It's funny because PLD is my least favorite for those reasons. I love DRK.
Printable View
pretty much, high health? superior defense? still go down in 30 seconds without a healer. Things like crowd control, etc arent really a thing, so what we end up with s a melee with a little range, and the worst part about it is that any melee could be made to be as a tank if they had a tank stance and increase aggro and maybe 2 to 3 cooldowns for defense (keen flurry vs dark dance why is it not the other way around?) if it werent for me doing the hall of novice for fun, i wouldve been more confused but in the dps ones, the tank just grabs one mob, and the dps has to take care of the adds jumping the healer to us, thats a terrible tank. tank excercise? see those ten mobs? only grab 3 cause the healer will let you die otherwise lol. Anyway, to me i can accept whatever they have tanks be at this point, im not even sure they know what they want tanks to be, So ultimately id look for more entertaining or distracting ways to tank to make it more enjoyable and less of a chore honestly. 123 145 126 rinse repeat
To each is own ;)
It would be so good for the game to equally reward agressive tanking and turtle tanking, though.
Considering that any DPS will go down in 10 seconds, it's a pretty impressive feat :)
Solo runs in Palace of the Dead will be a good way to see how each job fare compared to others :)
im really excited for that, but i feel like sch or any healer will probably do better than any tank honestly. But thats assuming they dont do anything exciting for things like level up. Maybe we'll see a tree or choice of abilities that are different like the pvp abilities
What I hope is gear with special effects on skills. Since you wouldn't be able to use it outside of the Deep Dungeons, and that the loot will probably be random, it's a god way to see how such items would flow into the game without fearing any of them to become mandatory.
We could also see a return of class usage. Since your level will start at 1, you won't have any of the job abilities that make them really powerful. And cross-classing healing or mitigation skills as a DPS would help you going solo. :)
Beastmaster: Squishy fighter that becomes a tank when they ride on the back of their pet.
Mystic Knight: A mage tank. Switches between a squishy caster that becomes a tank (and gains different gameplay) once you hit your tank stance.
Dancer: Tank that focuses on reducing damage by grazing enemy hits with a self heal and steps that are used to mitigate or disable the enemy.
Samurai and Red Mage are gonna be DPS...
I want Viking. Something with a hammer. Maybe another shield tank too, but using the shield less for defense and more as a weapon than PLD does. Could give another blunt damage job too. Give it really nice OT burst DPS so there is an alternate option to WAR.
Don't know if they'll implement hammers. Goldsmith's and Miners use them and I don't know how they factor in their armory system. The same thing with Scythes being tied to Botanists. Since a few DRK's would vouch for DRK's having scythes.
Bludgeoning damage is a rarity so that could be great. I've always been fond of the one Garlean guy that used Gunshields as a weapon.
I mean they've basically boggled it down to each class uses a single weapon and no other class can share. The shield being PLD exclusive HW and up being the key example. When before WHM/BLM could take shields as well.
The war scythe is sort of a joke weapon, while it has been used historically, it was essentially a make-shift spear, poleaxe, or fauchard made from a more traditional farmer's scythe. It is honestly not a weapon a self-respecting knight would be caught using, even if they have been stripped of their title for doing their job.
Hammers meanwhile are a much less strange weapon, with numerous cases of well made weapons designed over history. What started as a modified hammer with a wider head and a spike on the reverse for piercing armor or softer materials, quickly became the mauls and maces we know as well. A Job that utilized either a hammer and shield or double-handed hammer like Nero does wouldn't be unthinkable. The question is what title would this Job hold? Geomancer, (Magitek) Engineer, and Viking are all suitable picks, or Yoshida's team could take a third option like they did with Time Mage and Gambler and create a new Job that borrows themes from multiple Jobs for a more complete kit.
war hammers and maces though sort of like the difference between a greatsword and one handed sword is a posibility. Would probably combine viking with mediator(war cries/banners and intimidation skills, party buffs debuffs) the other side of a barbarian archetype that warrior doesnt embody.maybe.
I personally still want Geomancer as a tank. Tanks control the battlefield, so having a tank that literally controls battlefield is a fun concept.
A tank that absorbs dmg and redirects it at the boss or party mates. It will focus on support and distributes a % to mobs/friendly targets.
Miner (sludge)hammers and botanist scythes are both technically considered off-hand weapons at the moment though. Unless a future job is supposed to wield a pick, the only true overlap already occurred with Botanist axes, and it hasn't been a problem. And clearly the Armorer/Blacksmith/Goldsmith hammer is far from unique.
for tank, maybe a Strike/Blunt type attack Tank that uses Mace or Hammer and shield (Crusaders or Vikings i guess...); or a Piercing/Thrust type attack Tank that uses Spear and shield (Spartan/Templar).
for melee dps, maybe additional Strike/Blunt type attack dps (Berserker?) and the most requested Slash type attack dps (Samurai)
for caster dps, maybe a single-target-only mage (Red/Blue Mage/Elementalist?).. burst damage on a single enemy, in contrast to black mage - massive aoe dmage...
See: Necromancer from DAoC
This could be any summoner type class that is acceptable by FF lore, but the difference would be that the summoner goes into an ethereal state while her pet is out, all skills used directly through the pet, which would mitigate damage via life taps and generate enmity through disease cloud attacks.
Once the pet dies the necromancer is reduced to 5% health and has her movement reduced by 75%.
I would like a new job like that, uses a huge club or hammer. Call it Enforcer, give it some lore about being a bounty hunter/ law enforcement type. Give it a club and chain skills, so it can pull an enemy, use a chain to redirect aggro to itself for 10 seconds (like a temporary provoke). Maybe if its aggro came from DoTs, lets call it Bruising. but also snap aggro for tank swaps and pulls. maybe instead of war's10% slashing debuff it brings a constant 1 or 2% vuln on the boss. Not OP but it helps dps too, and with a damage reduction it means we have PLD/ DRk MTs and WAR/ Enforcer OTs.
other chain skills can include a DoT/ HoT, where it drains 20% of the enforcer's HP from the target over 20secs, but on a fairly long cooldown. with the club i alsi think an AoE stun would be cool, on a 2 min cooldown so you can put down DoTs on multiple enemies and then stun em to stop em running away while that takes place. also its 5 seconds reprieve, and the CDs can start after. A club seems like it would stun you if you get smacked in the head