Originally Posted by
KaitlanKela
Basically. Sorry, Kaurie.
You were wanting to be able to build your character within a job a certain way for a certain fight, and then be able to easily switch it so that if content changes you won't get locked out? And that the different builds would play better in slightly different circumstances, but not so much that they would be selected against in story mode content?
I said we basically had that with different accessories/materia which could stack different stats, but that content didn't give us an excuse to stack anything but (SCH prospective) Mind. They just need to give us a reason to equip different things.
And then everyone said that it still wouldn't be a choice, you'd just stack those things for the one fight and then switch.
But that's exactly what you were asking for...so I'm pretty convinced they missed your point altogether.
The bottom line is that you can either have balance through switching your build easily, although this homogenizes the players for any given fight, or you have exclusion because you lock yourself into a certain build, even though you have diversity. You cannot have meaningful, lasting diversity and balance to the point that every build is viable and included. For all practical purposes you have to pick one.
Yoshi has gone with balance + homogenization. Honestly I'm fine with that. I wish they gave us reason to play around with different substats: that's the only think I would change. More varied content which requires branching out from the "stack your main stat only" build and experiment; and/or play around with the weights of the substats and make them more effectual.