People are just anticipating the inevitable nerf threads.
What part are you stuck on?
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Seriously Yoshi if you touch this new raid I might actually take a much needed break. I will not play a game that conforms to a nursery scene.
Yes, this game is suffering a horrible problem with difficulty balance but Weeping City is a step in the right direction.
Please, do not nerf this raid.
who is the "you" with this?
Now I'm not being argumentative here, just trying to point out at this 'you' covers such a wide range of players - all the player base in fact.
People's perception of what is hard - is other people's perception of fairly easy - or even other people's perception of impossible.
The devs have a near impossible task with this, and will never win in some people's eyes.
But it is a business, and they will be continually aware of keeping the majority of players happy.
So who then is this majority? - well is it the top ability levels, the bottom ability levels, or somewhere in between?
And even in these broad descriptions there can be wide differences in ability.
Who'd be an mmo game developer? :)
The raid itself isn't really that hard, is it? It just means you have to...pay attention. God forbid that SE actually makes it so people have to pay attention in a 24-man raid, right? After all, we're all just here to AFK through while the other alliances carry us through. We can just heal through that damage anyway, right?
My own bitterness aside, it really doesn't need a nerf. It's not hard if people just...You know...Use their brains a little. Just wanted to add another voice to that crowd, because it'll take the fun out of it entirely if this becomes another Void Ark.
well people were asking for crystal tower hard modes here and there over the time and now we got what we wanted.
The huge party killer seems to be the meteors at the thrid boss or the discussions how we want to handle them :rolleyes: (had a fun time yesterday)
I would be really disappointed if they nerfed this.
Signed
Agree with the no nerf crowd!
People want the 240 gear? gotta wake up and work for it now :P
Leave Wiping City of Mechanics as it is please.
This thread gave me a good laugh, you all know, it wont do anything.
v Lol@ Alex NM Medium difficulty
I highly doubt that Wiping City of Mhach would be nerfed at all, especially Ozma. If they did, then what's the point of getting rewards anyways? It only took me a day to get past Ozma but managed to finally beat him. And tbh the final boss is way easier anyways. But if there was a savage version of the raid...
Throwing my lot in with loving Weeping City, it's perfect. I love how much coordination it requires. Not ridiculously difficult, but a wonderfully fun challenge.
The only thing I'd maybe change is having the block adds have to follow the path we do instead of flying right through Ozma. That's kinda BS for melee and makes it way to easy for them all to dogpile one alliance and wipe the raid in seconds.
Side not: THANK YOU YOSHI FOR NO INVISIBLE WALLS. I can finally jump to my death. Best raid.
I totally loved it! Man never seen so many healers lb3 to save the day in second and last boss. There was so much help between parties when both healers were down and party wiping and other team raising me to use lb3 and I raise other healer to use it's lb3 too <3
I won with just 4 players of my team alive ^^U rest of the raid dead
But i bet next week will become easier and will get even easier as people learn the mechanics.
Remember Void Ark on last boss where everyone used the lb2 melee on each add when came out due lack of dps? But later became easy :x
It's honestly some of the best designed content they've ever done. I really hope the next savage raid follows suit but ramped up.
I feel it was designed very well, a nice difficulty, I really appreciate all 4 bosses, there is no reason to change anything.
Things that are harder to kill give more achievement when killed, I have 3 full clears and I remember each one, because of the difficulty.
I was even queuing for it when I was capped out for the week just to get better at the mechanics because of how much I like the place.
i like the new raids , and i sign this thread , hope it stays like that , and i hope that people help each other out more , instead of blatantly rage at each other on 2nd day after a patch :P when people still dont know the mechanics ^^
Keep it up people! :0
Issue is, the duty finder is ridden with people who :
1) don't listen to instructions,
2) leave after a wipe to be replaced with other players who don't listen to instructions,
3) trolls who don't give a damn about the strategy and only stand there trying to DPS as much as they can (even though it makes the group wipe),
4) spam the "abandon duty" functionnality, and sometimes people say yes.
For all these reasons, I ve yet to pass Ozma, which is starting to become very frustrating as the fight is very easy but obviously overtuned in regard to the mental capacity of the average FFXIV player.
SE should remove the completion timer for that duty, as it is too short in regard to the amount of time required to clean the duty with the average mhach city group.
There is literally no reason to nerf it, it becomes so easy once you learn all the mechanics.
:eek: I agree, content is scaled for a reason.
I'm sure the devs will keep an eye on their raid metrics, to ensure their intended percentage of population will get through these.
Mind you, they could always create a Weeping City Nightmare mode :eek::eek::eek:
I'll join the chorus too. Don't nerf Weeping City. The level of difficulty is just right. If one doesn't clear it on the first try, what do you do? Try again, learn from the experience, communicate with others what you know and most important: have patience!
