the journal log again, the dragoons in here defeat/kill evil dragons. The Azure Dragoon have some % of turning evil him/herself. And mostly all dragons are evil. Their dragon boss Nidhogg is evil! >: ( U want pet! go join Nidhogg! and we what was left come hunting you down like the evil dragon you are! >: (
Dragoon can be cool without having a dragon pet.
I just... I don't get why people think otherwise. It's just...
http://28.media.tumblr.com/tumblr_lz...39ewo1_500.gif
In my case, because 20 jobs that carry a weapon and hit stuff with nothing truly unique, Ok DRG jumps, otherwise it's just run up hit mob WS(animations change) repeat, yeah gear is different, WS animations are too, but that's just ascetics. A pet would really provide a change in mechanics, I get that keeping your pet alive takes work, and that having to master controlling a pet takes some time, and that BLM is the penultimate DD because it just has to hit A > B > C w/o getting resisted where melee DDs have to move around and that makes them more work.
Really want to not have a pet find some other way to make unique mechanics on any job, not just DRG, DRG is just currently the one most easily adapted to it since they've already got the whole dragonkind bit included.
On the note of lore, really they're going to remake the whole of the world, what's to say that the population of Humanoid friendly Dragonkind can't grow with that change. Seriously though if you can tear apart the world you can pretty much rewrite any lore you want.
Same reason Yoshida himself acknowledged that all classes were basically "the same" and nothing "unique or specialized" about them and he wanted a change. So it can be "cool" with or without a pet, it's up to what SE wants, only pussies cried about a pet, I mean, a DRG in XI who knew how to work Drakesbane and Stardiver was a deadly DD...and it has a pet.
A PUP who knew what they were doing were a very good DD and/or support, but people just want to be able to mindlessly attack stuck, alas is the present and future of MMO gamers and it's a sad one.
You're right. Those space-alien-suit wearing, pole jumping, backwards leaping, long-range melee-ing dragoons aren't unique enough. They gotta have wyverns or else they're all JUST like those fist-weilding, close-ranging, dodge-happy, punch-kick-combo-ing monks.Quote:
Same reason Yoshida himself acknowledged that all classes were basically "the same" and nothing "unique or specialized" about them and he wanted a change.
:|
It's a DD class. Dress it up however you want, it will always be a DD class. The point of a DD class is to deal damage, wyvern or no. Adding a Wyvern pet will just only satiate the XI qq'ers who feel entitled by their 5-hour-waiting-for-party-loldrg days.
You're getting a chocobo pet. Sit down~
I love the way drg is right now can only imagine what it'll be later. I dont mind it not having a pet. But i also dont see a problem if SE could make an optional quest to allow you to get a drake pet.
It would only be a "crappy" pet class if the implementation sucked, which it did in XI and that's all anyone seems to want to think about. BST PUP and SMN all had very useful pets, DRG pet failed because the implementation failed, not cause it's a shitty class to have a pet.
Anyway I'm still not arguing whether it should or shouldn't, I don't really care all that much. I do however care about DRG having SOMETHING that makes it at least as desirable as all the other jobs currently are, you know except MNK and PLD which are ~DRG desirability. If those things come in the form of breath attacks that actually serve a purpose, or some other form of dragon blood magic, or w/e, right now the whole YAY I can jump thing isn't gettin it.
It's sad that I've hung up the 2 jobs I wanted to play most (DRG 1st MNK 2nd) to play WAR in most content, and the job I wanted to tank on, is often times the one that people say, "Eh could you NOT play that." If DRG had a pet that provided the extra umph to make it comparable to BLM/BRD/WAR whether that omph was in the form of debilitating breath attacks, or more dmg, or w/e. Or if DRG had some of it's own attacks that could do those things, makes no real difference to me in the grand scheme, I just want to be able to play what I want w/o people saying, "Do you mind NOT playing that it's pretty shitty."
Interestingly, Enfaria, the Dragoon 'thing' that I saw ever since Lancer days was as the Melee AoE King, as well as burst crit damage but that's secondary.
Can't say for sure if that still holds true, i've been doing mostly Ifrit those days or using other classes since LNC is already 50.
I've solved this issue for myself by only leveling the stuff I want to play. If people are against me being a PLD tank, fuck 'em~Quote:
I just want to be able to play what I want w/o people saying, "Do you mind NOT playing that it's pretty shitty."
Yeah I know, "good luck with that" is the proper response in this case... but I'm fairly confident that job balance will get evened out eventually.