TBH not even sure why this is an issue right now. For all the people asking for nerfs and for all those impatient "git gud" people who complain remember this content is literally 2 days old. People are forgetting how bad WoD was the first week.
i went in with a premade 8 man party que and we managed to clear the raid one shot with only 1 wipe. i didnt find the mechanics that difficult, and i honestly dont play that much anymore. i do see that if you have pplz just ignoring mechanics its extremely easy to wipe the group.
While I agree with all the praises about leaving mhach untouched in any changes in difficulty, I will be the one to play the devil's advocate:
From my expierences of spamming mhach the past 2 days, the only thing I would say that could need a small tweak is the meteor range. This observation is from the fact that the average player will panic for markers like the meteors about 65% of the time. To compensate for this, I do believe that a 2-4 yalms should be removed from meteors to make it a little less unforgiving. Ozma is the biggest domino effect in the game, so I believe this small change is warrented. For Ozma, it only takes 1 mistake and then you have a 95% chance of a wipe. If my number crunching is right(it probably isn't), then this change would take that 95% down to 55% making it more manageable for everyone.
On the first day, the first attempt I had with a PUG ended at Ozmo. I went back in right after and we cleared the place with around 2 wipes per boss. Last night I did it again with another PUG and we cleared the entire thing with one wipe(and it wasn't on Ozmo).
The dungeon is fine. It is actually really really easy so long as people pay even a small amount of attention.
I don't want it nerfed either, it's fun :D
But... asking for it not to be nerfed, getting likes or even asking for it to be nerfed, and getting likes... isn't going to make a difference.
SE doesn't judge whether or not to nerf based on forum response.
SE judges whether or not to nerf based on their metric for percentage of clears for that particular fight.
"Storyline" content (easy stuff) will have a higher clear percentage metric.
Expert dungeon/24-man raid "midcore" content (normal stuff) will have a lower clear percentage metric.
EX fights and savage content (hard stuff) will have the lowest clear percentage metric.
From there... it's all based on averages.
SE will look at the average number of clears. If the average is way above their metric for that content... they will make it harder (next time). If the average is way below their metric for that content... they will nerf it.
This is how they decide.
Not by forum posts/likes/popularity.
Now, this is how you help:
If you want Weeping City to not be nerfed, the best thing you can do to affect this is to run the content and get a clear. Clear as much as you can, and help others clear.
Enough clears... and no nerf.
Not enough clears... nerf is inevitable.
That's the only thing that will make them decide on whether or not to nerf... the percentage of clears in comparison to their metric.
+1 for this, Weeping City is awesome just the way it is.
Please don't nerf this raid! It will become easy enough as people get better gear and learn the mechanics. If you nerf it in advance, it will eventually become a faceroll like Void Ark and that would be a huge waste!
It's true that Weeping City has more problematic fights but I think the general idea of them getting better with time holds up.
I finally managed to clear last night. The first two bosses went much better than on my first attempt and the group was really patient with Ozma, working on it for nearly an hour.
We managed to clear the last boss in only 2 attempts just a few minutes before maintenance started. :D
I'm sure SE has a target number of players they want clearing this content and will adjust it in a few weeks if the target isn't being met. But I believe the player base can learn to manage these fights. In my opinion they aren't much worse than some of the other 24 man fights were at launch like Scylla and Cuchulainn, it just seems worse since there's more than 1 problematic fight in the instance.
In fact, I've only just cleared it this morning before work. From what I've seen, I wouldn't think SE is thinking about making adjustments at this early stage. I am generally put off, though, by the sneering and condescending tones of those who appear to be putting themselves on a pedestal that is begging to be kicked out from under them.
Even though I have had nothing but bad experiences in the Weeping City, I agree that nerfs are not needed. I still haven't cleared it because other people still haven't Git Gud yet.
If they actually nerf anything at all, just reduce damage from some attacks by a few short percents, that's it. Don't ruin the integrity of the Weeping City.
But... the Weeping City had all the mechanic types in the game, like really, ALL of them. How are they gonna top it for the final 24-man raid of Heavensward???
I sincerely hope they did not pour all their creativity juice into Weeping City.
I've yet to beat it but I agree no need for nerfs. I got into a run that was about 84 minutes in and they were stuck on the orb of rage. In the end though we didn't finish not because it was hard but because people didn't listen, tried to push through or just didn't know.
I knew nothing when I went in and got to it, someone did a quick explanation, I screwed up on..the..square part once and the bleeding.
After that though we got it down to 10% and it was just screw ups. First was groups didn't move back to their spot, and then another time it was from people yelling at a tank and he just gave up.
It's going to get easier with better gear. Even when it's mechanically driven more than previous raids. I mean, look at ST right now, it's a joke.
Anyone complaining it's too hard needs to simply step back, see the mechanics, and deal with dead weight until their gear cam compensate.
I love it, please keep it as is.
It's not so much that I want it to be nerfed.
I just want bad players to be better. XD
DON'T YOU DARE NERF THIS. I WILL GET YOSHI P TO SPANK YOU.